Throwingrocks
New Member
1) Choose a guild. Spend the game working your way through becoming head of that guild.
Perhaps the largest disappointment for me in Skyrim is that there is little effort in becoming the head of at least two of the most class-specific organizations. Possibly three; I haven't bothered with the Thieves Guild or Dark Brotherhood. (doesn't interest me in the least right now. might do so in the future.) For the Companions, I didn't bother touching my combat ability perks and instead focused on Smithing, Enchanting and Alchemy, maxxing those out. And I still became the Harbinger of the Companions.
The Archmage quests were even sadder. I smashed things with my Daedric warhammer until I ran into the Eye of Magnus, when I needed to use the Staff of Magnus to do... erm... something to the Eye. Was never quite clear what was going on, but eh, I still won - with some smashing at the end with my little friend. And became the Archmage with no magical ability (beyond Enchanting) above 50, and most in the 20's. Why the eff (and you, and sea, and kaye) am I the bleeping Arch-mage when I'm the weakest mage that ever did mage?
So, summary: Becoming the head of a major class-specifc faction should be a long term and difficult thing to do. Not something you do on a Friday night because the wife is out of town and you can spend 8 hours playing reliving high school memories, culminating with sleeping on the couch because you want to, not because she's annoyed that you're ignoring her.
2) Stop with the stupid "You're about to be executed. Then you escape!" prelude.
Seriously. Enough. Learn from Mass Effect if you don't want players to play out a background. Learn from Dragon Age (1, not 2. I dislike 2.) if you want to have them play out a minor backstory. But this open ended "You are a criminal." crap is stupid.
3) Moar.
Lots. Well some. Maybe a bit more. But it's 3am-ish, and my heartburn is finally subsiding, so it's time to sleep.
Perhaps the largest disappointment for me in Skyrim is that there is little effort in becoming the head of at least two of the most class-specific organizations. Possibly three; I haven't bothered with the Thieves Guild or Dark Brotherhood. (doesn't interest me in the least right now. might do so in the future.) For the Companions, I didn't bother touching my combat ability perks and instead focused on Smithing, Enchanting and Alchemy, maxxing those out. And I still became the Harbinger of the Companions.
The Archmage quests were even sadder. I smashed things with my Daedric warhammer until I ran into the Eye of Magnus, when I needed to use the Staff of Magnus to do... erm... something to the Eye. Was never quite clear what was going on, but eh, I still won - with some smashing at the end with my little friend. And became the Archmage with no magical ability (beyond Enchanting) above 50, and most in the 20's. Why the eff (and you, and sea, and kaye) am I the bleeping Arch-mage when I'm the weakest mage that ever did mage?
So, summary: Becoming the head of a major class-specifc faction should be a long term and difficult thing to do. Not something you do on a Friday night because the wife is out of town and you can spend 8 hours playing reliving high school memories, culminating with sleeping on the couch because you want to, not because she's annoyed that you're ignoring her.
2) Stop with the stupid "You're about to be executed. Then you escape!" prelude.
Seriously. Enough. Learn from Mass Effect if you don't want players to play out a background. Learn from Dragon Age (1, not 2. I dislike 2.) if you want to have them play out a minor backstory. But this open ended "You are a criminal." crap is stupid.
3) Moar.
Lots. Well some. Maybe a bit more. But it's 3am-ish, and my heartburn is finally subsiding, so it's time to sleep.