Katastrophe
King of Tales
I have no idea how better to word the title to describe this idea, so hopefully it caught your eye... well, it must have, if you're reading this...
Anyways, here's the idea. I see this community and I see a lot of people doing the journals, roleplaying on the site, etc... but I've been thinking (albeit briefly) and I thought to possibly combine these two ideas. So, if you'll allow me to rant and what's could easily be the craziest idea ever suggested...
Here's how it works.
You start a new character. You set the difficulty to Expert and you reduce your Brightness to about half. Something a little more realistic for a world lit by candles, eh? For those playing on PC, disable all mods that alter gameplay performance. If it's visual, feel free to leave it. Also, please disable the "Show Floating Markers" option and unfollow quests as soon as you get them. When you start Helgen, choose Ralof or Hadvar, whichever. But whomever you choose, you do nothing. No locks picked, no daggers swung - nothing. All you are allowed to do is loot one iron dagger, one lockpick and all the gold you can find. From there, you swim down river to Whiterun and take the carriage to a city I randomly assign to you.
This is where your character, all characters, begin. Beyond this, it gets a little... fuzzy. Ideally, we would mix our in-game actions with forum roleplay. So in order to accomplish something in the roleplay, we must accomplish it in-game. So say you want to raid Silverdrift Lair. Fine. Go through it, clear it, come out, roleplay it. Now if someone else comes in and goes through Silverdrift Lair, in-game they can clear it but in the roleplay, they'll discover it the way you left it. If that makes any sense...
We could also come up with self-imposed rules we must all follow, but nothing too over the top.
Anyways, here's the idea. I see this community and I see a lot of people doing the journals, roleplaying on the site, etc... but I've been thinking (albeit briefly) and I thought to possibly combine these two ideas. So, if you'll allow me to rant and what's could easily be the craziest idea ever suggested...
Here's how it works.
You start a new character. You set the difficulty to Expert and you reduce your Brightness to about half. Something a little more realistic for a world lit by candles, eh? For those playing on PC, disable all mods that alter gameplay performance. If it's visual, feel free to leave it. Also, please disable the "Show Floating Markers" option and unfollow quests as soon as you get them. When you start Helgen, choose Ralof or Hadvar, whichever. But whomever you choose, you do nothing. No locks picked, no daggers swung - nothing. All you are allowed to do is loot one iron dagger, one lockpick and all the gold you can find. From there, you swim down river to Whiterun and take the carriage to a city I randomly assign to you.
This is where your character, all characters, begin. Beyond this, it gets a little... fuzzy. Ideally, we would mix our in-game actions with forum roleplay. So in order to accomplish something in the roleplay, we must accomplish it in-game. So say you want to raid Silverdrift Lair. Fine. Go through it, clear it, come out, roleplay it. Now if someone else comes in and goes through Silverdrift Lair, in-game they can clear it but in the roleplay, they'll discover it the way you left it. If that makes any sense...
We could also come up with self-imposed rules we must all follow, but nothing too over the top.