ill wil
Member
I noticed the faction quests are short as hell......the next thing you know your already the leader of that faction but they'll have you running around doing those "help/find" quests like you still a member and not a leader of that faction. The Companions is so short (total of 6 critical) I was like wth.....all this to be a wearwolf. The Dark Brotherhood quests (total of 6 critical) is kinda long but those annoying contact/job quests can fuk your progress up with other quests. The College of Winterhold (total of 8 critical) wasn't that bad until you become arch-mage without really proving yourself. I remember it took a while to become a mage in Oblivion and it was worth it when you became a member of the Mage's Guild. The Thieves Guild is really worth playing. A total of 12 critical quests and the suspense builds, the next thing you know your a Nightingale. And then you alone help to bring them to their former glory and then a guild master!! I wished The Cowl of Grey Fox was involved so you can be The Grey Fox but I understand the curse was lifted in Oblivion so it would probably screw the whole identity thing up. I love Riften...lol. The Blades quest was never bout much and The bards....boring!