crashhat69
Member
i use all daedra armor and weapons my armor rating only goes up to 441 and my daedra sword only has a base damage of 62? how do i make the base damage higher without enchantments and how do i make my armor rating higher?
It caps at 667. For each armor piece you wear you get 25 points of hidden armor rating so if you wear a full set of armor it caps at a displayed armor rating of 567....your armor rating caps at 547...
The armor rating bonus perks for Heavy Armor are Juggernaut, Well Fitted and Matching Set perks. The damage bonus perks for One Handed are the Armsman perks. If you're using a shield then you can reach the armor cap with 100 Heavy Armor skill, 4 Juggernaut perks, and the Well Fitted and Matching Set perks.everything i have is legendary by the way. i realized the juggernaut perk was only on 2/5 and the armsman perk was only on 3/5 lol. what do you mean by armor rating and damage bonus perks?
It caps at 667. For each armor piece you wear you get 25 points of hidden armor rating so if you wear a full set of armor it caps at a displayed armor rating of 567.
The armor rating bonus perks for Heavy Armor are Juggernaut, Well Fitted and Matching Set perks. The damage bonus perks for One Handed are the Armsman perks. If you're using a shield then you can reach the armor cap with 100 Heavy Armor skill, 4 Juggernaut perks, and the Well Fitted and Matching Set perks.
No it isn't. It's 667. 667 is your true armor rating when wearing a full set of armor that gives you a displayed armor rating of 567. For each piece of armor you're not wearing you have to add another 25 points of armor rating to the displayed armor rating to cap physical damage resistance. If you're not wearing a helmet for example, then you need a displayed armor rating of of 592.Yes and no, I mistyped earlier, but the armor rating cap is 567, period
Dragonhide doesn't increase armor rating. The spell uses an effect that's completely independent of armor rating that applies a fractional multiplier against all physical damage of 0.2. It's also supposed to drop your armor rating to 1 but it's buggy and won't affect your armor rating until you change a piece of armor or load a saved game while under the effect of the spell so you do get layered physical damage reduction from armor rating and then the 0.2 damage multiplier as long as you don't remove or swap out any armor worn after you cast the spell....Meaning you would require the dragon hide master level spell to achieve it. Which technically doesn't count as you having the armor, but does count towards your "armor rating" being the requires 667 without wearing any actual armor....
Noso if i get my armor rating over 1000 is it gonna make a difference if the cap is 567-667?
No it isn't. It's 667. 667 is your true armor rating when wearing a full set of armor that gives you a displayed armor rating of 567. For each piece of armor you're not wearing you have to add another 25 points of armor rating to the displayed armor rating to cap physical damage resistance. If you're not wearing a helmet for example, then you need a displayed armor rating of of 592.
Dragonhide doesn't increase armor rating. The spell uses an effect that's completely independent of armor rating that applies a fractional multiplier against all physical damage of 0.2. It's also supposed to drop your armor rating to 1 but it's buggy and won't affect your armor rating until you change a piece of armor or load a saved game while under the effect of the spell so you do get layered physical damage reduction from armor rating and then the 0.2 damage multiplier as long as you don't remove or swap out any armor worn after you cast the spell.
i use all daedra armor and weapons my armor rating only goes up to 441 and my daedra sword only has a base damage of 62? how do i make the base damage higher without enchantments and how do i make my armor rating higher?
You're wrong. You simply lack (a) reading comprehension skills and (b) actual field tested knowledge of the mechanics of armor rating. The hidden armor rating is absolutely necessary when calculating physical damage reduction and determining what displayed armor rating is necessary to receive 80% physical damage resistance. The fact that you clearly stated something that is wrong doesn't make it any less incorrect.lol I appreciate your enthusiasm, but your armor (damage mitigation) caps at 567...the hidden armor rating is not necessary to achieve the 80% mitigation
Neither of these statements is true. The UESP wiki article on armor states:The wiki (not to mention basic math) states that the armor cap is 567 when wearing all 4 pieces of armor, and 667 when NOT wearing armor
Displayed armor rating doesn't equal actual armor rating. Physical damage resistance is determined by adding displayed and hidden armor rating which is clear to anyone that reads the article and can do basic arithmetic:UESP Skyrim-Armor said:Physical damage reduction is capped at 80%. This occurs at 567 DISPLAYED armor rating when wearing all four pieces of armor or 667 when not wearing any pieces of armor.
the math in application is damage reduction percentage = (567 + (25 x 4 )) x .12 = (567 + 100) x .12 = 667 x .12 = 80%UESP Skyrim-Armor said:
- Hidden armor rating = 25 per piece worn
- Damage reduction percentage = (displayed armor rating + hidden armor rating) × 0.12
Another situation where you seem to have failed to pay attention is the dragon hide spell, it doesn't give you 667 armor rating
You clearly stated that the Dragonhide spell achieves the armor rating cap of 667 when it has nothing to do with armor rating at all and conveys nothing helpful or meaningful about the mechanics of armor rating....the armor rating cap is 567, period, when wearing "armor" light or heavy, but caps at 667 when wearing no armor. Meaning you would require the dragon hide master level spell to achieve it.
Apparently not to you....That's pretty self explanatory what the 567 and 667 values mean.
It's 567 displayed armor rating if you're wearing 4 pieces of armor. It's 25 more for every armor piece you aren't wearing....567 is when your wearing armor...667 is when your NOT wearing armor...
UESP is an independent website unaffiliated with Bethesda....it's straight from Beth's wiki page...
The articles are written and edited by contributing members of the player community. I understand the contents of that article very well as I'm one of the editing contributors for the article. There is nothing to dispute between what I am saying and what the article says. You simply lack an in depth understanding of how armor rating works and that displayed armor rating doesn't always equal actual armor rating. The page doesn't need correction. It clearly supports what I've stated and refutes the notion that hidden armor rating isn't essential to cap physical damage resistance if your displayed armor rating is only 567. You're the first person I've encountered that has a such a serious disconnect regarding the relationship between hidden armor rating. displayed armor rating and actual armor rating that you can't appreciate the full information that's being conveyed about the mechanics of armor rating from the article....explained by someone who either has alot more free time than I do, or was more than likely involved with game development...