Sweetroll Knife
New Member
Name: Kol.
Race: Argonian.
Age: Old enough.
Gender: Male.
Class: Assassin/Thief.
Looks: Pale scales, marked with black streaks and large horns extending from the back. Cold eyes.
Personality: Greedy, an “evil” of sorts. Likely not to do the good thing so expect nothing of the “dashing hero” sort. Quick-witted. Seems to know what he’s doing.
Gear: Leather armour, rough hood- both being dark. Does not appear at glance, to the wizened eye, to be a member of any shadowy organisation. Wields a katana-esque blade and a short dagger, with a bow and quiver upon back. The sign of the Imperials can be seen sown roughly to the side of his pauldron.
Combat Prefs.: Sneaky and tactical.
Brief history: Kol grew up in a family which migrated to Skyrim for reasons forgotten or long-lost, finding work with most others in the Riften docks. The tradition of the family was to give their offspring short, three-letter names. Kol was a name they gave to one of many. They strived in their anonymous “disguise”, nobody taking an awful lot of notice of them. Kol grew up into the nature of the city, becoming an Argonian with as keen a skill with blade as his wits. The extent to which he spoke with his parents was somewhat limited- again, something of a trend. He began with work alongside other smaller gangs in Riften, building his way up and developing his skills. Dockworking seemed to be his presumed job, a question answered in their minds before others so much as spoke to him, which left him to develop his abilities.
Now, his skills have attracted the attention of the Imperials, who currently hire him. He usually is found skulking in regularly attended Imperial taverns, smoking lightly on a pipe, sharpening blades, occasionally moving forth to talk, and receives many a dirty look from those people who’ve been in contact with him through his current employers.
May have another character card if I can be bothered to write it up. Sorry for not using the above template either, but it's a bit of a pain having to change your cards all the time- you get the gist from it anyway.
Race: Argonian.
Age: Old enough.
Gender: Male.
Class: Assassin/Thief.
Looks: Pale scales, marked with black streaks and large horns extending from the back. Cold eyes.
Personality: Greedy, an “evil” of sorts. Likely not to do the good thing so expect nothing of the “dashing hero” sort. Quick-witted. Seems to know what he’s doing.
Gear: Leather armour, rough hood- both being dark. Does not appear at glance, to the wizened eye, to be a member of any shadowy organisation. Wields a katana-esque blade and a short dagger, with a bow and quiver upon back. The sign of the Imperials can be seen sown roughly to the side of his pauldron.
Combat Prefs.: Sneaky and tactical.
Brief history: Kol grew up in a family which migrated to Skyrim for reasons forgotten or long-lost, finding work with most others in the Riften docks. The tradition of the family was to give their offspring short, three-letter names. Kol was a name they gave to one of many. They strived in their anonymous “disguise”, nobody taking an awful lot of notice of them. Kol grew up into the nature of the city, becoming an Argonian with as keen a skill with blade as his wits. The extent to which he spoke with his parents was somewhat limited- again, something of a trend. He began with work alongside other smaller gangs in Riften, building his way up and developing his skills. Dockworking seemed to be his presumed job, a question answered in their minds before others so much as spoke to him, which left him to develop his abilities.
Now, his skills have attracted the attention of the Imperials, who currently hire him. He usually is found skulking in regularly attended Imperial taverns, smoking lightly on a pipe, sharpening blades, occasionally moving forth to talk, and receives many a dirty look from those people who’ve been in contact with him through his current employers.
May have another character card if I can be bothered to write it up. Sorry for not using the above template either, but it's a bit of a pain having to change your cards all the time- you get the gist from it anyway.