Allet
Article Writer
How much content is doable without using a weapon of any sort?
More specifically, how much content is doable without using offensive magicks, weapons, or fists?
I'm curious about a new type of playthrough that focuses entirely on the non-combat aspects of the game: Focusing on skills such as Sneak, Lockpick, Persuasion, Alchemy, and Alteration (maybe Enchantment, but it'll be raised naturally without trying to "break" my character's progression). Just how many money sinks are in the vanilla game? All other skills would be raised via training and I guess I could just save my perks until I find a need to start combat.
What are the rules for items respawning in NPC inventories and in their homes?
Has anybody tried a strictly non-combat build and had much success with it?
More specifically, how much content is doable without using offensive magicks, weapons, or fists?
I'm curious about a new type of playthrough that focuses entirely on the non-combat aspects of the game: Focusing on skills such as Sneak, Lockpick, Persuasion, Alchemy, and Alteration (maybe Enchantment, but it'll be raised naturally without trying to "break" my character's progression). Just how many money sinks are in the vanilla game? All other skills would be raised via training and I guess I could just save my perks until I find a need to start combat.
What are the rules for items respawning in NPC inventories and in their homes?
Has anybody tried a strictly non-combat build and had much success with it?