Train
Is that all you got?!
People have had to find and remove the actual audio file from the game to get rid...
Okay, that really sucks, but that fix only works for PC...do consoles have the problem that bad?
People have had to find and remove the actual audio file from the game to get rid...
- Too many fans keep asking for an MMO
- Visually amazing (Sidenote: If you play a game for graphics, I hate you. Chrono Trigger is timeless, dammit.)
My Breton has no name, he has a story.....lean closer and I'll tell you.I was so enthalled by my character I have literally written a story of who I play him as. The game takes me inside the story.
Tell me about it, I really want to know what that's about...newbs.
I wasn't a fan of Fallout before Bethesda had it (not that I'm a fan of it now), so I'm not aware of that, I actually thought it was one of theirs and it was crap because they used it to test things for the next TES. For example, the killcams in Fallout were terrible and highly distracting, they even caused me to die sometimes because my character's being pounded to death and I'm stuck in a killcam that's taking for freaking ever. However, the killcams in Skyrim are perfect, they don't happen unless it's the last enemy nearby, and at that point you don't care about disorientation, you want something that makes the battle come to a close. Whenever any company takes over a series, it always kills it though.
Couldn't be more right (though I've never played Chrono Trigger, but you're making me want to). As soon as Skyrim came out, people started making texture mods... Really? Texture mods? Really? Why not just play the game? People are so shallow, they started complaining about Skyrim textures before it was out...they didn't care about whether the game was good or not, just a bunch of whining about how the noses looked blocky. Who cares? Played Morrowind much? How about Arena or Daggerfall? Oh, and exactly how often do you see the front of your character? Or study the face that much of other NPC's?
I was trying to tell people when it was about to come out that I didn't care if it looked like Morrowind and played like an old Zelda game as long as it was a good game, but that just doesn't compute with most I guess: great aesthetics = great game somehow...oh well, can't please everyone, so one must always aim to please themselves. I suppose I get a little worked up over stuff like this though...
I enjoy the visuals, and I even enjoy the time that was put into placing objects where they should be to increase the overall look and feel, but a great game starts with a great story and is finalized by interesting and challenging gameplay...not visuals, that's an afterthought.
Aesthetics, however, are key to a really great game. Aesthetics and graphics are two separate concepts. Skyrim manages to do both great but take something like...Well, Deus Ex again. Graphically, without today's high-res mods, it's just terribly aged. But the aesthetics were great. Graphics are basically the quality of the visuals while aesthetics are the atmosphere of the visuals. An unmodded Deus Ex looks like crap graphically but manages to excuse that by looking great aesthetically: It might be a crummy low-res dystopian future but it's still a convincing and immersive dystopian future. In a reverse of that, Skyrim could have its graphical brilliance and still fail miserably if it lacked the atmosphere to back the graphics. Take away the sun flare, the reflections of the water, the mountains and snowy expanses looming in the distance, the salmon in the streams, all these little touches. That's aesthetics. It can keep its great graphics but without all those little details, aesthetics would suffer a lot.
You actually made me look up the definition of aesthetics, lol. When I said aesthetics I was refering to the graphics and textures, not the feel, but now I see that's in error. The word applies more to ambience and feel than the quality, so yes, I agree, that's what makes a great game as well; if it doesn't feel like the world that you're supposed to be in, then it's not the world you're in.
The details are what makes a game great. When I saw the salmon for the first time in Skyrim I literally sat back in my chair stared at the screen slack jawed...then my head exploded.
Thanks for the backstory on Fallout, and I'll definately play some Chrono...that is, if I can ever find my way out of Skyrim.
I went back and played Daggerfall before Skyrim came out, I played Morrowind for just about two years when it first came out (my first experience with TES), played Oblivion for almost a year total (not as good as Morrowind, but I was burnt out with it so kept playing Oblivion), and so far Skyrim has proved to be the best in the series (though some would debate that and say Morrowind's still the best).
I haven't played the latest Deus Ex, but from the previous one I didn't mind the graphics at all...of course I've only recently even started paying attention to graphics period. Thief is a great series, I've only play Deadly Shadows, but the look and feel to that game was so awesomely epic. The part I hated the most was the asylum, the rest of the game was great, but that one part just freaked me out for some reason, and usually games aren't scary at all for me; I play stuff that scares my older brother sometimes, but the asylum in Deadly Shadows is just not cool, so they must have done a really good job with that...
Why the ATI/AMD hate?
Oh and you do know that the Xbox is powered by the ATI Xenos GPU right and the PS3 is powered by the Nvidia RSX?