Agentoringe
Active Member
Ok, this is my uber tank build that I have currently at 81%, its really beast and especially after you figure out the "order of application" to the resistances (bc each checks separately) it's amazing...ok, keep in mind this is using the alchemy/enchanting trick along w necromage, it allows for the best results, so start w a Breton vampire, 25% magic resist/25% frost resist/25% fire weakness, take your 5 perks in alteration to get the 30% magic resist, now, you have shield/boots/ring/and necklace to use for resistances, add a magic resist 33% to your ring along w 33% fire enchant, (41% magic resist which yes is 11% over cap but meh lol and 41% fire resist to compensate for the 25% weakness) I'm just gonna give the augmented values to save time past that lol, on your neck/boots and shield, match up your enchants like this, fire/ice fire/shock shock/ice all will be 41% each which gives you the 80% cap to each resistance despite your weakness to fire plus an overall 80% magic reduction, and even if you wait 4-5 days so you have 50% frost resist and 50% fire weakness, you still have only 7% weakness so it's no big deal, lol now, here's the kicker and most important part, as a tanky sword n board meat slab, get the atronach stone, yes I know, alot of you scratch your head an say, "why would you go w a primary caster stone on a tank? Lord stone gives defensive bonuses" yes it does, but it only gives 50 armor and 25% magic resist, which w Breton blood and the alchemy/chanting trick it makes tw lord stone irrelevant...here's why the atronach stone, it's bc of how the game does its "order of operations" when it comes to defenses, the atronach stone cuts the damage of ANY spell or elemental effect by 50% and converts that 50% to magick...which the conversion isn't important, but the 50% spell/element mitigation is the bread and butter here...ok, here's the example of why this is ultimate, say a spell is going to hit you for 100 fire damage (using 100 bc it's easier on the number part of this lol) ok, spell hits you, 50% of it is gone immediately bc the atronach stone applies first, cutting the damage down to 50, then general magic resistance is applied, which is 80%, cutting the damage down to roughly 10, then elemental resistance is applied which is also 80%...cutting the damage to 2 points...with that order of application+ the 80% physical damage reduction from armor it basically makes you invincible except for that random doosh npc that has the "25% decapitate" perk >_< dang draugr death lords...now heres the awesome part, dragon shouts? Or thier "breath weapons" that are elemental based, frost fire draining etc, the atronach stone applies to them as well, then your elemental resistance, it skips the magic resist bc it's not considered a "spell" for that purpose...so using the previous example, except it stops at the 10 damage instead of 2 lol and yes, before you skeptics read the atronach stone, yes it says "absorbs 50% of >spells<" but it applies to elemental effects as well, not just dragon breath but elemental weapons as well...the reason i know it works on dragons is bc I only have it and the alterations perks on my priest and I can stand in a dragons breath and take little to no damage as a level 52 naked character, no armor...you can see the absorption "bubble" around your charcter...all this info is tested, lol, like hours and hours of fighting my follower w elemental weapons or a caster follower shooting spells at me or literally standing in a dragons b weapon without armor on, then putting the armor on and continuting to see the difference in scale lol ok so pretty sure I covered all my bases, let me know what you think about it