DarkEastwood
Active Member
Playstyles are acts of limiting yourself or supplementing certain areas in order to create a different feel for your character. This is NOT a "challenge" thread, however, most of the quirks of these playstyles make the game much more difficult, but at the same time, more rewarding. Personally, I feel that following certain playstyle restrictions makes for a stronger roleplay and a better experience for me. The following playstyle restrictions are categorized by Class, and each are obviously optional. Just pick the ones you feel will supplement your experience.
General (Any playstyle should consider these)
Eating - 3 times a day. I typically don't do this, as it gets tedious, but it can be good for the characters who are supposed to be poor.
Followers - For me, followers cost 5 gold per hour, or I just split the loot 50/50.
Perks - Only invest in perks when near someone who specializes in that skill and is friendly to you (or pay them 100 gold). This is so you don't just magically learn these new techniques and abilties; someone teaches you them. I usually wait an hour to simulate the time to teach you.
Saves - One save (or just auto saves). Don't load when something bad happens; just carry on with the consequences you created (unless it was a bug or something).
Potions - Sheathe your weapon before using potions.
Sleep - Try to get 8 hours a day. Sometimes when I don't think it's incredibly important to the roleplay, I pretend I sleep on the carriage, but that's a rare case.
Warrior
Be a Warrior - Don't sneak (unless you're hunting), don't pick locks, don't use magic, etc. Unless the skill is considered one of your Primary or Secondary skills, consider yourself inept when it comes to things involving dexterity or magic.
Courage - Decide beforehand if your warrior will be a brave hero or a scared hero. Act accordingly.
Swimming - Don't swim in heavy armor
Carry Weight - I find 30% of your carry weight as your max is a reasonable amount for your average Warrior. (ex. 300 max= 100 max)
Thief
Killing - Personally, I try not to kill anyone. I have completed the Thieves Guild questline a few times without killing anyone but one (Mercer) person, and it really makes me feel like a true thief. Use arrows to create diversions.
Lockpicks - This is one that I was hesitant about at first, but began to love the feel of it. You may only carry up to 5 lockpicks with you. This makes the lockpick tree more valuable, and the overall skill of it more intense and rewarding. Trust me on this one.
Heists - In addition tot he Guild jobs, plan heists for yourself. For example, try to infiltrate somewhere that isn't even supposed to be robbed (bandit hideaway, Thalmor fort, etc) and get loot without killing. It's challenging, fun, and makes you feel like a true thief. A personal favorite is the Dark Brotherhood Sanctuary, however, you must kill Astrid to unlock it.
Carry Weight - 20%
Outfit - Change clothes accordingly. Use disguises and be an agent of infiltration.
Assassin
Targets - Kill nobody but your target. During bandit raids, sneak through and kill just Bandit Chief.
Carry Weight - 20%
Outfit - Change clothes accordingly. Walking around in Dark Brotherhood armor isn't exactly accepted in society, even though the game allows it.
Mage
Tomes - Wait an hour to simulate reading a tome.
Carry Weight - 10%
Please share any ideas you have below! I'd love to hear them And PS, yes this was partially inspired by BIGWooly's Hardcore playstyle rules. If you haven't seen them, check them out! All those rules can be combined to the Warrior/General rules.
General (Any playstyle should consider these)
Eating - 3 times a day. I typically don't do this, as it gets tedious, but it can be good for the characters who are supposed to be poor.
Followers - For me, followers cost 5 gold per hour, or I just split the loot 50/50.
Perks - Only invest in perks when near someone who specializes in that skill and is friendly to you (or pay them 100 gold). This is so you don't just magically learn these new techniques and abilties; someone teaches you them. I usually wait an hour to simulate the time to teach you.
Saves - One save (or just auto saves). Don't load when something bad happens; just carry on with the consequences you created (unless it was a bug or something).
Potions - Sheathe your weapon before using potions.
Sleep - Try to get 8 hours a day. Sometimes when I don't think it's incredibly important to the roleplay, I pretend I sleep on the carriage, but that's a rare case.
Warrior
Be a Warrior - Don't sneak (unless you're hunting), don't pick locks, don't use magic, etc. Unless the skill is considered one of your Primary or Secondary skills, consider yourself inept when it comes to things involving dexterity or magic.
Courage - Decide beforehand if your warrior will be a brave hero or a scared hero. Act accordingly.
Swimming - Don't swim in heavy armor
Carry Weight - I find 30% of your carry weight as your max is a reasonable amount for your average Warrior. (ex. 300 max= 100 max)
Thief
Killing - Personally, I try not to kill anyone. I have completed the Thieves Guild questline a few times without killing anyone but one (Mercer) person, and it really makes me feel like a true thief. Use arrows to create diversions.
Lockpicks - This is one that I was hesitant about at first, but began to love the feel of it. You may only carry up to 5 lockpicks with you. This makes the lockpick tree more valuable, and the overall skill of it more intense and rewarding. Trust me on this one.
Heists - In addition tot he Guild jobs, plan heists for yourself. For example, try to infiltrate somewhere that isn't even supposed to be robbed (bandit hideaway, Thalmor fort, etc) and get loot without killing. It's challenging, fun, and makes you feel like a true thief. A personal favorite is the Dark Brotherhood Sanctuary, however, you must kill Astrid to unlock it.
Carry Weight - 20%
Outfit - Change clothes accordingly. Use disguises and be an agent of infiltration.
Assassin
Targets - Kill nobody but your target. During bandit raids, sneak through and kill just Bandit Chief.
Carry Weight - 20%
Outfit - Change clothes accordingly. Walking around in Dark Brotherhood armor isn't exactly accepted in society, even though the game allows it.
Mage
Tomes - Wait an hour to simulate reading a tome.
Carry Weight - 10%
Please share any ideas you have below! I'd love to hear them And PS, yes this was partially inspired by BIGWooly's Hardcore playstyle rules. If you haven't seen them, check them out! All those rules can be combined to the Warrior/General rules.