In Oblivion weapons did degrade, or went blunt. Something a long those lines. Because I know you could find a repair hammer, which would restore them partially.I think the bodies look pretty good for Skyrim, this time around. I don't think nudity is really necessary to be immersive. That's just my preference though.
Anyways, I've been thinking of few list of mods to improve some of skyrim's gameplay:
1. Disease control
2. Degrading weapons and gear
3. Spears and crossbows
4. Battle scars
5. More perks
I know. It's just that Skyrim isn't having weapon and armor degradation. Repairing everything with a hammer was all too silly but I think such mechanic would make Smithing more useful as a skill. Instead of removing it, they could have expanded it more.In Oblivion weapons did degrade, or went blunt. Something a long those lines. Because I know you could find a repair hammer, which would restore them partially.
Oh, so it's been removed? Shame, that would be very fitting for a smithing skill.I know. It's just that Skyrim isn't having weapon and armor degradation. Repairing everything with a hammer was all too silly but I think such mechanic would make Smithing more useful as a skill. Instead of removing it, they could have expanded it more.
yerrr same that would be awesome. But i think the kings of the skys are teh dragons they said maybe a DLC with a riding dragon but has not been confirmed yet. Other mount would make the game much better But im sure there will be mods out there will all kindas of mounts.I would like alternative mounts, not just horses.. perhaps even ones that fly.
Yea, that's a good point. In Oblivion, weapons degraded too fast and it was even more frustrating that I can't repair my enchanted weapons because my armorer skill was too low. Now that we have smithing, I think it's reasonable to have slower equipment degradation. Being able to repair your gear should make smithing feel more important as it should be. I don't want it to be like 'make the best item once, never use it again skill'.The problem with weapon degradation is that developers usually make it too fast (e.g. “Dead Island”) so that it gets annoying for the player. But if they were to make it realistic then you would have to repair them very rarely and they’d ask themselves “Why did we even put this in if it is barely noticeable”?
Yea, that's a good point. In Oblivion, weapons degraded too fast and it was even more frustrating that I can't repair my enchanted weapons because my armorer skill was too low. Now that we have smithing, I think it's reasonable to have slower equipment degradation. Being able to repair your gear should make smithing feel more important as it should be. I don't want it to be like 'make the best item once, never use it again skill'.