N3w_2_$kyr1min
Can't wait for Skyrim
*Some people may have seen this*
This video has been around for a few months now, but it still amazes me and I wonder how more further they have progressed now. These guys have made a graphics system that does not use polygons, it uses 'atoms' or particles instead which allow for nearly unlimited detail. You can zoom in and see the little pieces of dirt that make up the pieces of dirt on the ground. You can scan a real life object, and import it in super high definition as if it were really there with unlimited angles (as there's no max polygon count), it looks real! There are literally millions and even billions of these atoms in any one 'map' or area (20 million atoms per square metre of ground). And you can do all of it without using many resources at all.. it's quite amazing.
The reason you can have billions of these atoms, yet not use many resources trying to render them or do physics with them, is because of a search algorithm they made to find and place only the atoms on your screen which are needed.. one atom per pixel on the screen. The rest aren't rendered until then. The graphics rendering in this video does not even rely on the graphics card for anything apart from displaying it on the screen. So you don't need good hardware to run it, it's completely software based (for now). Any working graphics card can display something on a screen.
Have a look at the video:
And for all the people claiming it's fake, or pre-rendered, a live demonstration:
Euclideon is an Australian company based in Brisbane city, they've been working on this for some time now and been able to prove it's a real technology. I just can't wait for it to come out, and be implemented by game designers.. their technology also allows you to convert current polygon games into games that use atoms, quite easily in fact.
Maybe, with any luck, Skyrim's successor will use this technology.. how amazing would that be? fluffing omg.
This video has been around for a few months now, but it still amazes me and I wonder how more further they have progressed now. These guys have made a graphics system that does not use polygons, it uses 'atoms' or particles instead which allow for nearly unlimited detail. You can zoom in and see the little pieces of dirt that make up the pieces of dirt on the ground. You can scan a real life object, and import it in super high definition as if it were really there with unlimited angles (as there's no max polygon count), it looks real! There are literally millions and even billions of these atoms in any one 'map' or area (20 million atoms per square metre of ground). And you can do all of it without using many resources at all.. it's quite amazing.
The reason you can have billions of these atoms, yet not use many resources trying to render them or do physics with them, is because of a search algorithm they made to find and place only the atoms on your screen which are needed.. one atom per pixel on the screen. The rest aren't rendered until then. The graphics rendering in this video does not even rely on the graphics card for anything apart from displaying it on the screen. So you don't need good hardware to run it, it's completely software based (for now). Any working graphics card can display something on a screen.
Have a look at the video:
And for all the people claiming it's fake, or pre-rendered, a live demonstration:
Euclideon is an Australian company based in Brisbane city, they've been working on this for some time now and been able to prove it's a real technology. I just can't wait for it to come out, and be implemented by game designers.. their technology also allows you to convert current polygon games into games that use atoms, quite easily in fact.
Maybe, with any luck, Skyrim's successor will use this technology.. how amazing would that be? fluffing omg.