]Vampire Powers & Spells
In addition, as you progress through the stages you gain several unique powers and spells, some of which will grow more powerful with each stage. Returning to stage one will remove the higher level powers and reset the remaining ones to their original strength.
Champion of the Night
A permanent active effect you gain from stage one onwards that increases the potency of your Illusion spells by 25%.
Nightstalker's Footsteps
A permanent active effect you gain from stage one onwards that makes you 25% harder to detect while sneaking.
Vampire Sight
A lesser power that grants improved night vision.
Stage 1 and onwards: Improved night vision for 60 seconds.
Vampire's Servant
A power that allows you to reanimate a dead body to fight for you for one minute, once a day. It increases in power with every stage of vampirism. Note that servants raised with this power may not always disintegrate to ash as with the standard Conjuration spells (they retain normal form when the timer runs out, but if they are killed in combat, or if you fast travel/change instance, they will disintegrate).
Stage 1: Reanimate a weak dead body for 60 seconds.
Stage 2: Reanimate an average dead body for 60 seconds.
Stage 3: Reanimate a strong dead body for 60 seconds.
Stage 4: Reanimate a very strong dead body for 60 seconds.
Vampiric Drain
A unique Novice Destruction spell that continuously absorbs a small amount of health from a single target and adds it to your own. While Vampiric Drain can be dual-cast with the corresponding Destruction skill perk, its cost is not reduced by any Destruction proficiency perks and using it does not train your Destruction skill. However, equipment and apparel reducing Destruction skill costs will still have effect, making it possible to cast Vampiric Drain for as low as 0 magicka.
Stage 1: Drains 2 health per second. Costs 5 magicka per second.
Stage 2: Drains 3 health per second. Costs 10 magicka per second.
Stage 3: Drains 4 health per second. Costs 12 magicka per second.
Stage 4: Drains 5 health per second. Costs 15 magicka per second.
Vampire Seduction
A power that is similar to the Illusion spell "Calm". It can be used once a day. Useful when vampirism reaches stage 4, as it can allow interaction with quest NPCs. (Tested only so far on spouse, it's an assumption as of now that it will work on quest NPCs)
Stage 2 and onwards: Calm creatures and people up to level 10 for 30 seconds.
Embrace Of Shadows
A power that is similar to the Illusion spell "invisibility". It also applies improved night vision for the duration of the spell. Interacting with the environment or attacking will make you visible again. It can be used once per day.
Stage 4: Invisible with improved night vision for 180 seconds.