The OP3RaT0R
Call me Op. Or Smooth.
Good to see signs of life. If you want to bounce some ideas off me, PM me when you get back.
The sand magic is there in the desert alright, but they haven't discovered it this early in the course of their kingdom. To provide a quick background to this RP, we started this universe a while back with the RP Dawn of Kingdoms, during which I used Azar Harif the original version. By that time in the kingdom's development, 500 years after the End War, when DoK took place, they had already discovered and some had even mastered the archaic sand magics. Then, in the following RP, Dawn of Empires, the kingdom of Azar Harif grew into a massive empire of several provinces--the Al-Rukh Sovereignty, where Azar Harif was just a state among.
Then, after that one died (it had a short life), we decided to rewind a bit and start earlier than we had before in DoK, so I decided to use Azar Harif again and show how the kingdom first discovers and encounters these desert mysteries that come to define them in the future.
Rise of Legends truly is an amazing game, probably one of my favorites. I drew a lot of inspiration for my kingdom from that game, and the Alin specifically.
Well, a reboot-prequel.
Anyway, if Specter doesn't return to claim Valenwood, Valin can have that. And since Irish hasn't responded to my message regarding this, if you can produce a good KC for the Summerset Isles and she doesn't show up then your chances for joining are good.
The End War was a cataclysmic, continental-wide war that shattered any former powers that held control over Tamriel. Essentially, it's starting with a blank slate, with no province lines, or any former powers like the Dominion or Empire. It's a new beginning for Tamriel, birthed through years upon years of chaos and destruction.