Er.. have you guys seen the many of the game stopping bugs yet? Oh sure, if you just forget about tons of quests, just ignore them like they were never there it wont bother you.
Read the wiki's and some larger forums like Steam. There are tons of major quest breaking bugs that don't have fixes.. even console fixes. This game was play tested by no one it seems. There are so many major bugs that it would have been impossible for even a small bug hunting group to not find them. Some Really major annoying bugs like the many things that can break the quest for the Thaneship and house in Windhelm are just way too obvious not to have missed. Oblivion had some bad bugs yes, but nothing as bad as the bugs this group made.
It has been said dragons are not scripted. This is official by the director of Skyrim himself. Bold lie. It's fun to watch the dragons repeat patterns over and over and laugh at the thought that this kid is so sure of his lie that he thinks no one will notice. Stupid kid. (Todd Howard)
Aside from that, dragons are not scripted yet - they can burn down towns at one time and not others. They can eat people at some times but never children. They can never enter town proper locations anytime they want to. Not scripted? How about Skyrim players are Not Stupid as Mr Howard The Duck would have us believe.
It is true, Skyim has a lot of bugs and there is really no defence against this (in any game) despite the fact that bugs in games now days are common.
HOWEVER, when compared to previous titles like Oblivion and Morrowind (which I believe was the original point of this article), this argument does not really stack up, as both those games where also released with a wide range of bugs, as was Fallout 3 (another Bethesday title), so knocking down Skyrim on bugs when compared to previous titles which also had lots of bugs does not really make sense. That point seems more like Skyrim bashing than anything else...
re: Dragons. Well, all enemies have to be scripted to some extent (otherwise they would just stand there?). It is true, Dragon encounters do get fairly predictable, but what is the alternative?
Also, I think the point being made was that their appearance is not scipted, i.e they can appear at random and also their actions are somewhat random, yet they only have a limited amount of actions they can perform which, in turn, makes them predictable. The question I guess, then becomes, what alternatives are there to make them "less predictable"? Considering the terrain in the game varies so much, they have to set a low number of actions that can be performed almost anywhere (but not always, which leads to dragons just flying around and then leaving). I would assume, given the size and diversity of the game, in order to give Dragons more actions, the dev's would have to play them in specific locations so they have greater control, thus taking out the random element. Against specific named dragons in specific locations, I have noticed at least these encounters vary from the vanilla ones.
Also, this is not specific to Dragons, or Skyrim, all enemies are scripted to the extent they have a specific set of actions they can perform, so when fighting trolls, bandits etc, one will notice they perform similarly in most encounters. This was the same in previous titles as well. And lets face it, the TES series is not know for stellar tactical enemy AI.
Sorry, but it does sound that the latest post has anything to do with the OP's point of arguing that Skyrim is not as good as it's predecessors, but is simple Skyrim Bashing, which is a shame.