Alright, the IC is up. Should be at the top of 'active stories'. I added a bit of flavour text for you guys to read through, just to 'embellish' the setting a little more. Also, my character is posted below. In additon, please don't feel forced to wait for me. While I'll introduce npc's to point the way, I very much need to stress that Merric is not a leader. I want you guys to be able to do what you want, instead of myself forcing things along in character. If that means you have to talk it out here, so be it.
Name: Merric Vasser
Age- 30
Sex- Male
Race- Imperial
Class- Swordsman (in actuality, he was an assassin, but does not know this.)
Sexuality- Hetersexual
Marital Status- Single
Laterality- Right hand dominant, but can use both fairly easily.
Afflictions-Amnesia, suffers from intense headaches.
Religion- The nine divines in a very general sort of way.
Appearance- A fair skinned male, clearly no stranger to battle with scars covering a good portion of his torso. His face is unmarked except for a long, jagged scar that follows his hairline, terminating shortly before his left temple. His hair is long and a dark blond, bound together with a thick leather strip. His facial hair is neatly trimmed, but it will grow out if he is unable to find a shaving blade. He has deep blue eyes, often troubled and introspective.
Gear
Armor-A leather tunic, reinforced with steel. Specifically his shoulders and upper arms, along with steel guantlets. He wears sturdy leather boots, and over all of this, a heavy leather long coat, that falls to past his knees, offering protection from the weather as much as it does slashing blows from a blade.
Weapons-A steel longsword that he wields in his right hand, with a typical leather wrapped hilt and a slightly curving crossguard. A round pommel holds a small emerald gemstone.
Known Spells-Noone
Misc. gear (clothing/jewellery/etc.) A dark traveling cloak,venison, waterskin, a few dozen septims, bandages.
Personality-Open and friendly, but he dislikes being questioned about his past, and will often become quiet and withdrawn if pressed. In secret, he seeks knowledge about his past life, and how he got the dozens of scars that cover his body. He's respectful of the law, to a point. If the law allows injustices, he will take action, even if it means putting himself in danger. He cares very little for tyrants and cowards.
Likes-The sound of rushing water, silence of night, and a good wine.
Dislikes- Crowds, arrogance, racists, tyrants.
Combat Preference- While he is comfortable fighting with both hands, he prefers the plain longsword, wielding it in a practice two handed grip. He's practiced with both blades for many years, in fact many more than he knows. He cannot explain his skill with the blade, but he knows that he is next to useless with a bow, throwing weapons, and magic, unusually for a breton. He dominates one on one combat, and can handle two to three others, but against magic or archers, he must rely on his companions or his ability to close the distance quickly.
Background- Orphaned at a young age, Merric was brought up by an order of reclusive assassins, operating out of the northern High Rock city of Jehenna. While he was provided with a roof over his head, food, and drink, the young breton did not have an easy life. He was trained to move silently through the shadows, and strike with brutal efficiency. But more than that, he was tutored by one of the best swordsmen fund throughout High Rock. When he reached his eighteenth birthday, he was assigned his first target. A veteran knight of the order of the Raven.
The man was found beheaded come dawn. For three years, Merric was used as a silent, hidden blade, silencing the enemies of his masters, and being told that he was working towards a 'greater good'. When the young breton finally found the truth, his rage was great. He confronted his former mentor, and the two engaged in a brutal duel. Before he could land a killing blow, his mentor struck, striking his forehead and knocking him unconcious.
As the assassins could not risk Merrics' body being discovered on the side of a road or in the wilderness, they tossed his body into the sea, secure in the knowledge the frigid water would finish the promising young killer. And it would have, if not for the crew of a small fishing vessel, that happened to be passing by. Slowly, they nursed Merric back to health, and discovered, as he did, that he had not memory of his life, besides being pulled from the sea several weeks earlier.
For the next four years, the breton wandered the land, offering his skills as a swordsman to any who needed it. He built a reputation for himself, but never claimed credit for his deeds. When news of the disappearances in Skyrim reached him, he sets out hoping to be of some help, and grateful for a purpose in life.
Dialogue colour- Blue