KayO199X
Member
For a role player such as myself, the adoption system in Hearthfire was easily my favorite DLC feature, because it greatly improved family life in Skyrim.
I got to thinking, Bethesda can't stop here. There are so many possibilities that have yet to be explored. I have 4 suggestions...
1. Non-human children- There really needs to be some non human children. Some examples include...
Dunmer children in Windhelm's grey quarter.
Argonian kids in the Argonian assemblage and in Riften.
Khajiit cubs with the khajiit caravans.
Orc children in the orc strongholds.
2. Biological children- with the addion of nonhuman children, Bethesda could also add biological children to skyrim. If you have a spouse of the opposite gender and compatable race (human to human, mer to mer, Khajiit to Khajiit, or Argonian to Argonian) to can ask them to "Come to bed with you". The screen goes black and your spouse says "Great news. I am with child!" or "What? Your pregnant... uh oh..." The game skips ahead 9 months to when your child is born. As a baby your child appears as simple crib in your child's bedroom (to save Bethesda some work, you can't see them in the crib). As kids, your children will have your hair and eye color and the skin color of your spouse. As adults they look identical to you, minus any scar/wrinkles and with your spouse's skin color.
3. Passing time- In order to see your kids grow up, you need to pass the years away with your family. To do this speak to your spouse and select "I think i'll take a break from my adventures". Your spouse will ask "are you sure?", say yes and the game will skip ahead 4 years. At age 4, 8, and 12, your child will use the typical child model. Once they reach 16 your child wil now be an adult and can now follow you on your adventures. How you raised them determins their fighting style (magical, phisical, or stealthy). I'll leave the issue of NPC aging to you're descretion. I personally wouldn't mind if the NPC did not age at all, because making them age would be very difficult for Bethesda.
4. Child Followers- once your child is 16, he/she can follow you like any other follower. Adoptive children have a set fighting style, while biological children will develope a fighting style based on how you raise them. In addition, biologiocal children will be dragonborn, like you, allowing you to teach them any dragon shout you already know. They will also learn new dragon shouts with you. You can tell your son/daughter which dragon shout you want them to use in battle. I'll leave the subject of weather child followers should be killable to your descretion once again.
I got to thinking, Bethesda can't stop here. There are so many possibilities that have yet to be explored. I have 4 suggestions...
1. Non-human children- There really needs to be some non human children. Some examples include...
Dunmer children in Windhelm's grey quarter.
Argonian kids in the Argonian assemblage and in Riften.
Khajiit cubs with the khajiit caravans.
Orc children in the orc strongholds.
2. Biological children- with the addion of nonhuman children, Bethesda could also add biological children to skyrim. If you have a spouse of the opposite gender and compatable race (human to human, mer to mer, Khajiit to Khajiit, or Argonian to Argonian) to can ask them to "Come to bed with you". The screen goes black and your spouse says "Great news. I am with child!" or "What? Your pregnant... uh oh..." The game skips ahead 9 months to when your child is born. As a baby your child appears as simple crib in your child's bedroom (to save Bethesda some work, you can't see them in the crib). As kids, your children will have your hair and eye color and the skin color of your spouse. As adults they look identical to you, minus any scar/wrinkles and with your spouse's skin color.
3. Passing time- In order to see your kids grow up, you need to pass the years away with your family. To do this speak to your spouse and select "I think i'll take a break from my adventures". Your spouse will ask "are you sure?", say yes and the game will skip ahead 4 years. At age 4, 8, and 12, your child will use the typical child model. Once they reach 16 your child wil now be an adult and can now follow you on your adventures. How you raised them determins their fighting style (magical, phisical, or stealthy). I'll leave the issue of NPC aging to you're descretion. I personally wouldn't mind if the NPC did not age at all, because making them age would be very difficult for Bethesda.
4. Child Followers- once your child is 16, he/she can follow you like any other follower. Adoptive children have a set fighting style, while biological children will develope a fighting style based on how you raise them. In addition, biologiocal children will be dragonborn, like you, allowing you to teach them any dragon shout you already know. They will also learn new dragon shouts with you. You can tell your son/daughter which dragon shout you want them to use in battle. I'll leave the subject of weather child followers should be killable to your descretion once again.