Nighthiker77
Well-Known Member
My primary skills will be sneak, illusion, conjuration, and archery. Secondary 1hand and light armor probably(might substitute heavy or block). Possibly a little destruction, especially if I go with Block.
My primary skills will be sneak, illusion, conjuration, and archery. Secondary 1hand and light armor probably(might substitute heavy or block). Possibly a little destruction, especially if I go with Block.
Practically speaking, Altmer/breton are the only logical choices, any other choice for role playing reasons would be just as good, but will be more difficult.
Bound Bow is a bow, it gives you Archery Experience, and works with all Archery Perks. The Spell: Conjure Bound Bow is a spell that makes the weapon. Conjure Bound Bow responds to all Conjuration perks, and there's 3 up the middle that work with all Bound weapons. They add Enchntesque effects to cast on strike. First more damage, then Soul Trap, and finally Banish, and Turn Undead. You can also Dual Cast any of them for greater Duration, though the dual cast Bound Sword defaults to the right hand.Psiberzerker, I have a question for you, yeah another new guy question......Does the Archery skill apply to Bound Bow? I ask because I want to start a "Sneak Archer", someone that kills from a distance, with 1H & a Shield when things don't die when I shoot them with arrows from a distance. I was thinking that I would use the Archery Elf - Bosmer, so I had a head start on the archery. With the 1H, LA, & Sneak as base skills, I was thinking that this could be fun.
Can you make me an assassin build who (hopefully) never get detected\fight in open combat with NO magic and smithing at all (only bow and dagger)?
Thanks anyway
I don't think you are going to do very well in melee with a dagger, but if you aren't playing on master, I would bow bash away from the melee and keep shooting if you insist on dagger only.
Movement would be key so I would take archery up to 5/5 and get quick draw and ranger for mid-attack mobility, light armor for stamina regen, and sneak however far you want to take it. Silence is nice since you can't cast muffle, but If you wear shrouded boots, the only thing of use on that side is silent roll. You could dagger melee with shadow warrior, but that really isn't my thing. It could be exactly what you are looking for though. I usually sneak all the time early game since it's offensive and defensive. I think the only things that even come close as an only skill are illusion and block.
Nope, looks like a good plan. Just kill lots of deer for Leather, and if you want to get a high Smithing without mining, and smelting, Improve Foresworn Armor. It's not a lot of XP per piece, but each memeber has 3-4 pieces, and there's hundreds of them all over the Reach. With Resting Bonuses, and the Warrior Stone, you can get up to Advanced Armors that way. Also, Foresworn Bows are the most powerful bows that use the Steel Smithing perk.ingots to improve.After reading the forum some more, I think I have figured out how to get through one time, before I get fancy with magic & things. I started a Female Nord for the purpose of hack & slash, with some archery. I am only focusing on Health for levels, and putting points in Archery, Block, 1H, Smithing & LA. If I cannot find it, I will beat it out of someone, or make it. I am trying not to use any magic, because that seems to get me in trouble with every character I start with those capabilities. I think I am going to learn the game before I go back to the magic use.
Psiberzerker, is there something that I might be missing in my plans?
Nope, looks like a good plan. Just kill lots of deer for Leather, and if you want to get a high Smithing without mining, and smelting, Improve Foresworn Armor. It's not a lot of XP per piece, but each memeber has 3-4 pieces, and there's hundreds of them all over the Reach. With Resting Bonuses, and the Warrior Stone, you can get up to Advanced Armors that way. Also, Foresworn Bows are the most powerful bows that use the Steel Smithing perk.ingots to improve.
The only thing I'd add is maybe a little Sneak. Not to the point of becoming an Assassin, but it's really helpful to scout out the situation before starting the fight, which you can engage on your terms. At least until you've played through so many times you already know where everyone spawns. Light Armor is a Thief skill, so will probably level the slowest. Archery is also governed by the Thief Guardian Stone for the purpose of level acceleration, but does enough damage to level quickly, and at a distance so you're in less danger.
Foresworn weapons are Dwarven Tier for damage. Strangely, Dwarven Wapons do more damage than Orkish, though Orcish Armor protects better. (I would have thought it was the other way around.) The thing is, you have to smelt down Dwemer stuff to work on their weapons, which are barely worth it, or Orchalcum for Orcish Armor, not to mention the Perks. Foresworn Weapons can't be crafted, but can be Improved with cheap, common Steel, which makes them a better choice to start. Once you get up to Elven smithing, their weapons do more than Dwarven, or Orkish, so at low levels, the Light end of the anvil actually works better. It's only in the end game where the weapons are superior, but that doesn't count Unique sets you generally need Arcane Blacksmith to temper.Thanks. I am sneaking around now, in the beginning like you posted earlier. My archery is higher than before, thanks to Faedal and the watchtower before Bleak Falls Barrow...along with BFB. It is somewhere in the 30's already. I think LA will be the hardest to raise, because I don't want it to improve too much by getting hit...I guess I could go back & change stones, might have to for a while.....Interesting about the Forsworn Bow, because I picked up an Orcish bow that I thought was better...guess I didn't think about the smithing....Thanks once again for your insight and sharing of your knowledge. Your guidance is making this game easier to understand.
Since Faendal can only train you to 50, you can maximize his utility by using a different skill to level and getting more training in. You'll end up at 50 either way, but you'll have a higher 2nd skill by training up to 50 using the other skill. You could tank for him and level your 1H, block, and light armor, then train 5 times each time you level up.
Archery levels pretty fast though and isn't worth the money if you aren't taking it back, unless you are just racing for a high level perk like quick draw.
As an Archer, he will generally hang back, and shoot by default, with the possibility to switch for a Melee option if he has one. If you want to force him, just take away his weapon, and/or shield. he doesn't dual wield, so a light shield is about the best he can do. It also helps him to have the reach of a sword, just give him your hand-me-downs, or an Improved Foresword. When you feel ready, you can upgrade to Jenassa, but I prefer to save her until he's used up, at least. She's so much better the higher the level you are when you meet her, so I stay out of the Drunken Huntsman until at least level 25. Any lower than that, and she doesn't reach her your potential, and can rob you of Experience if you're still training. Another good option is Eric "the Slayer" in Rorikstead, because he'll tank for you, but strikes too slow to overshadow you. (While you're going with the Bow.) Jenassa comes out the best, because while she can't tank, she can dual wield to defend herself when you get rushed, and you can back her up with shield bashes for Piling tactics. Basically, either of you can take the Point/support, or both of either without getting completely demolished. Also, Jenassa's maximum level is 50, which means she can make one of the best endgame Followers.So, he would be the archer, and I would be the attacker he was protecting? Is that a command, or does that happen naturally?