OOC (PG) Embers: WinterFall

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    Kimrisvik

    King of Scandinavia
    I might not be able to post i the weekend. Maybe I'll get some time on Sunday. Would that work?
     

    Blitzz

    A Friendly Brit
    Sorry about this guys it will be up tonight for sure

    Sent from my GT-I8190N using Tapatalk
     

    Blitzz

    A Friendly Brit
    Name: Allinhdil Oakvale
    Age: 34
    Gender: Male
    Birthplace: Arenthia, Valenwood
    Birth Date: 13th Last Seed
    Height: 5'7"
    Race: Bosmer
    Birth Sign: The Serpent
    Standing Stone: (Wants Steed Stone)
    Occupation: Hunter - sells leftover goods
    Preferred Hand: Right
    Sexuality: Straight
    Marital Status: Single
    Habits: Closes eyes when listening to others. Prays often when he has nothing else to do. Absolutely loves to swim, caused him to be mocked and likened to an Argonian by some of his friends.
    Hobbies: Making arrows, retying bowstrings, making bows and potions, writing in his journal, cooking
    Wealth Status: Does not rely on wealth, but has a reasonable amount of gold

    Appearance:

    Hair: Very short, reddish-brown hair, not long enough to style.
    Eyes: Narrow, pale grey, piercing.
    Skin Color: Fair, smooth and dirty.
    Build: Very slight and thin, built for stealth and speed but also surprisingly strong.
    Attire: Has a few sets of clothing, and normally wears fur armor, occasionally hide when he knows he will be getting more up close and personal with his enemies. He seldom wears rings or other jewelry, and he always has extra padding in his clothes, regardless of the situation. He carries all his weapons and equipment on his person at all times, as he never really settles anywhere.

    Personality:

    Positive Traits: Good at following orders, intelligent and quick-witted, high moral standards, honorable, trustworthy and reliable.
    Negative Traits: Quiet, can seem moody, fiercely independent and slow to befriend and trust others.
    Likes: Hunting, gathering, writing, cooking, forests, wilderness, camping.
    Dislikes: Bullies, drinking, recklessness, rich people, Stormcloaks
    Aspirations/Goals/Ambitions: A man of simple tastes, his only one goal is to survive, and do so on his own. As much as he would love to be rich and famous, he enjoys his life as it is, venturing around Tamriel and providing for himself.

    Combat:

    Skills: Many of Allinhdil's skills are based around stealth and mobility. As he grew up in Valenwood, he is one with the world around him, allowing him to adapt quickly to his surroundings and use them to his advantage in combat. He is not a people person and fails in most interaction endeavors, but he is an incredibly talented man when it comes to surviving in the wilderness. He is an incredible shot with a bow and has sharp senses, and is very good at outwitting opponents and constructing clever traps, but his preference for ranged combat shows with his weakness at hand-to-hand combat. His movement speed is incredible, particularly in dense forest, but out in the open he is much weaker.
    Weapons:

    knife.jpg
    throwing knife.jpg
    (Bow pic wouldn't work, sorry :sadface: )
    Description: Tries to stay away from hand-to-hand combat at all costs. He often attempts to outwit his enemies and kill them quietly, and if that doesn't work he tries to outmaneuver them, using his agility as an advantage. He is weak with a knife but has great aim with a throwing knife and bow, and is skilled at using many different types of trap to capture or kill specific targets.
    Skilled Master Archer - A natural huntsman, mainly in his Bosmer blood, trained in the use of a bow since he could pull the string, he has honed this art entirely
    Skilled Adept Throwing Weapons - A very difficult skill to master, he is a good shot but still misses often.
    Skilled Expert Chef - he has learned to create some very good dishes in the time he has spent in the wild.
    Skilled Expert Alchemist - Although his potions lack potency and fail him often, he is capable of making very good potions to help strengthen him in battle and tend to his wounds and fatigue.
    History:
    As a young child, Allinhdil was trained with a bow since the day he could walk. His father was a well-known hunter, and provided most of the meat and pelt that the town he lived in used. The were a modest family, man and wife with a son and daughter, a reasonable amount of gold and well-respected. Allinhdil seemed to have inherited his father's talents; he proved himself to be a good and reliable shot and devoted himself to mastering the bow, practicing six days a week, every week, until the age of ten. When he reached ten he began going on hunting trips with his father, who taught him how to trap prey. He relied on his keen eyes to take down prey with his bow, but took a strong liking to using traps instead of his bow. He began to develop this skill, devising new methods of trapping and capturing prey without having to risk an arrow. He also took every opportunity in the wilds to explore, eager to see as much of the world as he could.
    It did not remain peaceful for long, however. When Allinhdil was fifteen, his father was attacked by a bear and seriously wounded. He lost an arm, meaning he would never hunt again, and his survival was solely dependent on the magical brews of the town's apothecary. Allinhdil came to worship the elderly Elf that had saved his father's life, spending a remarkable amount of time with him, and the man taught him what to look for when he was out, and he bought them to the apothecary. He taught Allinhdil how to brew his own healing miracles, and much, much more. Allinhdil keeps the apothecary's ring even today.
    At 21, Allinhdil joined up with the Aldmeri Dominion, primarily as a soldier. However, after complications on his first mission in Skyrim, he was split up from the rest of his squad and forced to survive alone in the unfamiliar wilds whilst he found his way back to Solitude. The Captains stationed there realized his aptitude to be a scout, and commissioned him as such. He spent his spare time practicing writing reports, exploring when not posted and writing about his findings, keeping a journal of everything he finds and sees and how it can be used. He was part of several successful missions, retrieving valuable intel and infiltrating enemy outfits for years. He rose to the ranks as a Scout Captain, and was eventually commissioned as a Ranger.
    As a Ranger, Allinhdil experienced all the freedom he could want. He explored, hunted, and survived on his own for years, reporting everything he could on enemy forces and plans. However, on his latest mission to infiltrate a fortress, aged just 29, Allinhdil was overcome and beaten viciously, almost to death, and then imprisoned and tortured daily by Stormcloak soldiers. He would have been killed had Imperial soldiers not raided the fort and accidentally stumbled across him. Still, the ordeal left him with many scars, both physical and mental.
    He left the forces, and moved to the hold of Whiterun, staying outside of the city itself. He lived in the wilderness, moving from place to place, staying by the water to fish and swim and bathe and drink. He grew to love it. He began to sell extra wares to vendors in Whiterun city and Riverwood, making a good amount of wealth for someone with no-one to support but himself, and began to love his life. However, he was always hoping something would change, and give him a reason to get back out and explore, become respected, and wealthy.
     

    jarif

    Well-Known Member
    So how do I work myself into the story?

    Sent from my GT-I8190N using Tapatalk

    Well here's my idea or draft so far. My character is currently in Windhelm and eventually picks up the book up called "Gentlemens guide to Whiterun" and goes there but makes a stop to Riverwood; hopefully, be able to find the Warrior stone. After getting some directions, I walk my way up to the road but get attacked by a pack of wolves however, Allin saves me.

    After some talk, Allin escorts Kiro to the warrior stone but Kiro asks if he could stay with him for a while longer (like staying at a inn) and telling him everything he needs to know. At the inn, Kiro praises his skills and persuades him to travel him and train him with in-return, Allin gets adventure despite some concerns or hestitant discussion to travel with this stranger.

    I don't know that's my idea.
     

    Blitzz

    A Friendly Brit
    You know i quite like that idea, it sounds like something Allinhdor would do

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    jarif

    Well-Known Member
    Although I prefer if it was like Game of Thrones, where the Stark children are separated (except we never meet) and we slowly but surely meet. = What "That is up to you my friend just so long as you end up having to run into us at some point." said
     

    Blitzz

    A Friendly Brit
    Shotgun Arya! Besides the point, so we're not all travelling together?

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    jarif

    Well-Known Member
    Shotgun Arya! Besides the point, so we're not all travelling together?

    Sent from my GT-I8190N using Tapatalk

    Yes we are but I just thought it would be cool if we worked up our way in meeting each other but I can still do my idea :)
     

    IndurDawnD3ath

    The Legendary Conundrum
    Okay. Well I'm ready to go. My character will probably be traveling out to Swindler's Den to kill Kematu. :3
     

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