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I've got a pretty good one;
Name: Durza
Race: Nord
From: Elsweyr
Age: 20
In the year 4E174, an unnamed Nord infant was found in the woods by a Khajiit couple named Rezahd and Nok'Rah. They took the small baby and named him Durza. Durza was raised like a Khajiit, in the city of Torval. As a child, he was very smart and strong-willed. His adoptive father, Rezahd taught the boy how to hunt with bows and fish with his hands. Living like a Khajiit, the Nord child started to develop feline features, such as fanged teeth and night vision. Nobody has ever questioned where Durza came from, or who his real parents were. Durza had particular talents that help him hunt in the lush forests and mountains of Skyrim. He is very handy with a bow, and can hit a bullseye from a mile away. He has also developed claws on his hands, helping him hunt animals and fish. Living in Elsweyr, he sounds like a Khajiit, with that mysterious cat-like voice. As a teen, he had lots of friends. His best friend was a Dark Elf named Drayl, and he had a Khajiit girlfriend named Mahstahf. His journey to Skyrim started when he was 19, three months before his twentieth birthday, his birthday being the day he was found in the woods. He was going to visit High Rock with Mahstahf and Drayl to see the Adamantine Tower, the oldest structure in Tamriel. He had hired a carriage, with funds from his parents, to take him to the city of Solitude, in the province of Skyrim. The trio were well on their way into Skyrim, where around dawn one morning, the carriage suddenly stopped. Drayn asked the driver what had happened, but was horrified to see an arrow in the driver's neck. Arrows came from all around, and a large band of Imperial Soldiers dashed out of the woods. The three friends each ran in seperate directions, but Durza got shot in the back as he fled. As he fell, he saw his two friends disappear into the forest as Durza was knocked unconscious. When Durza woke, he was on a carriage with a man in blue, a man in a tattered shirt, and a gagged man with a feather cloak. The events of Helgen played out, and Durza soon learned that when he was left in the woods after he was born, it was because he was no normal Nord. He was... Dragonborn.
I hope you liked it!
 

Bad-People

Supreme Overlord of the Barbarian Tribe of Hothor
My character woke up in the back of a wagon with severe amnesia.
 

vincewouw

Member
Eristad’s life story
Eristad had a good youth, he grew up in western city of cyrodiil: Chorrol.
He came from a rich family who owned many of the winegardens outside the Gates of Chorrol. From young age Eristad hd to help on the land getting to know the craft, each spring and summer he planted and plucked grapes, he stamped them to wine and poured them in barrels. Father made him do this because 1 day he would own the winegardens and he needed to know what it is to work, but if he was to own the gardens he needed to know about buisness too.
Eristad was taught to read and write he was taught how to do buisness.
He never had many friends but that was by choice, Eristad was a loner he didnt think to high about social interaction. In his free time rather than playing with peers he was just outside the city Gates keeping the fields clean or going on adventures that he created in his head. From early age he was interested in the various kinds of herbs that could be found in nature, ever since he found unusual plants in the winegardens and asked mother about these plants. She said they could be used for crafting potions and that with the more ingriedients you had the more exotic potions you could make. From early age he has been experimenting with this it’s a hobby that kept him busy many times when he was bored. Eristad lived a simple life.

Everything went well until 1 day the portals appeared, huge gaping holes coming from another dimension. There was a rumour that these portals went straight to oblivion. For Eristad this was bad for buisness the roads were not safe and he couldnt export his wines all over cyrodiil, his biggest consumer was unreachable the road to Imperial City was blocked by a portal he lost money and nearly couldnt pay his workers nobody wanted to take the wine to the capital. His father, retired from work but still in good shape offered to do it, he did not want to see his old buisness going bankrupt. 10 days had past and father had still not returned home, Eristad figured something happened to his father and went looking for him, leaving his mother in charge of the buisness. Eristad is now 16 years old and has never been far away from his hometown Chorrol and now he had to go with nothing more than a set of daggers equipped and no fighting skill he went on the road to imperial city to find his father. He created some potions to be prepared since that was the only skill he knew that might save him. 3 days and still no sign of father Eristad saw the portal in the distance he came a little closer being very carefull and then he saw a carriage of winebarrels with his label on it crashed just off the road. His father must have been taken by the demons. Eristad decided to investigate the portal, not knowing the dangers of it. the demons saw him coming and hid behind trees and bushes, creating an ambush for Eristad and Eristad fell for it they grabbed him from behind and took him into oblivion. He wasnt murdered but kept captive, in the cell he didn’t get food and the health potions kept him alive for 4 days wit hno way to escape future looked sad for the young Eristad. A week passed and a guard took Eristad who was under fed to another cell where he was reunited with his father but father was sick and hadnt eaten in 3 weeks nearly dead there they were the 2 of em in a cell, it only took a day for a demon came and to take father away for a demonic ritual. Eristad wouldnt let them and decided to attack the guard in the back 3 stabs ut the guard didnt give in and turned around about to draw his sword, Eristad pulled out a potion and trew it to the demon wich made him paralyzedhe escaped with his father out the cell but not yet out of the tower in wich they were kept captive.
To escape Eristad needed to go around unseen taking out the guards because he was no match fort hem in direct combat. Luckily there weren’t to many guards around and he managed to pull it off. He gotten quite Handy with the daggers but when he got outside the towers the challenge was even harder. Father couldn’t go on anymore but Eristad dragged him along it was difficult because there were demonic creatures everywhere. Finally after hours of walking trough the wastes of oblivion they saw the portal but there were guards who spotted him. Eristad could hide but his father was to late. He could see how they had a go on his father and in a final attempt to help him Eristad got wounded himself he had no choice but to leave his father to die in oblivion and make a run to the portal.
Eristad made it out there and went back to Chorrol.

A 3 day journey after being imprisoned he was starving and needed food badly. The 1st night he saw smoke coming from over a hill and decided to have a look. It was a camp with people and they had food. Affraid they were bandits Eristad decided to sneak up on the camp and steal some of their food. Eristad got some food and layed eyes on a really beautiful set of armor. It looked like armor from the guards of the imperial city and that might be usefull. After little doubt he decided to attempt to steal it. luck was not on his side and he was spotted in the action, sadly for Eristad the people round the fire were soldiers, he dropped the armour and ran for it, after being followed for 15 minutes the soldiers got Eristad and took him back to the camp.
In the night Eristad managed to escape from the camp when all soldiers were asleep.
He travelled day and night to reach chorrol only to see hell itself when he arrived, a portal has opened jus tinfront of the gate of chorrol and demons have invaded the city and burned it down with all the surroundings. The place he spent all his life was gone his life, gone no more winegardens everyone he knew dead, he had nothing anymore
And on top of that he was being wanted by the state for stealing from the army.
Nowhere to go Eristad hid in the wild for some time. He had to stay alive from stealing since hen ever learned how to hunt. 1 month went by until he was found by a guard in his hideout just outside imperial city. Eristad decided to flee but he couldn’t shake of the guard so he hid behind a tree and when the guard ran past him Eristad grabbed him and slit his throat. He killed a guard now he had to go away else he would get the penalty of death if he was found. That night Eristad was approached by a man in black inviting him to join the Dark Brotherhood, a gang of thieves and bandits that operated inside the walls of Imperial City. Eristad had nowhere to go and nowhere to hide so he decided to accept the invitation and take the test to be accepted in the Brotherhood. Kill a rich man in the city and take his septims was the task… Eristad obeyed and decided to search for a rich man, they were not hard to find . He followed 1 to his house and planned it all out, the next night before the rich man went home he broke in his house and waited for him, already collecting all the septims he could find. And when the man arrived it was an easy task just cut his veins in the neck and the job was done. Little did he know it was a member of the Council that ruled the city. Word spread fast, Eristad was accepted to the brotherhood and already had a positive name for himself. he trained his sneaking and combat skills, combined those with his knowledge of herbs and alchemy he soon became a high member of the Brotherhood. Whenever they wanted to take out someone of high status he was the man. He had a 5 good months in the brotherhood lived a good life no worries a kill every once in a while and plenty of food and women.
Then 1 night Eristad had to take out another member of the Council that ruled the capital. Not as easy as last time because ever since he killed the other council member the others gotten bodyguards, but the councilmember had to go because he was taking from the poor. Eristad decided to wait for the councilmember in his bedroom, the guards wouldnt be there. He waited and around midnight the councilmember appeared. It was an easy job the councilmember was no match for the experienced bandit. A quick escape over the roofs and back to the hideout, sadly the guards were all over the place and it was hard to escape.
Eristad was spotted by one of the guards and had to run for it. he escaped but the guard remembered the face and had drawings hanging of it all over the city. It wasnt safe for Eristad to walk around the city. Everywhere he would be recognized, he wasn’t much use anymore in the capital and was transfered to Cheydinhal, a small town up north in Cyrodiil. On the journey to Cheydinhal he ran into some guards from the capital, Eristad knew to outsmart them with his skills in sneaking and get away. Upon arrival in cheydinhal Eristad found out that even there he is not safe, he is a wanted murderer in the entire country and he’s not safe anywhere. He doesn’t want to go back to living a life a a thief in the country hiding away, he has to escape but where? He had a talk with high ranked members of the Dark Brotherhood and decided it was no longer safe for him in Cyrodiil, he had to leave the country if he wanted to continue living a normal life.

Eristad got sent to Skyrim, beyond the Mountains to the north. There was a hard journey ahead of Eristad. The Mountains are rough and there is not much life finding food is nearly impossible, his knowledge of herbs could save his life out there packed with the little stuff he has and a big bag of septims he started the journey. It took him 2 weeks to pass the Mountains and he barely made it, Eristad no longer wanted to be part of the brotherhood he wants a normal life a new start, a second chance. Only just arrived in the new land Eristad stole some food from a farmer to get some strength, sadly for him he in no state to fight and the guards in skyrim are a lot harder to get away from than the ones in cyrodiil. He got captured and taken to Helgen.
On the way there he met the Ulfric Stormcloak who was in the same car as him captured and sentenced to death, Eristad had the same destiny because the guards thought he was 1 of the Stormcloaks. Just before his death a dragon however interupted the party and made it posible for him to escape he fled to Riverwood.
Again Eristad is unlucky his money taken away nothing left and he needs to make a living, he decides to travel to Riften he had heard of a Thieves Guild that could help him get back on his feet. He could put his skills that he mastered in the years with the Dark Brotherhood in Cyrodiil to good use. He joined the Guild and did some minor robberies, travelling around the country helping out people and goinng to many places helping the people earning money.

Even though he got money now and good contacts around the land of Skyrim Eristad decides to stay with the thieves guild, they helped him get back on his feet and he gets to put his skills in sneaking and and stealing to good use. Althought he remains a member of the guild Eristad decides to help people in Skyrim, travelling from city to city town to town to help people with their problems. On his journeys he discovers more and new herbs wich is the only thing that keep him in touch with his youth, it reminds him of how simple life was in Chorrol and how far he got since then. Overcoming many troubles he always got out of it alive the adventure life got to him and it’s what he wants to keep doing, maybe pick up another craft or weapon to complete himself. but always stay true to what he learned in the Dark Brotherhood and the Thieves Guild never give up, there are no boundaries take what you want but be fair to the lesser fortunate help them along the way and rebel against the machine that is trying to control these people.

Eristads dream to be a free man is reality, no one can rule over him.
 

lordeisenburgh

Lord Gottfried Eisenburgh
My character woke up in the back of a wagon with severe amnesia.
OMG...BEST STORY EVER...wish i thought of it. My Character, Shazgob gro-Shagdub, is an orc who was raised by an imperial couple in the imperial city. When he was 18, he joined the legion and quickly rose through the ranks. By the time he was 23, he was transferred so skyrim as a legate, on one condition. Before crossing the border, he had to disguise himself as a beggar and get caught by the local imperials, who he had a deal with, to get close enough to a group of thalmor and assassinate them. A problem arose when stormcloaks had managed to get themselves captured, so he went the part as a beggar, to see if he could still salvage the mission. It was going well until a newly promoted commander took charge. Just as he was getting ready to pull rank, a dragon attacked.
 
Name: Ulfnarr Wolfsheart

Race: Nord

Build: Burly and tall. Epic Mohawk. Stereotypical Nordic face construction.

Family: His mother and father were both vampire hunters and mercenaries. There allegiances often lied with the highest bidder. When they were away, which was often, Ulfnarr was left to fend for himself. They never left him a key so he had to pick his own lock just to get in. when they were home they were either drunk or making love in there and had little time for their boy. Nonetheless he had the utmost respect for them and wished to follow in their footsteps. He was 9 years old when it happened. He was almost of age to join the Dawngaurd, when he parents were brought to him in an urn. He was told they were killed by a group of mages that they were contracted out to kill. His father was a religious man and had wanted to be cremated, ironic huh. Unfortunately he was not home enough to instill his beliefs on his son. One thing he did tell him was, “Money is all that matters. Don’t take a job on principle. You can’t take principle to the bank.”

History: After his parents were killed he lived in the streets of his Solstheim village. He was raised by everyone and they loved him as their own. He couldn’t stand all the “fake” affection they were showing him and he ran away. He met the wolf mother while he was in the forest and was adopted into her pack. His upbringing from the age of 10 to the age of 13 was a pack of wolves. Here he learned to be quick on his feet and always to fight with mobility. His pack left because he had gotten too old and began eating too much food. He wandered west until he met an orcish blacksmith who would be his mentor for the next several years. When Ulfnarr turned 21 he asked if he could see his ancestral homeland, Skyrim. Grolf Agro’Malak, the blacksmith, agreed and said he could visit his family in the strongholds. On the journey there they were assaulted by a Kajhiit caravan. Grolf didn’t stand a chance and was murdered. Ulfnarr killed them all except the one who gave him his scar. He then made the rest of the journey on foot. He made it to the border but couldn’t find a way across the border. He thought if he got arrested he would be sent to Skyrim, as it had the closer prison. So he started an all out no holds barred brawl. The guards finally restrained him and through him on the next prison convoy.

Motivations and Ambitions: Ulfnarr wants to become a werewolf as it is the closest thing to a wolf a human can become. He also aspires to join the Dawngaurd and follow in his parents footsteps. He knows that one day he will become the greatest mercenary in all of Skyrim and does his best to fulfill this destiny. Upon the death of Grolf he swore he would find all of the Skyrim Orcish strongholds and tell them what had happened. He is very snide and sarcastic and generally a douche but, he will help most people because was helped as a child. If money is not offered as a reward for his work though, he will not hesitate to steal compensation.

Habits and Quirks: Ulfnarr wont loot orcs as he has a deep seated love of their people and he will never attack one first. He collects all orcish equipment and stores it in a chest near his bed. He will not buy from women unless it is clothing or food, as this is the only thing they should be making.

Phobias: Ulfnarr is scared to death of elk. In fact if he sees one, he will flee in the exact opposite direction no matter what. He is also afraid of heights from when he got stuck in a tree as a child.

Prejudices: He will not except quests from Kajhiit and it takes all of his will power not to kill them on site. If he is fighting a group of people he will always go for the Kajhiit first, no matter the danger it puts him in. He also has a prejudice towards mages as they killed his family. He does not hate them as much as the Kajhiit but he usually will not speak with them.

Something Special: Ulfnarr is stupidly courageous and rash. He will rush into battle without any planning and will never sneak. Any cave or dungeon or keep he sees is claims it for himself and will not hesitate to kill all who oppose him. This translates into his speech has he often speaks without thinking.
 

Octavia

~ Ryla <3
I'm gonna try to put more detail into the backstoy I created for my character, I feel like two paragraphs just isn't enough for me. If you don't know what I mean, I put a small backstory for one of my characters in his album, which isn't the best and it's rather short, but it was something. Take two!

Name : Ken Man I

Race and Gender : Nord, Male

Origin : Riverwood, Skyrim

Family : Unknown

Backstory : In his early life, when Ken was just a small lad barely able to speak, his parents had gone missing from the village, and were presumed dead. Until he was old enough to work, he was taken care of by the owners of the Sleeping Giant Inn, and occasionally some of the other residents came by to offer help. It wasn't just him though, there was another girl, named Sarah who had also lost her parents, and needed care.

Once Ken had grown to be about seven years old, he was forced to start working for food and shelter, so he did all the easy jobs and got by just fine, but it was too boring for him, he wanted more excitement. He had started practising with the bow, and was taught how to hunt out in the wild, although dangerous, it earned him plenty of gold, some of which he shared with Sarah when she needed it.

By the time he had hit his mid-teens, he was known around Riverwood to be quite the hunter, especially for a boy his age. Whenever he went out to hunt, he always came back with more than what was expected of him, which didn't go unrewarded, Ken had enough gold to quit working and live on his own for a few months before running out, but he wasn't quite interested in 'such things as these' (kurtjmac reference), he enjoyed hunting out in the forests for the village, and it gave him something to do.

When he had become twenty, Ken was living a good life. He had a steady pay, enjoyed exploring the surrounding forests, and was looking into building a house somewhere. But there was something missing, something he couldn't quite put his finger on, even with all these perks there was a hole inside of him that he just couldn't fill, no matter what he did. Then he remembered Sarah, and it all started making sense.

Over the years, Ken was showing more and more interest in her, which eventually turned into more than just a mere 'friendship'. They'd leave the village during the evenings to watch the sunset together. Until one evening, they were watching the sunset on a hill overlooking the lake to the west of the village, when they finally took that final step in their growing relationship.

Days later they held their wedding in Riften, and it was decided that on the same hill they had their first kiss, would be the perfect place for their new home.

==================================================================

Wow, that took me an hour to write, and while it's not exactly the same as the one in his album, I personally think it's much better and more detailed, and isn't so short either. And if you're wondering, Sarah isn't a character in the vanilla game, but one I made myself using the Creation Kit, so yes she is infact a real character, not just someone I made up on the spot. I have screenshots of them in my 'Ken Man I' album.

I'm too tired to proofread, so there might be spelling mistakes and such, hopefully nothing serious though. I'll do it when I wake up, lol.
 

123

Active Member
Adarile was a Thalmor agent stationed near Skyrim. A revered military commander, he had played a huge part in the great war. However, afterwards, he was stationed as a prison warden. After having a conversation with an elderly Dunmer woman set to be tortured, his heart gave in and he set her free.

Adarile was seen doing so, and he was reported to the Dominion and accused of treason. After a lengthy time in prison and his case being considered, a decision was made. Set to be executed, he fled to Skyrim.

Filled with a deep hatred for the Thalmor, Adarile was eager to prove himself and chase them out of Skyrim with the Stormcloaks. Despite the racism and questioning surrounding his motives, his cause remained true. He serves to fight that which is unjust, and will kill those who stand in his way.
 
J

Jeremius

Guest
I am redoing my Warrior and my princess, so here are their new backstories, in their own words:

Jeremir-I was a proud Nord warrior and a father to boot. My wife and daughter were proud of my accomplishments as a mercenary fighting to protect people. That was, until I came home one day to my wife and daughter killed. Noticing the marks on their necks, I went to the nearest vampire den to find that they were devoted servants of the daedric lord Molag Bal. In my rage, I slaughtered them all. I then found a man named Gallus Arcturus, an imperial who was badly injured. After helping him recover, he said he was with a group of "mage-hunter" warriors whose job it was to hunt down corrupt mages who use their magic to strike terror into the innocent folk of Tamriel. He taught me the ways of his kind, and how to fight mages on their own terms. After his death, I found that I had a sister in Skyrim, so that was my destination.

Berserk buttons: 1) Being a Daedra worshiper, and 2) Harming his sister, Njada Stonearm.

Anhedel-I was once a princess of Valenwood. Being the second child of the king meant that I was "Bound" to be the commander of the elite Emerald Knights, an offshoot of the legendary Valenwood rangers. I never did like My older sister, who was a die-hard thalmor *insert Explicitive here*, but my younger brother and I got along well enough. When he told me that my sister was planning to do away with me, I told him that we had to kill her but make it look like an accident. In the end, my dear brother framed me for our sister's murder, and I was exiled. I started traveling north, north-east.

Miriam-Same as before, except is going to be a white necromancer (thanks to Jo'Daro on the skyrim blog for the build idea)
 

Skulli

Is that fur coming out of your ears?
My character is a Dark Elf, Morrigan the Crow Goddess Jr.

She wound up at the Headsman's block after sneaking into Skyrim after being exiled from her own people for being entirely too bloodthirsty and merciless. Even for a Dark Elf! She murdered her abusive parents and siblings before being cast out of her own clan.

Since her many adventures in Skyrim, and learning to reclaim her conscience and dignity fulfilling her destiny as the Dragonborn, she is still deadly, but now has some modest degree of compassion. Marriage also helped put her inner rage in check.

The Dark Brotherhood offers her the release for her craving of killing and her responsibilities as leader of the Companions, and Thane in 3 cities has taught her some restraint and self-worth that doesn't always involvr\e bloodshed.

She finds release in crafting & enchanting weapons and armor of exquisite quality as gifts to her spouse and followers who earn her respect in the heat of battle.
 

Wishmaker1234

Speaker to the Dazed
My character is Bartimaeus a breton he lived in high rock as a peasant, the king killed his family because they could not afford to pay the rediculous taxes. he led a rebellion to get rid of the king he was the only one to survive now fleeing from the kingdom feeling guilty he found some worshippers of clavicus vile who attacked him on site. Bartimaeus quickly killed all of the worshippers. Clavicus vile was was very thankful of bartimaeus telling him that these "worshippers" were defiling his shrine in retun he gave Bartimaeus 4 wishes 1 for each of the worshippers killed he wished for a sword and a shield to help him kill the king. clavicus vile takes a sword and a shield from the dead bodies of the worshppers and imbues the sword with the power of the moon and sun and the shield with magic resistance. with two wishes he was very clever and wished for infinite wishes clavicus vile tells him you cant do that so then bartimaeus wished that he could and then he wished for infinite wishes. clavicus vile's dog told him that was a bad idea but he didnt listen. Bartimaeus went back to the kingdom and wished for the gaurds to fall asleep for 1 hour then with that bartimaeus came in and killed the king. knowing that the gaurds would kill him after they woke up he wished to look like the king and talk like the king. so then he became the king and ruled for 8 years. for a while he used the wishes to help the people of the kingdom but soon he was corrupted with selfish desires. he wished for wealth, woman, and power. He began taking over other kingdom within high rock. then all of the people he conquered mostly orcs rose up and sacked and burned his kingdom down he escaped by wishing he was out of there suddenly he vanished and appeared in a cellar in skyrim near dark water crossing he thought that he had been taken to his cellar in one of his safe houses he grabbed the most valuable wines in the cellar and bolted out the door and discovered he was not in his safehouse but in an inn in skyrim he was arrested for stealing the wine and tryed to wish that he would escape but nothing happened as clavicus vile had lost his power. -Please tell me if its lore friendly and like-
 

JoeReese

Well-Known Member
I never really had a bio until yesterday. May as well stick with it.

Rahn is a Nord in his thirties. He was found as an infant, raised by a grizzled old veteran widower, and still doesn't know if he has family out there, nor does he care. The three people who meant the most to him are dead. His father figure, mentor, and best friend, Wuulfgar, passed peacefully while Rahn was away in the Legion. The locals later told him Wuulfgar's last words were of him, filled with pride and concern. His wife, a delicate flower in appearance, but with soul of iron, died during childbirth along with their son. She had smitten him with but a glance, two years prior in Solitude, become the center of his world with the warmth of her smile, and later the warmth of her arms. She was the driving force behind Rahn's every move, surviving to look upon her again, or to bring glory to her in his deeds. For their deaths, despite his many requests and appeals for leave, Rahn was again away in the Legion. It marked the end of his Legion career, and he has seldom looked back.

Rahn owed the Legion, of course, as he owed Wuulfgar. Of this, he was acutely aware, but there the similarities ended; for Wuulfgar had raised him out of compassion, with no expectation of payment. The Legion had used him, as the Legion uses all who serve them. He owed the Legion indeed, but so the Legion owed him. Rahn and a few others were the types of soldiers on which the Legion could always depend, and depend it did. He was moved from place to place, sometimes in the span of only a few days, solving one problem or another, only to be sent elsewhere to do it all again.

Rahn and his companions were special troops, trained in, and very good at, surreptitious movement and low key attack. The Legion had taught him well. Experience had taught him even better, and to Wuulfgar he owed his ability to grasp those lessons. Wuulfgar, a gnarled old veteran, whose valor and skill were well known, had raised Rahn as a soldier. He was neither intellectually nor culturally rich, but for that he relied on other villagers, bartering hard work or protection in return for their teaching Rahn. What knowledge he could bestow, he did like no other could. Rahn grew into a solid, strong man, enlisting in the Legion with a skill-at-arms far beyond his peers. Wuulfgar had been best with one-handed weapons and shields, and so too had Rahn.

The Legion taught Rahn in a way Wuulfgar could not, by blood. Gone were the wooden dummies and the gentle sparring sessions, for the Legion's chief instructor was experience. In battles large and small, Rahn learned the practical side of Wuulfgar's teachings. Some of his lessons were elementary, others painful, but Rahn survived them all and grew to become a warrior of minor legend within the Legion.
As he rose in rank, so rose his responsibilities, and Rahn soon found himself in charge of the guard detail at a large Legion installation.

He took a personal interest in the performance and welfare of his men, drilling them regularly and seeing to their needs. He led from the front, asking nothing of his men that he himself was unwilling or unable to do. His men soon learned, much to their chagrin, that this was not to amount to the easy life they allowed themselves to expect. But with time, practice, and a fair and consistent disciplinary hand came a sense of pride and a cohesion unknown in other units, many commanders of which indeed later began to mimic his methods. Rahn and his men began to enjoy a reputation for their cool-headed efficiency and honor. It was by this reputation that their legacy, Rahn's legacy, was forged.

Rahn was one day summoned to report to the commander, where he learned that a caravan of settlers on their way to a large mining camp had been accosted by Thalmor troops. Most had been killed, but two of the miners' wives and several children had not been found among the bodies at the scene. Imperial investigators discovered the body of a Thalmor warrior some distance away, believing him to have been dragged away from the scene. The mining camp council had appealed to the Legion for help. Because of the White-Gold Concordat, the Legion didn't dare ask, much less accuse the Thalmor, though their affinities for kidnapping and torture were common knowledge.

The chief investigator lectured over a parchment map of the area, pointing out the one location he felt would be ideal to hide captives, were he in the Thalmor's shoes. Rahn expected a rescue, but that was not to be. He was told quite bluntly that there was no way for the Legion to help these people, without risking a new war. The commander left no room to mistake the fact that he agreed with the investigator, and a seething Rahn was sent from the room.

Later that night, the commander appeared in the guardroom alone. He had been drinking heavily, something Rahn had never seen, and his anger was unbridled. Alone, drunk, and with unconcealed hatred, the commander ordered Rahn to "go and flay every last one of those pointy-eared bastards, and to Oblivion with that cursed Concordat." With conflicting thoughts and a sense of professional dread, Rahn and his men prepared to carry our their dubious orders as best they could.

In the morning, the Commander had awakened to two undeniable facts, a terrible headache and his imminent arrest. This sense of doom pervaded his waking thoughts for the better part of a week, but no arrest came. Several days later, he was disappointed but not surprised to see a Thalmor representative in his office. Swallowing his dread and setting his iron expression, he strode through the door and slammed it behind him, too-gruffly asking what the Thalmor needed from him.

In the moments that followed, Rahn's career path was laid, as the Commander listened to the Thalmor agent's rather sheepish request for Legion assistance in apprehending four traitors to the Dominion. These traitors, the elf explained, were prison guards at a nearby Thalmor facility, who had squandered the trust of their comrades, murdering the entire staff and absconding with several criminals and Thalmor weapons. The icing on the sweet roll came when the embarrassed elf approached the map and pointed to the precise location, to which the Commander had dispatched Rahn. The Commander quickly, if falsely, assured the elf of the Legion's cooperation and hurried him on his way. For the entirety of that sleepless night, he had pondered the miracle of Rahn.

Three days later, Rahn entered the Commander's office and unceremoniously laid a Thalmor hood and an elven dagger on his desk. He saluted the commander stiffly, his eyes glinting with pride, turned on his heel and left. Not a word was exchanged. That same day, the Commander received an unsigned scroll which said only "Thank you." Inside it, but not attached to the parchment, he found the wax seal of the mining company and the tips of four elven left ears.

From that day forward, Rahn and his men were no longer a security detail, but something much, much different. Thus began the untold, oft unknown, story of the Legion's Special Troops.

Oh yes, the Legion owed Rahn indeed.
 

Subtle

An Unexpected Ally
Jon Snow grew up on the border of Skyrim and Morrowind with his two Nord parents. His mother, Laela, was a cleric and many people from all over Skyrim would seek her out for healing and medicine. She also was gifted with the gift of foresight and predicted that her Jon would one day become a hero wielding great power. Because of her visions, she tried to ensure young Jon would learn to use his power for good (although she had no idea what power might come upon Jon), by teaching him restoration magic. Jon's father, Jerral, was an adventurer and hero. Jerral was Thane to the Jarl of Windhelm. During the great war, Geralt Snow fought for the Empire in the South East of Skyrim, near the border of Morrowind. He fought under the command of Ulfric Stormcloak, but they were bitter rivals. Geralt did not like the way Ulfric treated other races. After the war, when Ulfric became the new Jarl of Windhelm, Geralt became his unwilling thane. Although he supported Ulfric's idea of a free Skyrim, but was skeptical about the methods he would use to liberate Skyrim. Geralt was very much the type of person who is against the "end justifies the means" philosophy. Much of Geralt Snow's personality carried on to Jon.

One day, when Jon was 19 years old, Thalmor Justiciars came and attempted to arrest his parents on false accusations of treason against the Thalmor presence in Skyrim. When they resisted arrest, the Thalmor killed them in front of Jon's eyes. Jon brutally murdered the Justiciars, and fled to Morrowind, where the Thalmor continued searching for him.

Jon wandered Morrowind for 12 years. In return for saving a member of the House Redoran from being killed by bandits, the House cleared his name with the Thalmor. For 12 years, Jon served under the House Redoran. During this time, he met Daryn Redoran: an elderly warrior and adventurer. Daryn served as a mentor to Jon, teaching him history, sword fighting, mathematics, and philosphy. On a trip to Blacklight, a rag tag group of assassins claiming to be the remainder of the Morag Tong (in case you didn't know, the Morag Tong was destroyed when Red Mountain Erupted) attacked Jon and Daryn. Although he fought bravely, one of the assassins stabbed Daryn in the back while he was fighting another one. Jon, in a rage, killed the rest of the assassins, and held Daryn in his arms while he died. As a way of putting behind the pain of losing his mentor, Jon roamed Morrowind looking to hone his skills as a warrior.

When news reached him of civil war in Skyrim, Jon immediately realized that taking part in the war and siding with the Stormcloaks would be the only way to rid Skyrim of the Thalmor and avenge his family. He then decided to head to Skyrim.

Jon decided to travel to Skyrim by way of Cyrodiil, so he headed to Bruma. As he was crossing the Jerall mountains, Jon was ambushed by some bandits and was stripped of his belongings. He was left to die. Slowly, he made his way across the mountains, fashioning himself clothes from some animals he killed with his bare hands, and eating whatever he could find. Exhausted, Jon accidentally walked into a skirmish between Stormcloak and Imperial Soldiers. Before he could explain who he was, Jon was mistakenly captured as a Stormcloak soldier.

Note: Jon Snow later becomes the Harbinger of the Companions, and realizes that siding with the Stormcloaks is just as bad as siding with the Imperials. He becomes neutral in the conflict because although he supports a free Skyrim, the Stormcloaks' racist attitude towards other races discourages Jon from siding with them. Also, he later discovers the power his mother foresaw within him is Jon's dragon blood. The dormant power within him awakens when he slays Mirmulnir at the western watchtower of Whiterun.
 

Saozig

Hippy
Oh, why not...not like I have anything better to do tonight:

Eiron is a young Bosmer who left Valenwood because of his profound doubts about his own Bosmeri upbringing, in particular regarding the Green Pact and other Bosmeri religious observances. He feels alienated by the current climate of religious fervor in Valenwood, including with some of his more religiously orthodox relatives, and simply wanted to go somewhere to sort out his own beliefs and discover himself more. A recent family tragedy has also influenced Eiron's decision to leave his homeland.

In his family's ancient Bosmeri dialect, the name "Eiron" means both "fox" and "one who lives on the fringes", and in many ways he embodies both meanings. One could describe Eiron as the quiet one who may say nothing at a gathering, but then to everyone's surprise, he suddenly speaks up and says something that everyone finds unexpected and shocking. He has a bright, questioning mind that some find naive and idealistic while other find needlessly contrarian.

In leaving Valenwood, Eiron left also his apprenticeship with a respectable Bosmeri blacksmith, much to his family's dismay. He still considers smithing as one of his callings, and practices it whenever he can, but he has always had insatiable wanderlust. He loves exploring and simply being free to roam and to do as he pleases. While other people may find Eiron's love for nature religious in flavor, Eiron himself sees this is simply "natural" for him, saying he is only following his deeper yearnings, not some prescribed belief system handed to him from others.

Any magic other than Restoration makes Eiron nervous and uncomfortable, as he regards this as trying to bend nature to one's will. He is a typical Bosmer in that he especially despises necromancy. He also doesn't think much for vampires, regarding them as parasites. This has to do with his own family's complicated history with the Bosmanu, a Bosmeri vampire clan, who his family blames for the recent death of one of his uncles and this uncle's family. Whether or not this is true, Eiron maintains hostility towards any vampire and refuses to discuss vampirism with anyone who is at all sympathetic.

While Eiron is often driven toward pursuits that cause him to remove and isolate himself from the society of others, he has longed for a life mate. Being the type who feels alone in a crowd, he has always believed it was his destiny to find one person with whom he would share a most profound connection Upon coming to Skyrim, he felt he would find this person with whom he would bond with and be closer to than with anyone he has before. He just wasn't expecting that person to be a practitioner of magic!

Tareth is a Dunmer from the western side of Vvardenfell. She left Morrowind and came to Skyrim out of protest over an attempt by her family to arrange a marriage for her with a member of one of the more powerful families in Morrowind in a bid to curry political favor and re-establish her family, the Farvyen within the Dunmeri political system. She even changed her name from "Faria Farvyen" to "Tareth Farr" so to make it harder for any of her family to track her down in Skyrim and try to persuade her to return to Morrowind.

Tareth could be described as a Dunmer who is uncomfortable in her own skin. She claims she hates Morrowind, but one can often detect a sense of loss and homesickness whenever she talks about it. She will say she never wishes to see her family again but then in the next sentence speak lovingly of her grandparents or praise her older brothers, Ferin and Riin, both of whom stepped outside of family tradition and became accomplished soldiers. Things like these illuminate Tareth's deeply conflicted sense of identity.

While she says she has no real passion for it, Tareth practices alchemy devoutly. She spent much of her younger life studying the craft, as this is the trade her family is known for in Vvardenfell. Her oldest brother Ferin taught her swordmanship, for which she has a natural talent, but knowing this has only added to her discontent, as what she really wishes for is to be talented in magic, and not in physical combat.

Although she is loath to admit it, Tareth feels a strong sense of civic duty and a calling to serve the greater good. At times she wishes she could be more selfish and more independent from "morality". But she has resigned to this: if she must pursue her deeper intuition to serve the greater good, she will not allow her family to exploit this calling of hers for their own political ambitions.

Since leaving Morrowind, Tareth has pursued several attempts at marriage, all of which have been miserable failures. She has begun to admit to herself that these attempts were largely done out of spite towards her family--if she was married, they could no longer try to force her into their arranged marriage. Now she is beginning to wonder if she ought not ever marry, and simply focus on a life of serving the greater good and being content with the many friends she has made in Skyrim. Whether she will commit to that remains to be seen.
 

Waughin Jarth

New Member
Relien is a Breton who grew tired of his day-to-day life working on a farm everyday and not doing anything. He is half-insane, with many homicidal tendencies. One day, he murdered everyone in his village, including his entire family. He felt nothing from this, and just smiled when it was all done. He ran to Skyrim to escape the Imperial Soldiers. He had to sneak around a lot, and because of this, he often kills his enemies when they're not looking.

Silm-Dar is an Argonian who never paid any attention to what his father tried to teach him, except for his lockpicking lessons. He always wanted to be a heavily-armored hero rescuing damsels in distress. He left for Cyrodiil when he was 19, and there he became a mercenary with a team of 6. What he saw in that life changed him, making him a cold-blooded marauder. When his entire team was killed during a mission, he spent a year just drinking away all his money in a tavern. When he was 28, he left for Skyrim, seeking any kind of fortune or companionship. His dream of being a heavily-armored with a greatsword came true, but he didn't save damsels in distress, only took coin from dead hands in order to survive.

Athellor is a High Elf who was once a high-ranking member of the Thalmor. During the war, he and the men and women under his command traveled through a village in Cyrodiil. He discovered a family of Talos worshippers, but they had to press on to get to the fort they were going to garrison, so they left in the morning. After they had been defending the fort for three months with no signs of attack from the enemy, he began to grow restless. Athellor hated Talos worshippers much more than any other elf, he killed any he saw on the spot, and even had a hard time not murdering any Nord he came across. He ran off one night and went back to the village, where he killed every last member of the Talos-worshipping family. When he returned the next morning, everyone in the fort had been killed in an assault without the command of their leader. He was discharged from his service and grew resentful of the Thalmor. 5 years later, Ulfric's uprising began, and Athellor traveled all the way to skyrim in an effort to redeem himself, and to cleanse the world of the heretic Nords. But, when he was captured, he passed by General Tullius and First Emissary Elenwen. After she refused to even lift a finger to help him, he began to hate the Thalmor just as much as the Talos worshippers. He has always used magic and still does, thinking it superior to all other forms of fighting.

Styrbjorn is a Nord who was born in Skyrim, but moved to Cyrodiil when he was 2. After the Great War, his parents both still worshipped Talos. They were murdered by three Thalmor operatives, and Styrbjorn only survived because he hide in a closet and jumped out and surprised when from behind, snapping its neck. His father managed to crush one's head with a warhammer before he was brought down, and his mother was killed with only a small dagger in her hand. Styrbjorn took one of the Thalmor's swords and used it to kill the remaining one, but not before receiving a scar when the Thalmor ran out of Magicka and was forced to claw the left side of his face with her fingernails. Styrbjorn came to realize that the only way he could defeat the Thalmor was by mastering magic, combat, and stealth. His father had killed and he had killed one through brute strength, but that hadn't been enough for his father. The magic wielded by the Thalmor had managed to kill both his parents and almost kill him, but when the last Thalmor's Magicka ran out she was left defenseless. He only managed to kill one of the Thalmor by sneaking up on them and that gave him the upper hand, but after he was noticed he was forced to resort to other methods. When he heard of Ulfric's uprising, he ran straight to Skyrim to sign up, at the youngish age of 25. He hates the Thalmor with a burning passion, and understands that only though mastery of all forms of warfare will he be able to beat them.
 

Waughin Jarth

New Member
Jon Snow grew up on the border of Skyrim and Morrowind with his two Nord parents. His mother, Laela, was a cleric and many people from all over Skyrim would seek her out for healing and medicine. She also was gifted with the gift of foresight and predicted that her Jon would one day become a hero wielding great power. Because of her visions, she tried to ensure young Jon would learn to use his power for good (although she had no idea what power might come upon Jon), by teaching him restoration magic. Jon's father, Jerral, was an adventurer and hero. Jerral was Thane to the Jarl of Windhelm. During the great war, Geralt Snow fought for the Empire in the South East of Skyrim, near the border of Morrowind. He fought under the command of Ulfric Stormcloak, but they were bitter rivals. Geralt did not like the way Ulfric treated other races. After the war, when Ulfric became the new Jarl of Windhelm, Geralt became his unwilling thane. Although he supported Ulfric's idea of a free Skyrim, but was skeptical about the methods he would use to liberate Skyrim. Geralt was very much the type of person who is against the "end justifies the means" philosophy. Much of Geralt Snow's personality carried on to Jon.

One day, when Jon was 19 years old, Thalmor Justiciars came and attempted to arrest his parents on false accusations of treason against the Thalmor presence in Skyrim. When they resisted arrest, the Thalmor killed them in front of Jon's eyes. Jon brutally murdered the Justiciars, and fled to Morrowind, where the Thalmor continued searching for him.

Jon wandered Morrowind for 12 years. In return for saving a member of the House Redoran from being killed by bandits, the House cleared his name with the Thalmor. For 12 years, Jon served under the House Redoran. During this time, he met Daryn Redoran: an elderly warrior and adventurer. Daryn served as a mentor to Jon, teaching him history, sword fighting, mathematics, and philosphy. On a trip to Blacklight, a rag tag group of assassins claiming to be the remainder of the Morag Tong (in case you didn't know, the Morag Tong was destroyed when Red Mountain Erupted) attacked Jon and Daryn. Although he fought bravely, one of the assassins stabbed Daryn in the back while he was fighting another one. Jon, in a rage, killed the rest of the assassins, and held Daryn in his arms while he died. As a way of putting behind the pain of losing his mentor, Jon roamed Morrowind looking to hone his skills as a warrior.

When news reached him of civil war in Skyrim, Jon immediately realized that taking part in the war and siding with the Stormcloaks would be the only way to rid Skyrim of the Thalmor and avenge his family. He then decided to head to Skyrim.

Jon decided to travel to Skyrim by way of Cyrodiil, so he headed to Bruma. As he was crossing the Jerall mountains, Jon was ambushed by some bandits and was stripped of his belongings. He was left to die. Slowly, he made his way across the mountains, fashioning himself clothes from some animals he killed with his bare hands, and eating whatever he could find. Exhausted, Jon accidentally walked into a skirmish between Stormcloak and Imperial Soldiers. Before he could explain who he was, Jon was mistakenly captured as a Stormcloak soldier.

Note: Jon Snow later becomes the Harbinger of the Companions, and realizes that siding with the Stormcloaks is just as bad as siding with the Imperials. He becomes neutral in the conflict because although he supports a free Skyrim, the Stormcloaks' racist attitude towards other races discourages Jon from siding with them. Also, he later discovers the power his mother foresaw within him is Jon's dragon blood. The dormant power within him awakens when he slays Mirmulnir at the western watchtower of Whiterun.

Game of Thrones is the best show ever!!!
 

Shyrith

Ebonhawk
Still working on my fourth characters story. So far hers is the most developed.

Aythara is a Redguard from Hammerfell. She was born in E181 and grew up in a house as an only child, about 4 hours from the border of High Rock, and about a day and a half from the border of Skyrim. From the age of 6 to the age of 13, she wanted to become a bard. She wanted to travel to Skyrim and join the Bards College, become a bard and then travel all over Tamriel.

When she wasn't planning for that, her father was teaching her the one handed skill, which further worked into her plan of traveling Tamriel as a bard. After all, she'd need to be able to defend herself.

From the age of six, her mom encouraged her to keep a journal in hopes it would later become a habit to keep one and write of her tales while venturing as a bard.

At age 13, everything for her changed. Being young and oblivious, she didn't know her mother was involved in the art of necromancy. Her family was attacked by bandits looking to collect a bounty her mother had. She was wanted alive. When the bandits invaded their home, her mom threatened to end her own life, but agreed to go peacefully if she was granted one thing. Her daughter had to be taken to safety and left alive.

A bandit knocked Aythara out, carried her out of her burning house and set her under a tree a safe distance from her home. When she woke up, she had a clear view of her burnt down house.

Her mother and father were nowhere to be found. She sat in the middle of the burnt heap her home had become, and saw one of the journals she kept. More than half of it was burnt, but the other half was still somehow able to be read.

She picked it up and hugged it to her as she began to sob.

Now, at at 20, she has a bounty on her in several places of High Rock, all of western Hammerfell, some of southern Cyrodiil, and some of northern Valenwood. Perhaps to compensate for the life that was stolen from her, she had become a well known thief in those parts, traveling mostly in a small one man boat she named Poetry.

The hope her mother had of Aythara keeping a journal out of habit as she grew up became reality. Knowing how risky it is for a wanted criminal to keep a journal, she burns them when they become full.

She was on her way to build a bounty in Skyrim, when she was captured with three men at the border.

Her life is just one big thrill, and she loves living it. She stole from the rich to become well known, but her favorite places to rob are ancient burial grounds, which Skyrim is supposedly full of.

She's cliche to her background. Works alone, trusts no one, and has a problem with authority figures.

Because of the sacrifice her mom made for her, when she's face to face with death by the hands of another, and if that person fails, she will stop at nothing to bring them down. Even though her choices in life bring her to many situations like that.

It's all just part of the thrill.

Ugh. It's been too long since I've written any fan fiction. Sorry for the mess. :p


Sent from my Nexus S 4G using Tapatalk 2
 

Volanere

Grand Magister
My character is a Bosmer known only as Archer. Archer is a lost wood elf not knowing who his family is or where he came from. Raised by imperial guards he was found as a child in the sewers of the imperial city. Being raised with imperial guards gave archer (who doesnt know his real name) a strong bond with the empire. They taught him well in the use of a bow, but it came more natural to him because of his bosmer blood. When the time came Archer fought with the empire to crush the rebellious stormcloaks and proved himself to be a vital assest to the empire. Since the war Archer was lost looking for a new family to embrace him. The vampires seemed to be his home, where he now reigns as the leader of the vampires in Volkihar. Since reigning as the vampire leader he has turned to many of the black arts, and finds joy inflicting fear and hatred upon every citizen of Skyrim.
 

Punz

Dark Lord of Skyrim
I have no idea if anyone will even read this.... I used this on a previous thread.

Name: Vlad Dracula
Race: Nordic Vampire
'Class' or Class Description: Warrior
Relative Date of Creation: 12/23/11
Major Skills: (List the ones you use in combat + armor) One-Hand, Smithing and Stealth. Some Magic. Daedric or Thalmor Armor
Level (Estimate if you must): 55
Factions: ALL (First play though so I did everything)
What are they up to?: Resting for Dawnguard... still
Alliance: All Guilds
Back story (Optional): N/A
Other Details (Optional): He was my first build so no backstory was thought up. He is my Uber-vampire.
Picture:
tesv-2012-06-15-17-40-29-07-jpeg.1404


Name: Mina Tepes
Race: Nordic Vampire
'Class' or Class Description: Necromage
Relative Date of Creation: 05/02/12
Major Skills: (List the ones you use in combat + armor) Destruction & Conjuration. Arch-Mage Robes or a mix of Nightingale and Thalmor
Level (Estimate if you must): 43
Factions: None
What are they up to?: Resting for Dawnguard... still
Alliance: None
Back story (Optional): I dubbed her The Dark Lord of Skyrim. I RP'ed her. The death of her lover twisted her heart and view of the world. From Legate to Dark Lord was a completely unplanned move while playing. Her original goal was to resurrect her lover, but time passed and the Dark Arts warped her goals and morals. She became a vampire so she may live forever with her lover, once said person was Thralled. When she eventually learned the spell, it was too late, the body was gone. As new Arch-Mage, she continued her descent in to the Dark Arts and Vampirisim.

Evil grew inside her. The blood of her own students and faculty satisfied her hunger. She wanted totally destruction. To unleash the rage she felt upon the world. Her goal was now to kill Alduin so no one could oppose her reign over Skyrim. She succeeded. In her last quest, she defeated The Wolf Queen. With her Thrall's at her side, aided by the Ritual Stone, Mina built a small army of 7-8 to take on The Wolf Queens forces. This victory solidified her reign as Dark Lord and greatest Necromancer in all of Skyrim. Now she rests, saving her strength for Dawnguard. To think none of this would've ever happened if Lydia wouldn't have died. Hell hath no fury like a women scorn.
Other Details (Optional): She has no mercy. She uses the dead, Dremora Lords and Atronachs as weapons. If she physical engages in battle, fire is her first choose followed by The Ebony Blade. Odahviing is always close by, watching and at the ready.
Picture: She's wearing a Nightingale hood to hide her face. The last thing her victims ever see is Darkness.
tesv-2012-06-17-22-35-21-04-jpeg.1405


Name: Harker
Race: Nord
'Class' or Class Description: Hunter
Relative Date of Creation: 06/12/12
Major Skills: (List the ones you use in combat + armor): Hunting Bow and Dagger with Savior's Hide and Uncursed Ring of Hircine, Hide boots.
Level (Estimate if you must): 6
Factions: None
What are they up to?: Hunting around Riften
Alliance: Neutral
Back story (Optional): While out hunting, he was mistaken as Stormcloak and was arrested. After escaping Helgen, he wandered until he reached Falkreath. He's a drifter so he has no permanent residence. He honors Hircine. He proved his loyalty by slaying the werewolf of Falkreath. He is not a werewolf nor desires it. Hircine's "gifts" are trophies from the hunt (Quest: Ill Met By Moonlight). He is blind in one eye after suffering an attack by a pack of wolves. He hunts to survive. He takes odd jobs for the gold, but general stays to himself. No family or friends, he is a stranger and loner.
Other Details (Optional): He's relatively a good character, although he honors Hircine. No mischief or murder. His goal is to live and survive the hunt. He maybe my human character for the Dawnguard DLC. That has yet to be decided, however.
Picture: N/A
 

Zernor2618

New Member
Hello I will be using a skeleton to reveal my characters history and personality, if you have any questions please ask. I am also open to constructive criticism so please tell me anything I could do to improve my character. So yeah. I hope you enjoy reading this as much as I did writing it.

EDIT: This is just a link to someone who created the skeleton for an interesting character (Reference: How to Build Interesting Characters in Skyrim )

Name: Lathieus

Gender: Male

Race: Bosmer (Wood elf)

Specialisations: Archery, knivesmanship, light armour, Alchemy, Sneak.

Father: A fun loving man who was rather care free, he taught Lathieus how to use the bow. His father always said to sneak when using the bow, as of such so that he wasn't seen when he struck his prey, whether that be a beast or a sentient being for varying reasons. He made stealth feel like a game, such as hide and seek, and threw in many analogies to do with animals and how they catch their pray and that Lathieus must have the stealth of a praying mantis and speed of a hawk. Not that he could ever achieve such speeds, but still the analogies made him more engrossed in the training. His father taught him to love all life, as you only live once, he allowed Lathieus to see the world as a place of beauty. The Thalmor took away his father from him when he was 15. This was to do with the random purges that were placed upon the Bosmer. Although Lathieus now speculates it was one of the reasons he loved his father that he was killed, his undisciplined and clownful nature in life may have made him a target and the fact he was so outspoken and happy might have made the Thalmor angry as of such that they wanted to make an example of this man. After all the perfect race must be disciplined and only care for deadlines.

Mother: She was a quiet if not thoughtful woman. She was quite good with a knife and came back with bear claws and elf antlers from her regular hunts. She taught Lathieus how to brew up potions and set him well on his way to being an alchemist. She also taught Lathieus some of the skills with the knife, but he was no professional at such a thing, he knows only the basics. His mother always asked strange riddles of him, and gave him tasks that involved a lot of thought, this intensified when her husband died. She was always a strict woman and the direct opposite of Lathieus' father, she essentially made the bills disappear with her money and she dealt with the worries. This lead her to doubt herself when she was looking after the house and home whilst her husband looked after her child made her think that Lathieus didn't love her as much. When her husband died, her relationship between her and Lathieus only split further apart. Before Lathieus left she tried amending their relationship, but Lathieus assured her that she truly looked after him, and he loved her for that. The only difference was that her husband was Lathieus' role model. She smiled and waved him off as he left, tears slipping down her face that she wouldn't dare reveal to him whilst he was at home.

History: Lathieus was born in the province of Valenwood. He was raised by two Wood elves. Slowly showing him what was right and wrong in life. His family showed him joy and allowed him to feel free from the world if only for a short time. His father was a scout, and as of such, he went out to the edge of the province to see what was happening. His mother took to the life of being a teacher to Lathieus, showing him what was right, and wrong. The green pact, and ways around it in order to gather vegetables. She also gave him lots of texts to read and write. Once he was advanced at writing, his mother gave him lots of puzzles too solve.

One day, during his training with his father, a large group of Thalmor approached and killed his father, whilst he was stealthily hidden up on a leafy tree branch, he observed as the Thalmor then proceeded to burn the body too a crisp before leaving the charred remains. At this point his life was about to take a turn. A hatred grew for not just the Thalmor now. But for the Altamer as a whole. He spent his days studying texts about the Thalmor, and his nights hunting animals. When he wasn't training in these ways his mother came down stricter on him, wanting to do harder puzzles that he honestly didn't care about. But his mother slowly opened up his mind, to think of problems in different ways, he soon found that he could solve problems in his head with no problem, this developed him as a strategist and eventually he could work out problems with what little items he had.

At the age of 19 he caused subtle trouble for the dominion over the years, raiding some of the Thalmor's equipment that was carried by carriage. Usually burning the equipment with arrows lit with fire with oil thrown around the equipment, so that it wasn't use-able. After a while he felt that he had dragged the Thalmor's eyes down upon him, but he had been so careful. How could they know it was him? He felt unsafe at home now, it was him against two countries, that is when he heard whispers of the Nords having a civil war, this lit a small spark in Lathieus' soul and it drove him to want to liberate the men from the Aldmeri Dominions grasp.

When he became an age of 20 he finally left the nest, his hatred brewing for the Thalmor, he travelled to Skyrim, knowing a civil war was about. He wanted to help free the Nords so that they could fight the Thalmor and Aldmeri Dominion. Although he had a strong feeling at the back of his head that the Nords only wanted Skyrim free, he had a distinct instinct telling him that they would help him reclaim his own land. This was probably denial in his mind, and he knew that, but it was a dream, and well...Somethings are just worth fighting for right?

On his way through Cyrodil he was attacked by a Khajit, who had swung a two handed sword at Lathieus, albeit with his flexibility he could easily roll under the blade and drew his knife and made a quick swipe to the arm-pit where a slight opening crack in the steel armour was. The cut drew extensive blood, the weighty sword and extensive pain forced this Khajit to a kneeling position. Glaring back at the Khajit he heard screaming from all around, and so sheathed his blade and ran. Furious he couldn't finish his enemy with a quick throat cut, but at the same time knowing if he had stayed he would be out-matched. Who was it that was following him? He couldn't know that...He hid in the city of Burma for a few weeks blending in with the crowd and keeping his elven ears sharp he tried to identify who was following him. Eventually he got his answer, the Khajit was in a group of twelve and he attacked alone wanting all the glory. So this group of twelve was after Lathieus....But why? Could the Dominion have known all along and now think this was the perfect opportunity to dispose of him?

He sent an ambush at the crossing point of Cyrodil to Skyrim. He set up a dummy and induced poison gas to release at the first slice of the dummy. He had an arsenal of poisonous smoke bombs and poisonous arrows. They fell for his trap. Striking the dummy and getting poisoned he threw the the bombs and shot arrows at rapid pace killing the khajit one by one. He then realised only eleven were there. Slowly turning around he saw the final member of the squad. He kept jumping and running trying escape. Eventually he fell down a car with the khajit tripping over and following, they rolled into a war zone, looking around he saw swords clash and magic smash before he saw a rock that crashed into him. He thought to himself. "Great!" He then proceeded to be knocked out.
He awoke in a cart with a stormcloak group, with imperial riders around. He shook his head in an attempt to shake the pain away looking around he murmured to himself. "At least my day can't get any worse." This adventure was about to take a turn for the worse.

Destiny: When Lathieus learnt of his mystical powers as a dragon born he was slow and analytic towards his powers, to use them would make him stand out from the crowd, so he slowly decided to keep them hidden, only using these powers in the most drastic of situations. After all he was being hunted down, he didn't need anymore attention being brought upon him. He didn't resent these powers however, he found them as another asset to his bolster of techniques, this was the only magic he could use, as of such he was ready to place it in his arsenal when tactically appropriate.

Motivations and ambitions: Lathieus' motivations revolve around avenging his father and freeing his people. If it came down to a Bosmer and another race that he had to kill it would be the other race, even if the Bosmer deserved to die and the other race was innocent. He also wants the Thalmor to suffer and so he goes out of his way to kill any Thalmor outside of major cities, always trying to keep a low profile.

He might not realise it but another motivation of his is to find love, possibly to try replace his fathers, so when he notes someone in distress who catches his eye for personality or whatever other reason, he is quite calm and offers assistance. He will also help the city in general to give off a positive vibe. However if her political views conflict with his, he will not hesitate to leave her.

Habits and quirks: Lathieus keeps a diary handy and often writes down his experiences. He always keeps some paper and some chalk with him in case he needs to write. He does this to record any interesting findings, but also, he is alone so he uses this as a way to cope and get rid of any negative emotions and to express his positive ones.

He also collects bugs, he doesn't know why. Perhaps he just wishes to use them in alchemy, but for some reason he just loves the idea of these bugs floating around in a jar, buzzing and flapping a way. He is used to a lot of wild life in his home, perhaps this is a sub-conscious reaction to deal with the fact he is home sick.

He always burns the body of Altamer he kills. Throwing oil on them or just shooting them in a grassy area with fire lit arrows. He does this to avenge his father in many ways, so that these vile beings can go through the same torture as his father went through. He sees this a way of letting his father know that he is still fighting in his corner for him.

Phobias: Lathieus fears rats they make him cringe on sight, the normally tactical killer who almost always uses his bow will grip his knife and will chase rats down to stab them to death. If he sees a rat it becomes his main priority. Gripping the small knife and using it as a dark tool, usually stabbing the corpse a few times for good measure. The way he sees rats are infectious little critters, so he wants to kill them before they can harm him.

Prejudices: Lathieus has a prejudice against Altamer always seeing them as evil. He tends to glare at them with intense hate if they are in a social area and if he found them on their own he might be tempted to throw a fist at them. Thalmor are on another level though, once he sees one out of society he will immediately kill them after he asks a few questions. He has an intense hatred for the kind that killed his father.

He is also wary of the Khajit who have aligned themselves with the Aldmeri Dominion, he will trade with them, but he isn't going to try help them in any way. If a Khajit asked Lathieus for help, he would instinctively shake his head and walk away.

He also has a slight prejudice for the rich, although it is easily torn away, if they show humility then Lathieus sees right through the socio-economic status, and could very well go down to the tavern and share a few mugs with them. However if they act self important then a hate is born, seeing them as people who place themselves on high pedestals without earning their place. He is often tempted to cut off a finger or ear of these rich people to show them they have life easy and they should be thankful for everything they get.

Something special: What sets Lathieus aside from everyone else is his ambition to fulfill his mission, he will stop at nothing to fight for freedom. As of such even in tight situations, such as having 7 enemies against the single wood elf, he will not be scared, yet be tactical in how to turn this into an advantage. He will try to persuade the unlikely odds to his side to help his cause. Over all, he is not shaken by the odds he faces and will never bow too the Aldmeri Dominion

Weaknesses: Lathieus doesn't take armour from corpses, for one these armours are custom built so they wouldn't fit him. For a second reason it is unhygienic. All the blood, lice, sweat and who knows what else would probably make him feel sick. And as a third reason you must honour the dead. Removing their armour and desecrating the bodies is disgusting...Well except for Thalmor he would remove their armour, only to drop it next to them as he burnt the bodies.

He can't use swords or any melee weapon larger than a knife, it unbalances him and makes him fall over. He doesn't know how use this equipment and feel rather open if he does use it. So he can't use any large weapon like that at all.

Job: To make ends meat in normal society he usually hunts animals and skins them, selling the meats and crafting basic fur into leather which he makes use of to make leather armour. As he travels many animals hunt people in Skyrim, so he makes a living just by killing animals. However his most stable income is made by gathering a wide variety of leafs, fruits and insectoid creatures. From this mix he makes concoctions and potions which he then sells to make a hefty profit. Doing all this, brings him a decent living. Being able to move around as often as he wishes. This job gives him the skills nessercary to survive and make a living wherever he goes.

Meals: Lathieus prefers to eat meat coupled with an ale to slipper down the meal. He often prefers to eat at a tavern the general energy of he place makes him feel settled and warm inside, the drink makes him slightly more sociable and he'll see he gets pulled into adventures with races he other wise wouldn't if he has drunk some sort of alcohol. He loves to eat thick food as well, allowing himself to fill up quickly this way rather than cabbage or carrots. He doesn't eat the people has slain however which is rare for Bosmer as their religous views insist upon it. Lathieus sees it this way. "I didn't eat any vegitation in Valenwood, so I respect the wishes of my god, but I will not eat a sentient being". Thats fair in his eyes.

Lathieus quote: "A hero isn't going to save my people, i'm not going to stand around and wait for him."
 

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