beran: The cactus finally crumbles under your blows. It teeters for a second, before hitting the cold floor. It's gnarled bark is broken, but its face is twitching. It suddenly rises once more,in a flash of green energy. Delivering a sneak attack to you (your health 20/100) .You feel angry. "You've already had your turn, let someone else have a chance to die!" you shout at it.WHat will you do?
Lambada: The body smiles, almost innocently. THen it points to you, gurgling:
I was dead til the dead arose,
I feel his power start to grow.
THe giant Wyrm shall come once more,
to fight the battle, blood and gore.
He rose me from my ashen pit,
and i breathed again from rotting lips,
Ive said enough, now break the lock!
You've had enough time for thought.
Derath: The hat is tainted with blood. The man did not die an easy death. You twiddle with the rock, and that gives you as much comfort as you can have in such a strange day.
You walk with your thoughts up to the circles, tilting your head upwards to see it. Music strums from within it. and it entices you. THe music is full of tunes, vibrant in sounds, but it makes you feel hollow and sad.
Then you walk in the circle, and you freeze. You shake your head, clearly this is not true. A dream. A mere figment of your imagination. But when you look at them again, they are still there. Strumming Lutes and hitting drums, the skeletons play on. Their heads bear no skin, except the tufts of mottled hair remaining.And then they sing.The song drives you insane. You cannot hear the lyrics, but it seems to weave together, like a spell, a charm they want to spring on you. CLutching your ears to block out the noise, you see the skeletons laughing, and notice an extra instrument on the floor. You see it for a merest glimpse, but your name was definitely etched on the surface. THe song drives you closer, ever closer to the intrument. Now you understand why the skeletons are here. They sang and made merry til dehydration and lack of food killed them, but the magic which bound them still kept them there,to lure others to the same grave.
Rale:The room is black, pitch black. The wall of the hut are covered with a thin film of dust, which powder you as you enter. Then all is silence. No illumination seems to enter the room, no matter how far you open the door to let what is remaining of light in. You walk steadily in.
THough practically no light in the hut, you can still see. Not much, but much more than any human being ever would. And further you still walk.
You notice a basement in the hut, behind two casks of long forgotten mead. THe stairs seem to lead forever downwards, into the depths of the night. A gust of wind blows up form the place, as if ventilation came from beneath. Will you go in, or return to the annoying light,at the exterior of the hut?