DarkElfWorshipper
Member
II - GENERAL PLAY RESTRICTIONS
- proceed through the game intro and then leave the cave with NOTHING
- difficulty set to 'master'
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must fully sheath weapon to use a potion
- must have a hand free to pick anything up
- must not move around crouched for unreasonable amounts of time
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 3 meals a day (allowed to make rare exceptions)
- must always carry clothing (worn under armor)
- may not use smithing or enchanting (must find/purchase all gear)
- may not swim while wearing armor
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- if you set off a trap and it injures you then you are dead
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board
- a mercenary's fee is for (1) 24-hour period
- a companion may carry 10% of your carry ability
- when a companion/mercenary dies they are dead, no save loading
- a horse may carry 10% of your own carry ability
- you may not access the 10% that your horse is carrying during combat
- when carrying items back to your horse you may not use sneak or have a weapon drawn
- horse must be fed 5 points of health per day (it is assumed horse will also eat grass)
- if horse dies it is dead, no save loading
CHARACTER SPECIFIC RESTRICTIONS-
-no alchemy allowed
-no magic except for shouts & powers
-no picking locks
I'm sorry for the short-lived Dunmer journal, I just got frustrated from the loss of several days in hardcore playstyle
BACKSTORY-
Hjolfr came from an honourable Nord family in Solstheim. After the Great War, he moved to Skyrim. He couldn't believe that the Thalmor had forced the Empire to ban Talos' worship, something that he had grown up doing. His parents set up a shrine in honor of Talos, near Helgen and Riverwood. One day, he returned from mingling in Riverwood to discover a massacre had happened. Four of the worshippers were dead, along with a Thalmor. But his parents were no where to be seen. This must have been... the Thalmor! They had taken his parents, and imprisoned them! His hate for the Empire exploded at that point, and he swore that he would run those milk drinkers right out of the province! Skyrim is for the Nords! Not some damn elves!
- proceed through the game intro and then leave the cave with NOTHING
- difficulty set to 'master'
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must fully sheath weapon to use a potion
- must have a hand free to pick anything up
- must not move around crouched for unreasonable amounts of time
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 3 meals a day (allowed to make rare exceptions)
- must always carry clothing (worn under armor)
- may not use smithing or enchanting (must find/purchase all gear)
- may not swim while wearing armor
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- if you set off a trap and it injures you then you are dead
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board
- a mercenary's fee is for (1) 24-hour period
- a companion may carry 10% of your carry ability
- when a companion/mercenary dies they are dead, no save loading
- a horse may carry 10% of your own carry ability
- you may not access the 10% that your horse is carrying during combat
- when carrying items back to your horse you may not use sneak or have a weapon drawn
- horse must be fed 5 points of health per day (it is assumed horse will also eat grass)
- if horse dies it is dead, no save loading
CHARACTER SPECIFIC RESTRICTIONS-
-no alchemy allowed
-no magic except for shouts & powers
-no picking locks
I'm sorry for the short-lived Dunmer journal, I just got frustrated from the loss of several days in hardcore playstyle
BACKSTORY-
Hjolfr came from an honourable Nord family in Solstheim. After the Great War, he moved to Skyrim. He couldn't believe that the Thalmor had forced the Empire to ban Talos' worship, something that he had grown up doing. His parents set up a shrine in honor of Talos, near Helgen and Riverwood. One day, he returned from mingling in Riverwood to discover a massacre had happened. Four of the worshippers were dead, along with a Thalmor. But his parents were no where to be seen. This must have been... the Thalmor! They had taken his parents, and imprisoned them! His hate for the Empire exploded at that point, and he swore that he would run those milk drinkers right out of the province! Skyrim is for the Nords! Not some damn elves!