Rotceh
Member
So what do you guys and gals think of game mechanics that can be done in game to power level skills?
The game lets you do it, is not a glitch, they are just ways to level up skills much faster than what was intended by the developers. What is intended by developers is just my opinion of course, I have no clue what they really wanted to do but, it’s clear that some skills can be leveled up so easy , that you may think that something is just not right. Things like:
Crafting leather bracers to reach 100 smithing. Just because I make hundreds of leather bracers, does that make me proficient in creating a set of dragonarmor and working on ebony weapons? I think not. Standing on a fire trap and casting a healing spell on yourself to gain restoration skill. Hold shield block vs. a bandit archer and just letting him use you as a target. Casting a spell or using a skill vs. some unkillable npc. There are plenty more of situations like the once I’ve mentioned, to me these are just unintended game mechanics.
So should Bethesda fix this with a patch? Maybe add some kind of hidden cap for each spell or item crafted, after so much use you can’t gain skill for it anymore. That way you’re forced to use a higher level spell to increase your skill and make better armor to gain smithing. Or should it be left to the player and have them add self restrictions to the way they play the game? Or maybe is just fine the way it is.
What you think?
The game lets you do it, is not a glitch, they are just ways to level up skills much faster than what was intended by the developers. What is intended by developers is just my opinion of course, I have no clue what they really wanted to do but, it’s clear that some skills can be leveled up so easy , that you may think that something is just not right. Things like:
Crafting leather bracers to reach 100 smithing. Just because I make hundreds of leather bracers, does that make me proficient in creating a set of dragonarmor and working on ebony weapons? I think not. Standing on a fire trap and casting a healing spell on yourself to gain restoration skill. Hold shield block vs. a bandit archer and just letting him use you as a target. Casting a spell or using a skill vs. some unkillable npc. There are plenty more of situations like the once I’ve mentioned, to me these are just unintended game mechanics.
So should Bethesda fix this with a patch? Maybe add some kind of hidden cap for each spell or item crafted, after so much use you can’t gain skill for it anymore. That way you’re forced to use a higher level spell to increase your skill and make better armor to gain smithing. Or should it be left to the player and have them add self restrictions to the way they play the game? Or maybe is just fine the way it is.
What you think?