pokemaster787
Member
So, I've been playing for a long time. Naturally the game has gotten easier and easier as I get more experienced, so of course, I bump up the difficulty to compensate.
Now, I've reached Master and enemies do insane damage. Since Expert I had started avoiding being hit much better, to the point where my tactics are basically, land one/two blows, step back to not get hit, then strike again. Rinse and repeat. So I basically NEVER get hit, the result obviously, is all of my characters lately (The past 7-8 characters) have REALLY low armor skills for their levels. So when I HAVE to take a hit I find myself half dead from it even around level 20-30. I've started a new character trying to force myself to block and take damage when fighting, but it just feels slow and inefficient. I mean, if I can dodge the blow altogether, why do I bother blocking? Especially when I can lose a fair amount of health easy at early levels.
Anyone else find this happen to them?
Sent from my LG-LS980 using Tapatalk
Now, I've reached Master and enemies do insane damage. Since Expert I had started avoiding being hit much better, to the point where my tactics are basically, land one/two blows, step back to not get hit, then strike again. Rinse and repeat. So I basically NEVER get hit, the result obviously, is all of my characters lately (The past 7-8 characters) have REALLY low armor skills for their levels. So when I HAVE to take a hit I find myself half dead from it even around level 20-30. I've started a new character trying to force myself to block and take damage when fighting, but it just feels slow and inefficient. I mean, if I can dodge the blow altogether, why do I bother blocking? Especially when I can lose a fair amount of health easy at early levels.
Anyone else find this happen to them?
Sent from my LG-LS980 using Tapatalk