Golda Hair of Lightning
Member
I can't find too many Link Builds (Even Less Ganondorf) but I was excited to try it out. I'm posting this to get an opinion and/or if any Zelda fans have more suggestions as to what Skyrim items can play a role in Link's arsenal:
I also heard of a new spell called "Whirlwind Cloak" that sends enemies flying. I was thinking of how to incorporate this; it seems Zelda-esque.
Do's and Don'ts for this build:
- Race: I went Bosmer. At first I denounced this idea, and tried Nord; constant experimentation broadcasted that it wasn't worth it just for the light skin, blonde hair and blue eyes. The bosmer actually has facial similarities (in spite of a pretty terrible non-modded eye selection), pointy ears, and short stature. The racial bonus of + archery and sneak is all right, but I don't hold that dearly.
- Attire: The standard green outfit, hood, and plain boots (I may go up to leather, but this build does not include Light Armor perks).
- My personal build:
- To questions of the inclusion of destruction: Link does have a magic meter. Whether that expresses itself as Link himself having the ability to cast magic is unknown to me, but I honestly prefer that over using scrolls. Link has infinite access to spells such as Din's Fire (Firestorm) Farore's Wind (Quick Travel) and Nayru's Love (Become Ethereal). There are those as well as Bombos and Ether (Firestorm and the IceStorm spell), and the Fire and Ice Rods (Fire and Ice Staves). The lack of bombs in this game allow for the usage of runes to act somewhat as bombs, at least in my opinion.
- To questions of the inclusion of Two-Handed paired with One-Handed: Yeah, it's sort of tricky and you're normally going to be using one over the other in combat. Master Sword requires one-handed; this is a given. Megaton, Magic, Skull hammers as well as Biggoron's and Fairy Swords require Two-Handed. It isn't exactly necessary, but it makes sense in regards to Link's abilities.
- Arsenal: Link has a lot of gimmicky items, from a lot of different games. He should, if possible, carry around:
- A torch
- 2 Staves; 1 fire, 1 frost (if elemental bows are out, keep these away)
- Sun Fire Arrows (Light Arrows)
- 4 Bows: 1 fire, 1 frost 1 regular(?), Auriel’s (no if elemental staves) Call them “Fairy Bows”
- Magelight out (Navi coverage)
- Potions of Restore Health, Magicka, Stamina
- A Magic Defensive Shield dubbed “Mirror Shield” (Resist Magic//Resist Magic II)
- A sky forge steel sword enchanted called “Master Sword” (Turn Undead/Banish)
- A Dwarven two-handed hammer named “Megaton Hammer” (Paralysis)
- Insert 2H sword here named “Biggoron’s Sword”
- Iron Boots (?) for the character?
- A brownish red horse
- A flute
- The masks of the Dragon Priests (Majora’s mask)
- Use of the shout “Become Ethereal” (Nayru’s Love effect)
- Master Level Fire Destruction for Din's Fire and/or Bombos
- Fast Travel = Farore's Wind
- Master Level Frost spell is for Ether
- Water-breathing helmet(?)
- Emerald/Silver Pendant (Courage) Fortify Block (Stamina 2nd)
- Ruby/Gold Pendant (Power) Fortify One-handed (2H 2nd)
- Sapphire/Silver Pendant (Wisdom) Fortify Magicka (Health 2nd)
- Whirlwind Sprint (Pegasus Boots)
- Dragon Aspect Shout (Magic Armor)
I also heard of a new spell called "Whirlwind Cloak" that sends enemies flying. I was thinking of how to incorporate this; it seems Zelda-esque.
Do's and Don'ts for this build:
- No lock-picking; Link requires keys (lol)
- Obviously no random slayings or law breakings
- Join Dawnguard, Blades, Companions (Not for the wolf, but hey, that works I guess)
- No partners - have magelight out a lot.
- I can't think of anything else really.