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FlickerWick

El. Psy. Congroo.
Hey Psy. Because you're such a boss, can you list a bunch of different personalities for future reference? They're what get me stumped the most when it comes to creating a new character, it'd be awesome to have.

Also, does anybody have any advice on playing 'evil' characters? Only 2/40 or so of my characters have ever been bad/evil as I find it really hard to play. :eek:
 
Hey Psy. Because you're such a boss, can you list a bunch of different personalities for future reference? They're what get me stumped the most when it comes to creating a new character, it'd be awesome to have.
Oh dear God, do you know what you're asking? (Incidentally, I prefer Psi, I'm very protective of my name.) There are no Classes in Skyrim, but if you look up the old Oblivion, and Morrowind ones, they tend to fit in with the lore best.

Thief, Warrior, Wizard are pretty self explanatory, and engraved in the stars. Warriors live for battle, and spend most of the rest of their time running to the next, or tooling up their gear. Attack, attack again, Chaotic Neutral. Thieves are in it for profit, and don't care much about how they get it. Fighting is a last resort, but a dagger in the back is much better. Wizards are all about Knowledge, and Applying it. While they will delve into dangerous places, and have to fight their way through, the goal is usually some better understanding how the ancient inhabitants lived, or what forgotten secrets they kept.

Spellswords are Warrior/Mages, their combo is generally a sword in one hand, and magic in the other. Personality wise, I always saw them as gamebreakers (In Character) realizing the potential of both to break the classic rochambaux of Melee/Range/Stealth. "A generalist can beat any specialist by not playing their game." Battlemages are motivated more by POWER. A Spellsword will go solo, sell his services, and so forth, while a Battlemage wants Heavy Armor, And 2 Handed, AND Master level spells, and feel cheated that he can't use all three at once. "MWUHAHAHAHA!" is the operative quote, Min/maxing to a Munchkin degree. So, I see Spellswords as Magic Warriors, and Battlemages as Warrior/wizards. (In general, Spelswords are light, and fast, Battlemages are slow, and heavy.)

Assassin: More specialized than the thief, they steal lives. Generally for teh Evulz, they get off on standing outside the combat triad, laughing at the armies killing each other en mass with hundreds of arrows, and thousands of blows. "I can accomplish the same with just a single thrust of a dagger." They're strategic, not tactical. Nightblades are Magic Assassins, they use Illusion for Invisibility, and Quiet Casting, they cheat more than regular assassins. The former may pride themselves on their resourcefulness, the latter on being completely unfair about it.

Conjurers: A magical Specialty that's generally considered evil for consorting with Daedra (I.E. Demons) and raising the dead. There's lots of personality types that would be attracted to this, those who genuinely love the dead, or wish to break the barriers between life/death/other planes in the Mundus (This universe.) Mage types, but less interested in the lost secrets of the past, and inner working of the universe than the personalities, and powers outside mortal ken. Quite often overestimate their control, and get killed by their own summons/creations (Can't happen to the PC, thankfully) after which they often go on rampages until the get put down. Doctor Victor Frankenstein was a Necromancer.

Witch Hunter doesn't exist any more, but there's several factions that justify Genocide by vilifying the enemy, and will use whatever tactics they need to do it. The Thalmor are Eugenic Elven Supremecists, mostly spellswords with support Wizards as officers. The Vigilants of Stendarr are your classic D&D Clerics, Robes, Gauntlets, Mace, possibly a shield, and "Good" magics like Alteration/Restoration, but they have mercy for anyone except Daedra. The Blades hunt Dragons, and are pretty fanatical about it, or were until getting all but wiped out. My take on a Witchunter is generally Archery, and support magics, armor optional.
 

Skulli

Is that fur coming out of your ears?
I divide my characters by 2 considerations:

#1) We just got thrown off the truck, none of these tough guy Nords will own up I'm not one of them, and the feds are about to lop off my head here. No matter where I go, someone or something is gonna try to kill me here.

Big ass dragon shows up, I got away. Every character, heart thumping, starts exactly there.

So,
#2) How and why does this character respond from this moment forward, one quest, one travel, one solitary step at a time.

This eliminates the innate need we all possess to have "composition pleasing to the retina" patterns to our character's responses....Stan Lee approves, George R R Martin would not. Life is never that linear, I'm OLD, I know lol!

You can respond in the moment now. Save the archetypes for your tarot deck and when studying Carl Jung.

The real treat are all the many times you now allow your character to wholly and effortlessly SURPRISE you!
 
Also, does anybody have any advice on playing 'evil' characters? Only 2/40 or so of my characters have ever been bad/evil as I find it really hard to play. :eek:
Define "Evil"? You've got the Psychopath, who thinks of himself as the good guy, and rationalizes unspeakable acts through an internally consistant system of delusions. (Think the Klansmen.) Chaotic Evil with OCD, or so completely out of it, they can only reflexively attack. Anger Retaliatory Rapists, Spree Killers, and Racially motivated Genociders. Hot button Berserker.

The Sociopath knows right from wrong, and choses wrong because it's better. Self serving, impulsive, and completely lacking empathy. Tend to be more organized, and insidious, think Palpatine, Dick Cheney, and Hitler. Lawful Evil plays by the letter of the law to pervert the spirit. These are your Necromancers, Assassins, and modern day serial killers. Illusion is a good skill for them, mind control.

Neutral Evil just doesn't care, and therefore doesn't bother to hide it. He's the one that kills bunnies because it's fun, then resurrects them so he can kill them again. Often attracted to Vampirism, Lycanthropy, Daedric Armor, runs the DBH, and Nightingales just for the cool looking gear, and generally never gives up a chance to cause suffering. Sadists, Anger Exitation, Torturers, and Conjurers.

In case you're wondering, I'm a Lawful Evil personality.
 

Skulli

Is that fur coming out of your ears?
There also exists "not my fault" evil recipe, lol.

Picture a character raised as an orphan in a forsworn camp that dies deep underground amongst falmers.

He/she turns up in Skyrim feral to the bone, or extra sneaky and phantom-like, but for sure anti-social and for sure scaring the children!



*Google Ernest T. Bass
 
There also exists the evil by osmosis recipe, lol.

Picture a character raised as an orphan in a forsworn camp that dies deep underground amongst falmers.

He/she turns up in Skyrim feral to the bone, or extra sneaky and phantom-like, but for sure anti-social and for sure scaring the children!

*Google Ernest T. Bass
That would be Diffusion. Osmosis only refers to water, which symbolizes purity, and cleanliness. This is Corruption, so not exactly the right word for it.
 

Lady Imp

Rabid Wolverine
There's no right, or wrong way to role play. It's purely for fun, and entertainment. If you're enjoying yourself in the game, you're doing it right. There's actually relatively little even bragging rights to be gained from playing by the "rules." (And don't let anyone tell you different.)

Dear Roleplayers,

Best advice ever. :)

Love, Lady Imp

Sent from my SPH-M910 using Tapatalk 2
 

Skulli

Is that fur coming out of your ears?
That would be Diffusion. Osmosis only refers to water, which symbolizes purity, and cleanliness. This is Corruption, so not exactly the right word for it.

Fix't.

Thanks!
 

feliciano182

Well-Known Member
As for the idea build I just posted, I think I leaned towards Dark Brotherhood and Thieves Guild since they seem to go hand in hand. Possibly Thieves Guild first, and then as the character realizes his/her inherent evil, joining the DB. What's your personal reasons for not joining more than 1 at a time?

To Kill.........or Not To Kill !

I'm not sure at what point you're in the game right now, but one of the characters in the Thieves Guild will make sure to say that they are not The Dark Brotherhood, they make life difficult for other people, but it's not guild policy to kill people.

That said, depending on your stance (your character's) in regards to killing, you might have your choice made out for you.
 
Sometimes when no one else is in, I do my character's voice... y'know when I want to speak to my follower as we walk along... :p
 

Skulli

Is that fur coming out of your ears?
Sometimes when no one else is in, I do my character's voice... y'know when I want to speak to my follower as we walk along... :p


Do you ever yell "DENTAL APPOINTMENT!!"? Saw your avatar, remembered I love those Robazz videos! :)
 
Sometimes when no one else is in, I do my character's voice... y'know when I want to speak to my follower as we walk along... :p
For roleplaying purposes, I often speak my lines. Not the scripted ones, but what my character would say. While the gist of it is the same, as far as the vocal choice taken, I find the Dovakiin's lines rather blaze' and like to add some color to it.
 

Lady Imp

Rabid Wolverine
Sometimes when no one else is in, I do my character's voice... y'know when I want to speak to my follower as we walk along... :p
One time my horse died...so I looked at my screen and said to my follower "here's two empty halves of coconuts to bang together. Come, Patsy!!" Yeaaah I talk to weird inanimate CG objects, there's nothing wrong with me, I swear...:D

Sent from my SPH-M910 using Tapatalk 2
 

Moris

...
How and why does this character respond from this moment forward, one quest, one travel, one solitary step at a time.

This eliminates the innate need we all possess to have "composition pleasing to the retina" patterns to our character's responses....Stan Lee approves, George R R Martin would not. Life is never that linear, I'm OLD, I know lol!

You can respond in the moment now. Save the archetypes for your tarot deck and when studying Carl Jung.

The real treat are all the many times you now allow your character to wholly and effortlessly SURPRISE you!

This is pretty much how I play, and I am frequently surprised, and it's often quite an emotional ride.

But I do begin with a fairly clear idea of what my character is comfortable doing, at least on the first day. These things do change over time. Would she find it easy, fun, difficult, or all but impossible to (for example):

Kill someone, saw open his innards, and dig around inside to retrieve a swallowed gem?
Touch a mudcrab with her bare hands?
Go without bathing for a week?
Kill someone from a distance without knowing who they were?
Stand near a hot forge for hours on end?
Fry someone with a flame spell and then withstand the stench of burning flesh long enough to loot the body?
Tell a convincing lie?

And so on...

The archetypes are a fun way to think about my characters after the fact.
 

AS88

Well-Known Member
Staff member
One time my horse died...so I looked at my screen and said to my follower "here's two empty halves of coconuts to bang together. Come, Patsy!!" Yeaaah I talk to weird inanimate CG objects, there's nothing wrong with me, I swear...:D

Sent from my SPH-M910 using Tapatalk 2

I was playing an Orc warrior, who was mostly peaceful until he was provoked. Riding from Falkreath to Riverwood he came across the bandit bridge near Pinewatch. He jumped off the horse to take care of the bandits, and came back down the bridge to find the horse dead, killed by a bear.

Hit R2 and went Berserk on the bear, cleared Pinewatch and looted nothing, cleared Helgen and looted nothing, and proceeded to drink about 10 bottles of mead in the burned down inn at Helgen. Stumbled back to Riverwood the next morning and slept off the hangover and grief for a few days. :sleepyface:

One of my most painful, yet immersive RP experiences, ever.
 

FlickerWick

El. Psy. Congroo.
I was playing an Orc warrior, who was mostly peaceful until he was provoked. Riding from Falkreath to Riverwood he came across the bandit bridge near Pinewatch. He jumped off the horse to take care of the bandits, and came back down the bridge to find the horse dead, killed by a bear.

Hit R2 and went Berserk on the bear, cleared Pinewatch and looted nothing, cleared Helgen and looted nothing, and proceeded to drink about 10 bottles of mead in the burned down inn at Helgen. Stumbled back to Riverwood the next morning and slept off the hangover and grief for a few days. :sleepyface:

One of my most painful, yet immersive RP experiences, ever.

When my horse died on my first hunter, I used his skin to improve my bow before travelling back to where the bear was and avenging him. Horses rock! :sadface:
 

Skulli

Is that fur coming out of your ears?
I want a spooky sig!!
 

Benthos

Proud Mer
I feel that role playing your characters gives the game a lengthier life than just doing everything with one character. For your first RP character, you could basically inject your personality into them while adding a bit more and taking a few things away. The thing is, is to start simple and then slowly build up as you play instead of going 'all in'. Otherwise you may try to do too much too fast and overdo it and ruin the game for yourself.

What would you character like or dislike in the world of Tamriel? Are they afraid of a certain kind of thing so much that they would run away screaming instead of facing it? Do they get dizzy from the sight of blood or ecstatic? How does the weather influence their mood? Just little things like that to start with. The more you play and try new things in the game the more you can sit down with a piece of paper and go 'Oh, my character would/wouldn't do that', or maybe 'My character would say this over that'. Things like that.
This is EXACTLY what I do in every RPG that I play, how do I see myself in that time and place and then I start to try different personalities, what would this character behave in such a world? It's not as hard or complex as it may sound to others, it's actually relatively easy or 2nd nature.
 

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