eMeRGeD
New Member
I've played the Bethesda series starting with Morrowind, then Oblivion and now, Skyrim.. And i have to say... Skyrim is by far the most disappointing for mages.. There was one thing in both Morrowind and Oblivion that made being a mage worthwhile far into the game.. and that was fricken SPELL ALTERS >_< there was nothing quite like saving all of my money to make 1 spell that i could cast once in a while but would destroy anything and everything.. Now in Skyrim, you get lvl 100 destruction and that's as far as you go in the game spell-wise.. So after like lvl 20 once I got lvl 100 destruction all the fun and excitement of being a mage was done with.. I could cast a cool little blizzard or shoot lightning out of my hands that didn't have any practical purpose really, when compared to plain old lightning bolt or ice shard..
As well, the spell variety is dull.. the fact that there are 3 ultimate spells for each attribute is a nice idea, but that's like making 3 awesome swords. Once you have it there's nothing else to find, there's no excitement to searching dungeons anymore no hopes of finding the next best thing! I'm sure there are others that can agree with me, and if bethesda does get a chance to see this, please, consider a spellmaking alter!!!
My idea for it would be much like the old ones, but i realize with dual casting it could add a whole new aspect to making spells which would be fricken awesome!! Initial spells could have a base damage/area/dot or w/e and then dual casting could add unique things to the spell. Take for instance a simple spell as fireball you could create. Normal casting, it would be your typical fireball, some amount of damage to a single target. However, you could add a dual casting perk of some-sort which would maybe set the target on fire for longer, split off when it hits the target, create an explosion, knockback, etc...
What i'm trying to say is that swordsman and bowman have always been able to find a better sword or bow and in the old Elder Scrolls, the mage could always make a better spell. This has been taken out of Skyrim, and i say this for me and the other mages of Skyrim!!! Give us our spellmaking alter!!!
As well, the spell variety is dull.. the fact that there are 3 ultimate spells for each attribute is a nice idea, but that's like making 3 awesome swords. Once you have it there's nothing else to find, there's no excitement to searching dungeons anymore no hopes of finding the next best thing! I'm sure there are others that can agree with me, and if bethesda does get a chance to see this, please, consider a spellmaking alter!!!
My idea for it would be much like the old ones, but i realize with dual casting it could add a whole new aspect to making spells which would be fricken awesome!! Initial spells could have a base damage/area/dot or w/e and then dual casting could add unique things to the spell. Take for instance a simple spell as fireball you could create. Normal casting, it would be your typical fireball, some amount of damage to a single target. However, you could add a dual casting perk of some-sort which would maybe set the target on fire for longer, split off when it hits the target, create an explosion, knockback, etc...
What i'm trying to say is that swordsman and bowman have always been able to find a better sword or bow and in the old Elder Scrolls, the mage could always make a better spell. This has been taken out of Skyrim, and i say this for me and the other mages of Skyrim!!! Give us our spellmaking alter!!!