OckhamsFolly
Active Member
Nostalgia, my young, naive, friend.
I don't mean to be overly serious, but that's an almost insulting oversimplification there.
Yes, Skyrim is mechanically better. But it really is the only real strength it has over Morrowind. It's not any larger, and it's not any more detailed in any respect other than how many leaves you can make out on the trees.
Here, look at the House Hlaalu page.
Do you see the sheer number of quests you have there? It's 5 times as many quests as, say, the Companions. And, unlike the Companions, not every quest is "Go to dungeon X and clear it." If you delve into individual quests, there's alternate resolutions to many of them.
Of course, House Hlaalu is a complex political entity and not really equivalent to the Companions. So look at The Fighter's Guild.
31 quests (really 29, as there is a pair of 2-quest sets that are mutually exclusive with each other), still not all "kill people here," also whith alternate solutions. There is also an overarching plotline of war with the thieves' guild, which can get very tricky to navigate if you're also a thief. But you actually can decide how it plays out and your earlier actions in the questline reflect this.
Also remember that you can't fast travel at will or have quest markers, so for those seemingly simpler quests, sometimes getting there is the adventure, exploring and traveling Vvardenfell's unique world.
Morrowind wove a complex tapestry of a narrative, one you directly had a say in. Granted, while I wouldn't call it nostalgia, knowing just how deep the rabbit hole goes does make it easier to accept the technical datedness of the game. Please don't dismiss appreciation and love of this gem as nostalgia, as you're ignoring the many, many merits this game does have.