Psiberzerker
Author
Sure, fine, but if your only criteria is the Lore, and who's Battle Ready, then Companions. They're the Warrior Guild, for lack of a better term, they exist for the sole purpose of Battle. Not sneaking into places for profit, or esoteric research, but killing stuff, all over skyrim, for fun, and profit. I wasn't attacking your Opinion, just your logic. If battle readiness applies to the CoWH, then why doesn't it apply to the TG? Here's what the lore says on the subject, It Would Never happen. The Morag Tong would go against the DBH because of competition, you could stretch that to the TG, but there's no precedent for the Fighters', Thieves', and Mages' guilds throwing a winner takes all deathmatch to finally prove once, and for all who's the better guild. Without a story behind it, which Bethesda has yet to write, it's as lore friendly as Deadliest Warrior: Spartans vs Ninjas vs Hogwarts.Well I'm speaking about lore, not game mechanics, which are not indicative of the story. Ex: Tiber Septim didn't have a 60 second cool down on his Thu'um. I'm considering Skyrim as the battleground, not some arbitrary little arena in the game, not a random dungeon, the real thing.
As to your insights as to my preference, I really don't have much of one. I'm the listener, harbinger, arch mage, and thieve's guild master. I'm a werewolf, sword swinger, mage, and a thief. I enjoyed all of the guilds (I especially loved the college's librarian, lol), but the thieve's guild annoyed me because they always seemed to favor the winners and pick on the peasants and 'little people'.
I included the dark brotherhood because I'm considering Skyrim as the battlefield, and I'm considering the inhabitants as well. The thieve's guild would win the influence, and has in the story, of all of the cities and dark under workings of ruling. And as to my point as how the College of Winterhold isn't a battling group; they aren't! They send the Dohvahkiin to do all of their dangerous work, which is always research and not battling, and an entire wave of their apprentices died from minor dangers in their research (see Lost Apprentices). They don't train for battle in the Battlespire, where battlemages (a specific faction) reside, they are not battlemages!
So regardless of all of your opinions, you can't discredit mine as it is perfectly valid.
And finally, my sole argument wasn't based on Game Mechanics. At first, I was rooting for the Companions, until I did the math, and realized the College has a decided advantage of numbers Before they start summoning re-enforcements from Oblivion. My second position was based on Experience, I've gone to Battle with the Mages, (only some of them) and the Companions, but not the Thieve's guild, because they don't go to war like that. The only fair yardstick is Dragons, because they're the only enemy I've fought with both the factions I have the requisite experience with to form an opinion. The Wizards win, because they just deal more damage faster, despite fielding just a fraction of their ranks, and not being "Battlemages."