DEADxOFxKNIGHT
Sewing-Life Alchemist
Now. before moderators rage on me for not being in the role play section i'd like to point out that i'm not actually talking about role playing like acting through your character. i'm talking about literally rolling a dice then playing the game , a set of hard mode rules if you will if you play Pokemon you may have heard of a nuzlocke its kinda like that if not then that's ok too-
i was bored with Skyrim when i made up these rules and I've done two almost complete play throughs since then i got a completely different almost first time experience from playing using skills i would never dream of using
here is how you play..
first you have to set up your class by rolling a dice (i didn't even have a dice so i used this) http://www.random.org/dice/ (p.s. make sure to set number of die to 1)
this is how you pick your skills for melee combat rolling a 1,2, or a 3 will be one handed
rolling a 4,5, or a 6 will be two handed
for ranged combat rolling a 1,2, or a 3 will land you archery
rolling a 4,5, or a 6 will be Destruction magic
the rest of this is the same principal so i am going to shorten so you don't have to read as much
Crafting Skills: Alchemy 1-2, Smithing 3-4, Enchanting 5-6
Armor Type: Heavy 1-3, Light 4-6
and three types of utility skills which don't have to be used at all but if you choose to use a utility skill you can only use the ones you roll
Utility 1: Sneak 1-2, Pick pocketing 3-4, Lock picking 5-6
Utility 2: Alteration 1-2, Conjuration 3-4, Illusion 5-6
Utility 3: Block 1-2, Restoration 3-4, Speech 5-6
you may only use skills you have rolled unless made to use other skills for the progression of the story. you can also play on master if you wish but depending on your rolls you might get the short end of the stick.
i was bored with Skyrim when i made up these rules and I've done two almost complete play throughs since then i got a completely different almost first time experience from playing using skills i would never dream of using
here is how you play..
first you have to set up your class by rolling a dice (i didn't even have a dice so i used this) http://www.random.org/dice/ (p.s. make sure to set number of die to 1)
this is how you pick your skills for melee combat rolling a 1,2, or a 3 will be one handed
rolling a 4,5, or a 6 will be two handed
for ranged combat rolling a 1,2, or a 3 will land you archery
rolling a 4,5, or a 6 will be Destruction magic
the rest of this is the same principal so i am going to shorten so you don't have to read as much
Crafting Skills: Alchemy 1-2, Smithing 3-4, Enchanting 5-6
Armor Type: Heavy 1-3, Light 4-6
and three types of utility skills which don't have to be used at all but if you choose to use a utility skill you can only use the ones you roll
Utility 1: Sneak 1-2, Pick pocketing 3-4, Lock picking 5-6
Utility 2: Alteration 1-2, Conjuration 3-4, Illusion 5-6
Utility 3: Block 1-2, Restoration 3-4, Speech 5-6
you may only use skills you have rolled unless made to use other skills for the progression of the story. you can also play on master if you wish but depending on your rolls you might get the short end of the stick.