Now you're speaking my language! In some ways Master is too easy, so I've taken a light armor approach, not using smithing and going with 1h and archery for weapons. However, I can give you a build for a character that will deal major pwnage, and teach you how to develop the skills properly. Remember, this isn't easy, you won't be able to fight trolls until you're at least 20-25, and even then it will be a battle to sing about.
First off, I highly recommend choosing a character with magic resistance, I usually go Nord, sometimes Dunmer, and I suppose one could have a Breton, but for a warrior that just doesn't seem quite right. Next you want to learn the ways of the heavy armor, the shield and the one handed, Daniel-san. Take the path with Ralof in the beginning and grab the imperial heavy armor off that blasted captain if you want to start to gain skills quickly. After dealing with the torturer and his assistant in the dungeon, make sure you get the steel shield that's back in the, well, I don't know what you call it, but the thingy mabob...that should tell you exactly what I mean.
Once you're out of Helgen, run down the road, take the Warior sign, then run into the mine that's just a bit further on, forget Ralof, you'll meet back up in Riverwood later if you must. All the bandits in this little mine are just that, bandits, and you should be able to take two out at once when blocking and attacking properly. Remember, in combat, don't get too hasty, Treebeard wouldn't like that anyway, so block, light attack, block, bash, heavy attack, repeat, trust me, don't bash and power atack right away because they're charging you right now, let them settle in first.
If you get too damaged, always remember to use your restoration, you also want to build this up for later too. In the mine (sorry I can't remember what it's called) get everything you can, there's at least three iron ore deposits scattered around, some good loot here and there, and even a forge if you're just anxious to get smithing, which you'll want BTW for your first Master diff. playthrough. So leave the mine, do want you want in Riverwood, but once you're through, head up the road to to Bleak Falls Barrow. On the way there will be that tower with the bandits, finish them, then head on to the Barrow. Once you've bashed the bandits into submission on the outside, head inside and make your way through just like normal. Fight the Outlaw bandit that pulls the lever, you want all the experience you can get. It won't be an easy battle, and you might even burn through all the health potions you have or end up running away healing yourself, but this is okay, it's for the good of getting stronger in a timely fashion. The Wounded Giant Spider will be your greatest test, hopefully you either have a bow, managed to grab that paralysis poition on the table at the bottom of the spiral stairs where the Skeevers are
, or you can run out and fight until you're in trouble and then run away to heal with restoration.
There's only one more important thing about the BFB that you need to know, after cutting down Arvel the Swift and fighting those draugr, right on the other side of the swinging spikes, if they didn't kill you, there's a sleeping Restless Draugr...fight him too, and if you're a Nord with frost resistance it won't be too hard. Once that's all taken care of and you're out of the Barrow and safe in Riverwood again, go ahead and make the journey to Whiterun after drapping off the claw with the trader. In Whiterun you'll take all the jobs you can. I'm gonna' stop here since this is a long read already, but if you've survived this far, then you have a 75% chance of making a succesful run on Master. Just don't build smithing too fast, let it be more natural, no power leveling, all your skills need to develop properly if you want to make it through this, soldier.