Maurice Twoo
Relatively New Member
I for one would like the next D.L.C. to have some more faction & side quests as well as new features. I would love to see some thing about the dwemer (or dwarves for the less attuned) as well as A continuation of some of the other guild quests & maybe some more about the Alik'r Warriors. But I doubt there would be A Thalmor invasion thing, bethesda could be saving that for the sequel (which I think it should be Hammerfell &/OR Elyswer).
We should compile some ideas of our own in good detail, who knows if some one from bethesda is reading this? I have an idea for A faction quest concerning the remaining vigilants of stendarr & the witches.
I just want to leave A good idea of what I think would be cool. I was thinking that it'd be cool if the next TES: Skyrim DLC would have an other faction quest involving the witches planning some thing nefarious & A remnant of the "Vigilants Of Stendarr" dedicated to wiping out the witch covens while doing good deeds. Each with their own unique perks & followers.
The witches would have access to:
-Special Spells (for example "Fear", "Frenzy" & "Paralysis" Rune Spells) that you can't normally get.
-A unique light armor set of their own that should look some what like this: (Shredded Triss Armor at Skyrim Nexus - Skyrim mods and community) OR this: (Triss Armor Retextured at Skyrim Nexus - Skyrim mods and community).
-The ability to fly with an enchanted broomstick (or what resembles one) as shown here: (Flyable Broomstick at Skyrim Nexus - Skyrim mods and community).
-Maybe A possible Hagraven (or similar) transformation through that one sacrifice ritual.
-Better Telekenises & Invisibility (can be casted on others as well).
-Access to Special potions & ingredients along with rare ones (i.e. Human Heart & Powdered Mammoth Tusk) that you can harvest.
-Can summon A variety of better Familiars & they stay pernament with you (similar to summon thrall spell).
-Access to A hidden Spire in "The Reach".
While their witch hunter rivals ("Inquisitors Of Stendarr" as I would call them) have access to:
-Guns (with their own perk tree called Firearms) such as flintlocks & arquebusiers (possibly from Hammerfell, perhaps?).
-A unique heavy armor set of their own with high magic resistance perks that should look like this: (Witch Hunter Armor/Clothing (Show off your skills! - The Nexus Forums) OR this ( Conquistador).
-Repeating Crossbows, Halberd Axes & Spears.
-Armored Horses & More War Dogs.
-Inquisitors can try to pass A persuasion check with hold guards by declaring their affiliation as many times as possible.
-Have access to gunpowder charges you can throw or place.
-Can use A spell that merges "Ebony Flesh" & "Greater Ward".
-Access to A hidden Temple or Ruin some where in north of "The Pale".
As well as some minor improvements in the game such as:
-Changing Seasons.
-Increased Level Cap.
-Mounted Enemies & Guards.
-Each Hold Guard has their own unique armor variant as shown in this: (Every city have various guard oufits TS Edition at Skyrim Nexus - Skyrim mods and community).
-Some Enemies & Guards spawning with crossbows.
-Can use magic staves on horseback.
-Can have your spouse change his/her clothing &/OR armor.
-Have your own children & children grow up as time passes, could become followers.
-New wilder-beasts to fight like Werebears/boars, Centaurs, Goblins & Wraiths.
-An under water combat system.
-New aquatic enemies like Sharks, Dreughs, Lamias & A type of sea dragon hidden boss (or similar).
So this is A part of my ideas, so what to you think? What are yours?
We should compile some ideas of our own in good detail, who knows if some one from bethesda is reading this? I have an idea for A faction quest concerning the remaining vigilants of stendarr & the witches.
I just want to leave A good idea of what I think would be cool. I was thinking that it'd be cool if the next TES: Skyrim DLC would have an other faction quest involving the witches planning some thing nefarious & A remnant of the "Vigilants Of Stendarr" dedicated to wiping out the witch covens while doing good deeds. Each with their own unique perks & followers.
The witches would have access to:
-Special Spells (for example "Fear", "Frenzy" & "Paralysis" Rune Spells) that you can't normally get.
-A unique light armor set of their own that should look some what like this: (Shredded Triss Armor at Skyrim Nexus - Skyrim mods and community) OR this: (Triss Armor Retextured at Skyrim Nexus - Skyrim mods and community).
-The ability to fly with an enchanted broomstick (or what resembles one) as shown here: (Flyable Broomstick at Skyrim Nexus - Skyrim mods and community).
-Maybe A possible Hagraven (or similar) transformation through that one sacrifice ritual.
-Better Telekenises & Invisibility (can be casted on others as well).
-Access to Special potions & ingredients along with rare ones (i.e. Human Heart & Powdered Mammoth Tusk) that you can harvest.
-Can summon A variety of better Familiars & they stay pernament with you (similar to summon thrall spell).
-Access to A hidden Spire in "The Reach".
While their witch hunter rivals ("Inquisitors Of Stendarr" as I would call them) have access to:
-Guns (with their own perk tree called Firearms) such as flintlocks & arquebusiers (possibly from Hammerfell, perhaps?).
-A unique heavy armor set of their own with high magic resistance perks that should look like this: (Witch Hunter Armor/Clothing (Show off your skills! - The Nexus Forums) OR this ( Conquistador).
-Repeating Crossbows, Halberd Axes & Spears.
-Armored Horses & More War Dogs.
-Inquisitors can try to pass A persuasion check with hold guards by declaring their affiliation as many times as possible.
-Have access to gunpowder charges you can throw or place.
-Can use A spell that merges "Ebony Flesh" & "Greater Ward".
-Access to A hidden Temple or Ruin some where in north of "The Pale".
As well as some minor improvements in the game such as:
-Changing Seasons.
-Increased Level Cap.
-Mounted Enemies & Guards.
-Each Hold Guard has their own unique armor variant as shown in this: (Every city have various guard oufits TS Edition at Skyrim Nexus - Skyrim mods and community).
-Some Enemies & Guards spawning with crossbows.
-Can use magic staves on horseback.
-Can have your spouse change his/her clothing &/OR armor.
-Have your own children & children grow up as time passes, could become followers.
-New wilder-beasts to fight like Werebears/boars, Centaurs, Goblins & Wraiths.
-An under water combat system.
-New aquatic enemies like Sharks, Dreughs, Lamias & A type of sea dragon hidden boss (or similar).
So this is A part of my ideas, so what to you think? What are yours?