Bad-People
Supreme Overlord of the Barbarian Tribe of Hothor
Every single one of my characters has at least the first three levels of haggling. There are a lot I never take but a good example would be Experimenter; I have a chart.
I always go for the Alchemy perks. Mostly because no matter what type of character I set out to play, I have this sick compulsion to pick up every flower, mushroom, insect, and bowl of salts I find. Then it's all "Hey, where did I get this crap? Oh, what the hell, might as well make some poisons now." Poisoner, Concentrated Poison, and Green Thumb are my favorites.
Also Light Armor (pretty much all of them), Sneak (Stealth, Backstab, Deadly Aim, and Muffled Movement), and Restoration (Novice Restoration, Regeneration, and Respite).
I never take any of the Blocking, Heavy Armor, or Illusion perks. Speech and Lockpicking tend to take care of themselves so I don't bother with those much either.
I always use smithing on my warrior characters, I usually take all of them even if i don't specialize in that amour type. I also take all of the Speachcraft perks. I never take any of the Lock picking perks.
I always use smithing on my warrior characters, I usually take all of them even if i don't specialize in that amour type. I also take all of the Speachcraft perks. I never take any of the Lock picking perks.
Oh man, I NEVER go both roads on the smithing tree.
You can go legendary as soon as you hit 100 in a skill, way before 81.