imaginepageant
Slytherin Alumni
I don't understand the argument that mages take forever to kill a bandit and need to use a summon to be a tank and deal the heavy damage while you wait to recover your magicka, blah blah blah.
Did you guys ever consider not engaging every single enemy you see in combat?
That, I think, is one of the major differences between a warrior build and a mage or stealth build. The former want to kill everything, and they're good at it. The latter realize that they need to choose their battles. Why waste your time and energy fighting bandits? Or bears? Or trolls? Or anything you don't actually have to? Send in an atronach to distract that group of bandits while you sneak away. Use a Calm spell on that bear so he doesn't bother you. Take an invisibility potion and leave that troll the hell alone. Yes, you'll want to fight some things to level your Destruction skills, but you are not required to defeat every single enemy you meet.
Also, when you say the selection of spells in Skyrim is small, are you counting the twenty to twenty-seven Shouts you can use? Marked for Death is an absurdly useful Shout for mage or stealth builds, which will completely negate the disadvantage of dealing less damage than a warrior. Storm Call is fantastic when you find yourself surrounded by foes outdoors. A well-timed and strategic Unrelenting Force can take out several enemies at once. Ice Form, Dismay, and Kyne's Peace are all great for buying you time, either to deal with other enemies, recover magicka, or get into hiding. Disarm makes that warrior with the warhammer completely benign. Aura Whisper helps you plan ahead. Throw Voice helps you sneak by tough guys you don't want to tangle with. When a band of vampires, a bear, and two ice wolves attack you all at once, Animal Allegiance will turn the tides.
Think outside the box, guys. Pure mages are not that difficult if you know how to play them.
Did you guys ever consider not engaging every single enemy you see in combat?
That, I think, is one of the major differences between a warrior build and a mage or stealth build. The former want to kill everything, and they're good at it. The latter realize that they need to choose their battles. Why waste your time and energy fighting bandits? Or bears? Or trolls? Or anything you don't actually have to? Send in an atronach to distract that group of bandits while you sneak away. Use a Calm spell on that bear so he doesn't bother you. Take an invisibility potion and leave that troll the hell alone. Yes, you'll want to fight some things to level your Destruction skills, but you are not required to defeat every single enemy you meet.
Also, when you say the selection of spells in Skyrim is small, are you counting the twenty to twenty-seven Shouts you can use? Marked for Death is an absurdly useful Shout for mage or stealth builds, which will completely negate the disadvantage of dealing less damage than a warrior. Storm Call is fantastic when you find yourself surrounded by foes outdoors. A well-timed and strategic Unrelenting Force can take out several enemies at once. Ice Form, Dismay, and Kyne's Peace are all great for buying you time, either to deal with other enemies, recover magicka, or get into hiding. Disarm makes that warrior with the warhammer completely benign. Aura Whisper helps you plan ahead. Throw Voice helps you sneak by tough guys you don't want to tangle with. When a band of vampires, a bear, and two ice wolves attack you all at once, Animal Allegiance will turn the tides.
Think outside the box, guys. Pure mages are not that difficult if you know how to play them.