Porchdrinker
Member
Which perks do you all seem to grab for every character you create? (Note - not referring to the "base perks" for each skill. I'm talking about the perks further up in the tree.)
I find myself using "Animage" and "Kindred Mage" in the Illusion skill tree a lot, as I generally do not fast travel, and I like having something to deal with constant animal attacks and unforeseen difficult random encounters.
As a rolepayer, I often use the "Merchant" perk in the Speech tree, because allowing my characters to trade any item with any merchant opens up more roleplaying possibilities.
Lastly, I tend to use "Poisoner" in the alchemy tree quite often, due to finding paralysis and slow poisons to be invaluable when I'm playing an RP build that might be a tad gimped in the offense department due to RP-related perk selections.
Which skill perks do you often find yourself using repeatedly on your characters due to effectiveness or play-style preference?
I find myself using "Animage" and "Kindred Mage" in the Illusion skill tree a lot, as I generally do not fast travel, and I like having something to deal with constant animal attacks and unforeseen difficult random encounters.
As a rolepayer, I often use the "Merchant" perk in the Speech tree, because allowing my characters to trade any item with any merchant opens up more roleplaying possibilities.
Lastly, I tend to use "Poisoner" in the alchemy tree quite often, due to finding paralysis and slow poisons to be invaluable when I'm playing an RP build that might be a tad gimped in the offense department due to RP-related perk selections.
Which skill perks do you often find yourself using repeatedly on your characters due to effectiveness or play-style preference?