It is my personal opinion that simply avoiding crafting, stacking bonuses, etc. is not enough to make the game challenging. For me. This is why I choose to play without the HUD. This is why I choose to limit how much I can carry. This is why I choose to play on master. This is why I choose to penalize myself for dying. The rules I've come up to make the game a challenge .. for me. I guess I'm not really sure why you are against them. If they make the game tedious for you, or too challenging, don't implement them. Or maybe just implement some of them.
This character is my first full playthrough, and I don't consult cheat guides or online walkthroughs and I avoid reading most threads on this forum. Why? So that I don't find out things before my character should. I don't know to go to a specific place to get a specific weapon because I literally don't know it's there until my character discovers this through the course of play. There are countless things I still haven't discovered and countless quests I have passed on because they didn't fit my character's RP. So for me, this is not an issue.
And just an FYI for the armor and swimming situation. I do actually drop my armor on the ground when I go swimming. That means I can't just swim across a river, because my armor will still be on the other side. I don't just unequip it, I drop it. I've nearly lost pieces of armor doing this, lol.
well f said.
i feel like i'm being attacked for stuff that should already be in the damn game.
some of your rules are extraordinary and add relevance and importance to the game. its the heart of d and d.
its the combo of dandd and video games.
why in the hell do i have to take off my armor to swim in the water? because bethsoft f'ed up.