sticky runes
Well-Known Member
I like RPGs where the hero/main character has a voice, because it actually allows them some sort of character development. It's nice to hear your avatar's input on situations, and helps make it a bit more believable why you have been chosen to save the world/liberate the country or whatever... Versus RPGs where you say nothing accept "yes" or "no", and listen to your supporting cast giving all the deep, meaningful speeches and showing how important they are, while you take all the credit. Which I am used to seeing in a lot of RPGs, but it does kind of suck compared to games where the main character is able speak for him/herself.
I understand it would have required loads of data for a game like Skyrim, where you create your main character from scratch, and it's not just male or female, you have different races to choose from, so that would have meant a lot of different voices speaking all those dialogue options, but if it had been done, I do think it would have enhanced the experience tremendously. Especially if you play multiple games with different characters you've created - hearing them speak in their own voice would have offered a much more unique experience every time.
I understand it would have required loads of data for a game like Skyrim, where you create your main character from scratch, and it's not just male or female, you have different races to choose from, so that would have meant a lot of different voices speaking all those dialogue options, but if it had been done, I do think it would have enhanced the experience tremendously. Especially if you play multiple games with different characters you've created - hearing them speak in their own voice would have offered a much more unique experience every time.