Speech500
Active Member
Falkreath
Pros - Probs nice weather.
Cons - Never been there.
Windhelm
Pros - Its sturdy and stormcloakish.
Cons - Its got bad weather (seeing i cant see my fking nose when im there) , murderers and it lacks in general stores, and herbs.
Winterhold
Pros - Its got a college, its very different, it has a coast, it has a nice view i guess.
Cons - Its got a college that overshadows it. Its not secure, its got the bare minimum of buildings to be called a town.
Markarth
Pros - Very dwelmer if you like that sort of thing, Lots of interesting things to do
Cons - very dwelmer if (like me) you hate that, A bit hard to navigate, feels unfinished, has a homeless section (lowers retail estate), hard to get form one area to another quickly, feels less of a town and more of a wilderness questing area (feels like there are more people ready to kill you than help you)
Morthal
Pros - Nice area, quiet, traditional, nice people
Cons - A bit far from anything interesting, not a whole lot there
Whiterun
Pros - Nice homey feel, everything you need in one place, cheat house, everyone is nice to me
Cons - It feels closed off, as its in a zone of its own
Solitude
Pros - Home of the imperials, Cool arch thing goin' on, everything you need, beautiful buildings, feels safe but not zoned off
Cons - Not good if your a stormcloak, house is damn expensive,
Riften
Pros - Thieves Guild, Ratway, Thieves are nice to me, good community, nice house
Cons - Thieves Guild, Ratwat, Thieves hate me, House is in the middle of a s**t hole
Dawnstar
Pros - Lots of water for argonians, Lots of quests
Cons - Lots of water for khajiit, Not much there, Dank, Not really a city, Nightmares
High Hrothgar
Pros - Cool meditating guys, Free dragon, Amazing view, dragon shout location, all you need, courtyard.
Cons - No sellers, high drop, long walk down, not much does on
Riverwood
Pros - Nice atmosphere, all you need, lots to do, lots of resources
Cons - Sudden urge to kill everyone there, Blades are there; blades are dicks
Pros - Probs nice weather.
Cons - Never been there.
Windhelm
Pros - Its sturdy and stormcloakish.
Cons - Its got bad weather (seeing i cant see my fking nose when im there) , murderers and it lacks in general stores, and herbs.
Winterhold
Pros - Its got a college, its very different, it has a coast, it has a nice view i guess.
Cons - Its got a college that overshadows it. Its not secure, its got the bare minimum of buildings to be called a town.
Markarth
Pros - Very dwelmer if you like that sort of thing, Lots of interesting things to do
Cons - very dwelmer if (like me) you hate that, A bit hard to navigate, feels unfinished, has a homeless section (lowers retail estate), hard to get form one area to another quickly, feels less of a town and more of a wilderness questing area (feels like there are more people ready to kill you than help you)
Morthal
Pros - Nice area, quiet, traditional, nice people
Cons - A bit far from anything interesting, not a whole lot there
Whiterun
Pros - Nice homey feel, everything you need in one place, cheat house, everyone is nice to me
Cons - It feels closed off, as its in a zone of its own
Solitude
Pros - Home of the imperials, Cool arch thing goin' on, everything you need, beautiful buildings, feels safe but not zoned off
Cons - Not good if your a stormcloak, house is damn expensive,
Riften
Pros - Thieves Guild, Ratway, Thieves are nice to me, good community, nice house
Cons - Thieves Guild, Ratwat, Thieves hate me, House is in the middle of a s**t hole
Dawnstar
Pros - Lots of water for argonians, Lots of quests
Cons - Lots of water for khajiit, Not much there, Dank, Not really a city, Nightmares
High Hrothgar
Pros - Cool meditating guys, Free dragon, Amazing view, dragon shout location, all you need, courtyard.
Cons - No sellers, high drop, long walk down, not much does on
Riverwood
Pros - Nice atmosphere, all you need, lots to do, lots of resources
Cons - Sudden urge to kill everyone there, Blades are there; blades are dicks