dark elf ranger
The Protector
Can we add anything from hearthfire into it because ive also made Amy on my xbox version and she has children now and a wife
I hope I get in*fingers crossed*
Make me.Okay, I suggets that, for now, people stop trying to join. We don't know if there's a limit to the number of people yet. This looks like a decent number right now.
Um, should I still post my card then?Okay, I suggets that, for now, people stop trying to join. We don't know if there's a limit to the number of people yet. This looks like a decent number right now.
Can we add anything from hearthfire into it because ive also made Amy on my xbox version and she has children now and a wife
Cool sooo when does this start
Name:Amy
Likes:cooked beef,ale,sweet roll,magic but cant use it in any way
Dislike:gaurds,and anything annoying EX guards
Weapons:Nightingale bow,mehrunes razor
Fighting style:any challenge to a fist fight will be taken scouts the area and makes plans before anything even small battles fights to win always meditates before big battles
Armor:leather armor for unplanned battles nightingale for planned ones
Skills:archery sneak light armor one handed lockpicking speech
Personality:very energetic around people she knows but terribly shy and uptight around those she dosent know very protective of belongings
sentimental items: mothers emerald and silver necklace
I believe you could create a family. Rps rarely have to follow the games to the point. Whole new stories, different abilities, bigger cities, new people, new factions, biological children, sometimes even new races, however rare and ludicrous that may be.
I should have mine up later, sorry for extreme delay. I'm finishing a summary on J.R.R. Tolkeins the Return of the King. I originally read the book in sixth grade, but I read it again and have to summarize it.
I'd like to join if theirs still room...just give me a sec to post my card.
Um, should I still post my card then?
Name: M'ar
Really nice character - it's cool to see a comparatively 'mundane' character, but someone who has experience in survival skills/hunting/fishing like M'ar will certainly come in handy. He'll have a particularly interesting perspective on the Argonian-Dunmer war, too. As we go on with the RP, we'll have to work out what you want to do with his parents ...Race:Argonian
Sex:Male
Age:13
Backstory: M'ar was born in BlackMarsh. He came to skyrim with his family by ship. His parents were traders and fishermen. At the age of 6 he was able to tie his own fishing knot. He could catch small fish. He made his first sell at the age of 8. It was a blue slaughterfish. The fish was tainted with poison. M'aw forgot to tell the people that. They died the next day. The guards came and took M'ar away. Instead of jail he had to help the guards clean the city of whiterun. After his sentence he came home to find nothing. His parents left him. The ship and the shack was gone. He was sent to the orphanage in Riften until the main lady was assasinated. He became interested in the dark brotherhood. He set out to find them. When he did they did not accept him. They said he was to weak. He couldn't handle the assassin life. He wanders Skyrim in search of work. He only carries his fishing pole and 2 daggers.He hopes to find his parents but has no means to get there.
Appearance: Dark green with thin hair spikes on his head.Black patches all over his body.Black tunic with leather boots and leather fingerless gloves. He wears a matching green hood that is sewn to his tunic.
Skill:Fishing(duh) Gathering,hunting. Reading. Puzzle solving. And blade.
Extra: Tends to stay away from Khajiits
This is similar to the idea I originally proposed, between Mushroom and Conquers, which was a greater emphasis on DMs. Ultimately, what we decided on was that we wanted to keep the free form aspect - we didn't want people sitting and waiting for a mod to tell them if they were or were not successful in picking a lock. Rather, we would judge their attempt backed with their character's background. If we deemed it that they should not have been able to pick the lock, we would punish them in some manner. Perhaps someone saw them break into that house and reported it to the guard? Or perhaps there's some sort of trap in the room or later, they're robbed in their sleep of the items they stole.
That being said, I do like this idea and I'd love to help be a part of it as well as participate. I feel like our roleplays could use similar systems of organization, especially since they obviously have different stories involved. Perhaps we could mix them or something... grow something big.
Anyways, I'll try to create a character card before I pass out tonight, but I'll be lurking around here to throw out more discussion if you'd like.
I've never actually done a 'character card' for a roleplay here... Are there any set guidelines? I'm just winging this... the lore is my own and I've established it to work fairly well with the existing lore.
Name:Albel Black
There. Is that good?
I like the rp story, but im still a lityle confused on the cincept of the story. Is it like DnD with a DM and sh!t?