This game is one of the most epic most technical diverse world in an RPG game I have ever seen . It's just finding new different items and quests never seem to end. I remember todd howard said it took massive teams of people to create this game ,designers, weapon layouts ,dungeons, voice actors and etc.
The game has more stuff in it then what Bethesda have ever done.
The thing is what really angers me and I feel like slapping people across the face and knocking some sense into them when they say skyrim sucks.
people should not say any games suck! and learn to appreciate that skyrim is no ordinary game because it has taken a lot of effort and patience by the game creators what power skyrim has is a real virtual world with possibilities are endless.anything can happen to you in skyrim.
Indeed. However, I had sincerely hoped someone with a fresh perspective could have worked on the Special Edition Project (and Elder Scrolls Online for that matter). As with original Skyrim, it seems to me the overall surface area of the map is too small for the amount of content 'shoved in there'. For someone who played Oblivion religiously for two years, one thing that still stands out from that game is the ability to literally get lost. There are still parts of Oblivion I've never explored as opposed to Skyrim, where it seems in many areas both sites and encounters are crammed together so close, to where one could trigger numerous encounters in rapid sequence simply by running in a straight line, with sites (dungeons) parked too close to each other in some areas. Not mention how the world map looking down appears as a train wreck. Ideally, Skyrim and ESO should have had a map similar to the E3 demonstration for RSI, the one where the guy lands on that desert planet. Think about that, with more open space, maybe not as much as in that demo however something similar the game would take longer to finish and would be more satisfying because the choosier locals and cities would take longer and be harder to reach, like in Oblivion. Think MadMax map if you will. The map is so large, it takes a car to drive around in, however that would help facilitate need for a mount and cut down on people doing stupid things like trying to run over a mountain with a horse.
In short, Skyrim has room for improvement. While I applaud this latest edition to the series, I would encourage future development teams to take a step back once they declare their work complete, take a month off and then go back and look over everything again rather than just cramming everything together, as even the best content can become boring and mundane when context is thrown out.