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    DovahKrosis

    Harken now, sons of snow...
    Name: Benrick Balacard
    Race: Half Nord/Half Forsword
    Class: Ranger
    Gender: Male
    Appearance: chin length black hair kept in a small pony tail. 6,0" 170 lbs. Resembles a Nord in his facial bone structure, but has tan skin like a Forsworn. Keeps dark green warpaint on his face at ALL times.
    Background: The bastard son of a Nord mother and Forsworn father, due to his mother being raped during a raid. He grew up in the Riften orphanage, after his mother put him up for adoption. At the age of 16 he left the orphange and lived on his own in the wild, till the age of 20 when he joined The Companions. He went under the tutelage of Aeorlund Gray-Mane, who taught him the art of smithing from the legendary skyforge. His Forsworn Blood makes him a natural at duel wielding.
     

    Brian Shipley

    System A D M I N by day Xbox freak by night
    Name:Hodhon (Meaning: Tomb)
    Race: Altimer / High Elf
    Gender: Male
    Age: 121
    Birth Origin: Cloudrest
    Religion: Praise the Nine Divines
    Class: Wizard
    Appearance: Tall and skinny, skin is pale, long white hair just past his shoulders
    Apparel: Master Wizard Robes of Destruction/Conjuration. No concealed weapons of any kind, he personally doesn’t like the feeling of metal bound to his body/skin
    Occupation: In Cloudrest he was part of a gladiatorial team. His father wanted him to join. Since leaving Cloudrest he has yet to discover his true calling
    Weapons/Combat Style: Master Destruction/Conjuration, Adept Alteration/Illusion, Apprentice Restoration
    Likes: Magic, The night sky
    Dislikes: Metal, Conforming laws that inhibit the ability of one’s true self.
    Miscellaneous: Out casted by his own father, mother died of unknown reasons (Trying to find answers). Hodhon has a sister named Velvox, he does not know of her whereabouts. Velvox and her mother got into a rather displeasing argument about religion. Velvox was starting to think otherwise about the Nine Divines. Her mother not needing to hear anymore sent Velvox to the dungeons. Hodson remembers the guards taking his sister away. The sound of his sister’s chains scuffing the ground made him cringe. The next morning, Hodhon woke up to the sound of mournful sorrows down the great halls.... His mother had been murdered in last night’s sleep and Voxvon escaped the dungeons and fled. Hodhon remembers the day he received the grave news about his mother like it was yesterday, in reality this incident happened 71 years ago
     

    QuiBears

    The Simple Traveler
    Name: Alanna Daren
    Age: 26
    Race: Nord
    Trade: Blacksmith
    Profession: Mercenary/Security Guard
    Home: Whiterun
    Height: Five feet, nine inches
    Weight: 140lbs

    Personality: Alanna is very competitive when she is dealing with combat, for she is looking for the perfect challenge. She is a very patient person and is considered fair for she will allow people options for she really does not want to kill anyone. Many in Whiterun would say that when she was a child she was brash and always tried to do things she knew she could not do. Now that she has matured she has become a lot more relaxed and thinks before she does something.

    Appearance:
    Hair Color: Raven color
    Hair Style: Her hair is pulled back in a loose pony tail though a strand of her hair is pulled over her scalp from the right to the left and is braided close to her scalp.
    Eye color: Sapphire blue
    Skin tone: Peach color
    Armor: Handmade banded iron armor, Handmade banded shield, iron boots, iron gauntlets, simple black linen cloak, and an Iron helmet
    Weapons: Iron short sword
    Body figure: Hourglass
    Accent: Nordic

    Skills:
    • Smithing
    • Heavy Armor
    • Block
    • One-handed weapon
    • Speech (currently learning)
    Story: Alanna was left on the doorstep of a simple blacksmith in Whiterun where she slowly learned not only how to make armor and weapons, but also how to use them. The two lived in peace for almost seventeen winters until Ragnar got sick to which he died leaving Alanna with the smithy. She continued to run the smithy, though she was not too proficient with handling costumers so she requested to forge equipment only for the Whiterun guards and employees of the Jarl. The Jarl rejected her request giving her smithy to the daughter of his Stewart. Alanna then left Whiterun where she would dwell inside of shops in Riften to scare off burglars who tried to make a name for themselves with the Thieves Guild.

    Other: Alanna will do whatever her employer tells her to do, within reason. She also believes that the ability to cast magic is a curse. She will not kill mages on sight, however she will be leery of them.
    _____________________________________________________
    RP Sample:
    The room flickered as the wind blew through the cracked window of Elgrim's Elixirs. leaning against the far wall just beyond the reach of the candle's light, is a woman with dark raven hair and unnoticeable deep blue eyes. She glanced around the shop scanning over the many barrels and tables checking to see if there was indeed a daring little thief trying to make "after hours" purchase. Her rather skillful right hand held tight the hilt of her unsheathed sword leaning next to her was her shield. A scrapping can be heard at the door to which she rolls her shoulders for a second then picked up her shield with her left hand, "Here we go..." She breathed while remaining in the darkness as the door creaked open. For a moment nothing happened yet in the pale moon a silhouette of a crouched figure could be seen, though nothing else really noticeable.

    "I am going to give you a choice. Leave now or be sorry." A deep feminine voice billowed from the darkness to which the intruder stood up and took a few steps back from the doorway then turn around and quickly dashed off into the darkness. "Damn..." She sighed while walking of into the candle light revealing that she is wearing heavy banded iron armor and raven hair pulled to the left in a simple pony tail. Slowly she moved over to the door closing it tightly then locking it from the inside. "This is getting too easy now." She sighed to herself while turning back from the door and heading back passed the candle and into the darkness where she again leaned up against the wall placing her shield next to her and sighed again.
     

    NIkah Ash-Runner

    the Black Wolf
    NAME: Nikah Ash-Runner
    NICKNAME: The Black Fox
    RACE: Dunmer Nord half-breed
    AGE: 22
    HEIGHT: 5'7"
    WEIGHT: 122 lb
    LIKES: Mead, her brother, gold, frogs, opossums, generally every small disgusting animal
    DISLIKES: Trolls, people, hot weather, bad bards
    CLASS: Acrobat
    SKILLS: Archery, sneak, one-handed, pickpocketing, illusion, light armor.
    COMBAT: Nikah prefers to use her dagger in close combat, striking quickly like a snake, then recoiling before another attack. She usually refuses to fight when in a compromising position, choosing instead to wait til evenly matched or having the upper hand. When looking on an enemy fromafar, she prefers to snipe it from a perch with her bow, as opposed to a face-to-face encounter.
    APPEARANCE: Nikah has very pale, almost regular human colored skin with very ashy gray overtones. She is tall with an athletic build, small bust and waist, long, thick legs, and long arms and fingers. Her hair is ink black and barely touches her shoulders. The side of her head is shaved. She has spiral tribal gauges in her ears that are made of burgundy glass. She wears Egyptian-looking eyeliner of the same color. Her eyes are gray blue with no definitive pupil, and black whites in her eyes. Her ears are ALMOST pointed, rather, they look like a Darwinian ear point to the extreme. Her slender, near breastless, and athletic frame and thick, powerful legs and thighs make her an incredible acrobat. She has extremely arched eyebrows, high, hollow cheeks, and thick, unpainted lips. She is a pear body type, definitely, and sometimes, her hips get her stuck in areas when she needs to escape. She is not incredibly attractive. Unless you like big bums and ... unique appearance.
    nikah.jpg
     

    LeonitusAquilius

    Founder of Aquilius Steel
    Name: Leonitus Aquilius
    Race: Imperial
    Age: 46
    Skills: Smithing, heavy armor, one handed, block, Archery, enchanting, speech
    Appearance: 5ft 10”, 200lbs, short dark hair, heavily scarred (my avatar!!)
    Background: Leonitus grew up in Bruma and worked at his grandfathers’ forge from a very young age. By the time he was in early adolescence, Leonitus was turning out steel which was on par with all the other active smiths in Cyrodiil. Leonitus’ father was a captain in the Imperial Legion and his mother died in child birth. When he came of age, Leonitus was draughted into the Legion and quickly became a master Blacksmith and, under the instruction of his father, an accomplished Bladesman. The Legion afforded the young Leonitus an opportunity to travel and he, along with his garrison was eventually sent to Skyrim to fight in the Stormcloak Rebellion. It was in fact he and his garrison who were responsible for the ambush and capture of the Rebel leader Ulfric Stormcloak. Once the Imperials had crushed the rebel Nords, Leonitus was appointed chief Blacksmith and Tailor to the Emperor himself and he settled in Solitude where he married and fathered two girls.
    Leonitus became a scholar of Lycanthropy after learning of the death of his father following a werewolf attack on their caravan. He was himself attacked and almost killed by werewolves during a visit to the Skaal people of High Rock where he was learning the finer points of Stahlrim smithing. In the attack he lost his left eye and his face remains heavily scarred. Leonitus eventually opened his own forge and showroom in the hills of The Pale and currently Aquilius Steel is known for its superior quality all over Tamriel. Today he spends his time working his forge alongside his apprentice with whom he served in the Legion, completing weapon and armor contracts for various customers (most notably the Dawnguard) studying the effects and reports of Lycanthropy in the hopes of manufacturing a sustainable cure; and overseeing construction of his family’s holiday retreat in the forests of Falkreath.
     

    Valin Oakthorn

    Vagabond Extraordinaire
    General
    • Name: Valin Oakthorn
    • Race: Bosmer/Werewolf
    • Gender: Male
    • Birthsign: Shadow
    • Age: 75 (looks 29 due to wolf blood.)
    • Height: 5'9
    • Weight: 145 lbs
    • Hometown: Eldenroot, Valenwood
    • Current Residence: N/A
    • Personality: He's calm and collected, quiet and unnoticeable. He prefers not to draw attention to himself when possible. When he talks, it's quick and with a tone to it that commands one to listen. Though very relaxed, he is easily set off and can fly into rage in the blink of an eye.
    Appearance
    • Face
      - Emerald Green Eyes
      - Three claw marks under his left eye
      - Unsettling Wolfish Grin
      - Medium-long length Midnight black hair that is barely visible under his hood
      - A Medium-Short Goatee
    • Body
      - Very Muscular for a bosmer
      - Slightly tan skin
      - A wolf paw marking over his heart
      -
      Very scarred hands
      - Fur coming out of his ears
    • Apparel
      - A dark leather and Fur tunic, holding many pouches.- Black wolf fur shoulders and cape
      - A Goat horn canteen, and small pouch at side for other items.
      - A black hood, and attached mask (he only wears mask when in a place where people could see him)
      - A boot with a knife compartment
      enb2012_10_4_21_32_13_zps70510dfb.jpg
    Combat
    • Class: Ranger
    • Skills-Major
      *Archery
      *Acrobatics
      *Sneak
      -Minor
      *Alchemy
      *Illusion
      *One handed
      *Light Armor
      *Restoration
    • Weapons
      *
      A twin blade bastard sword, can be wielded with one and two hands, or pulled apart and dual wielded.
      *Utility arrows, along with killing, his arrows can be used for many things. (grappling hook, sleep dart, etc)
      *Elderwood Bow (A bow Valin made himself from the branch of one of the oldest trees in valenwood.)
    • Battle Tactics: Valin is quick and agile, he hates fighting in a closed area such as a cave. He prefers to perch himself above in a tree or rooftop and rain arrows on his enemies as he darts from branch to branch or building to building.
      When on the ground he pulls out his blade. This blade is most often wielded with two or one hand, as it is short enough for one but two heavy to perform power attacks without two. This blade however is a twin blade and can be pulled apart and dual wielded as two identical blades.
    Bio
    He grew up in vallenwood as hunter and eventually combined those skills with combat to become a ranger. He moved to skyrim and eventually became a werewolf, something he accepted and now he fights for them. Joined the thalmor after his village being purged and led the fight for bosmeri equality. (I left the backstory rather small as he will be revealed more in the future.)
     

    LordNaskill

    Active Member
    Name: Thetrard Northwode

    Race: Breton

    Gender: Male

    Class: Vampire/Assassin/Thief






    Birth Home: Alik'r Desert

    Age: 78 (But due to being a vampire he looks as young as 20)

    Looks:
    lancelion___aeoniran___cbust_by_kharnage-d4hmxie.jpg



    Skills:
    One Handed:
    Born a fighter his skill with a sword,club or an axe is as good as a warriors even though he deceives himself as weak mortal.
    Hand To Hand
    This is when he is up close and personal with his next blood meal or kill he is a skilled assassin not using anything but his bare fists to kill his unaware target.This could also come in handy when he must defend him self if he has no weapon.
    Destruction:



    Again an ally to magic he would not dare to train himself with magic if he was to ever go up against a wizard or his/hers apprentice or a magic caster just by them selves.
    Weapons Of Choice:




    His Own Hands: He prefers to kill target or prey by snapping they neck or just beating the living crap out of them.His hands all ways come in (Handy) useful





    Fine Steel Longsword: This weapon was stolen from a blacksmith in cyrodiil well maybe not stolen more like Thetrard killed both owners of the blacksmith and stole a few things of course he had to keep a sword for himself. So he chose a red banded sword with small Dadric inscriptions on it this sword is a fine specimen in battle it can slice through the thickness of a tree branch and can chop or hack just as good as an axe or pick.







    Glass Dagger: A small deadly dagger capable of silting a juicy blood filled neck he also obtained this from the exact same blacksmiths.



    Personality: A charismatic genius as he proclaims to be he also use his amazing facial features and body to lure his prey which can average from desperate women to drunk women he has once step into a room with a family member of a large royal family he could not refuse such a temptation and bedded her right before he drank her blood and left he almost naked body to rot in the room which he had killed her in.

    Bio:
    Not much is know of his past all that he will say is that he was left to die by his parents which he calls the abominations who could not stand such a intelligent mind so they wanted to leave him to die and he was found by some priest.But that is a partly true story yes his parents were two completely different people one a member of the Redguard counsel the other a minor slave who he fell for,so now you know about the parents what about the priest a complete lie no priest found him it was an order of vampires who were searching for prey when they came upon a crying baby in the hot desert wasteland.this was no normal vampire group these were the vampires that owned the llilac bay area or the Alik'r desert they were the Anthotis bloodline or as they are know the gifted with great intellects.

    Now you know how his intelligence was given to him but he was no normal crying baby he was the mix of a poor dying women and a young counsel member soon he would find that out but why did he need to know well the vampires told it to him that they found him in the desert crying with the hot sand slowly glazing over the top of him so why did he wish to find his parents he wanted to know what life would have been like with them oh yea he found out but he was filled with rage seeing his mother be killed and her bodied defiled and then his father laugh about it so what did he do the only thing he knew how to do kill he then did so waiting for the perfect time to see his father choke on his own blood.

    Well I guess that's all we know now he did kill his father at the age of 24 bitten at the age of 17.
     

    Windcutter

    Screw the rules, I have money!
    Name: Eliana Donati
    Race: Imperial
    Sub-race: Vampire
    Gender: Female
    Age: Appears 25
    Class: Spellsword/Mercenary
    Birthplace: Cyrodiil; Skingrad



    Physical description:
    Standing five-foot six tall, Eliana is of average height and a little bit on the lanky side, with shoulder length copper brown hair that is tied up at the back in a half braid. She possesses high cheekbones and sharp, elegant features due to being a woman of nobility. Her eyes, once clear and honey brown, are now a pair of molten gold orbs. Her skin is unnaturally pale.

    Personality:
    Calm and reserved, Eliana does not speak unless spoken too. She stays guarded most of the time, finding it hard to put her trust in people. Like most Imperials, she accepts all the other races and treats them equally. Her morals have changed over the years, her honor code no longer important to her as she will do questionable things to get what she wants. Though no longer human, she retains some of her human qualities and spares the lives of those she find worthy or intriguing. Eliana is civilized, much like all the other Cyrodiilic vampires, however she will sometimes resort to combat of a much more savage nature when desperate.

    Combat pref:
    She fights with a sword in one hand and a Destruction spell in the other. Eliana is also mastering the darker arts, and will often reanimate a dead corpse to aid her in battle if the situation requires her to do so. She does not shy away from battle, always looking her opponents in the eye before killing them.



    Biography:
    Eliana was born in Skingrad somewhere in the beginning of the Fourth Era to Lucilius and Fabia Donati as the first – and last-born child in the family. Her father, a former Legate with a remarkable service record and a passionate supporter of the Empire, was an emotionally unstable man. Her mother, a wealthy aristocrat, was widely known for her scandalous affairs and her infidelity seemed to know no bounds. Rumors had it that her husband was not the father of her child. Eliana’s mother never dismissed the rumors, and the subject became a source of embarrassment to the Donati family, who were often ridiculed by the rest of the elite.

    She was a timid young girl, with little to no confidence at all who experienced a troubled childhood, always in constant fear of her father as she was exposed to his verbal and sometimes physical abuse. Her father regarded her as nothing but a “bastard child”, blaming her for disgracing the family name while her mother simply turned a blind eye. Rejected by her father and ignored by her mother, Eliana distanced herself from her parents, spending most of her time in the library and immersing herself in books and spell tomes.

    When she came of age, Eliana underwent rigorous training in the art of war in order to join the Imperial Legion and hopefully restore the family name in the process. She wanted nothing more than to be acknowledged by her father. The meek child proved a talented swordswoman, and so she became a part of the Imperial Legion, slowly climbing up the ranks and finding her place amongst the soldiers. The life of an Imperial Soldier was difficult, but the experience allowed her to blossom into a strong and independent young woman whose actions reflected her honorable principles.

    One night, Eliana was tasked to eradicate a band of wandering marauders that had been terrorizing a small village for days. Unbeknownst to Eliana, the group of bandits were in fact vampires. Along with her two new recruits, she quickly eliminated the group of bandits, emerging victorious and unintentionally contracting vampirism from a small wound. However, a sudden stab in the back was not something she had expected from her new recruits, who revealed themselves to be assassins sent to kill her. The assassins explained that her father, who had fallen into a state of madness and paranoia, feared that the “bastard child” would return and claim the family’s vast fortune. Thus he had ordered the assassination himself.

    Mortally wounded, Eliana was left to die in a cave where she endured a painful transformation that lasted for three days. It was assumed that she had either died or deserted the Legion. When she finally woke up, she felt a lust for blood that had never been there before. Angered by her father’s betrayal, the female Imperial returned to Skingrad to confront him and, in a moment of blind rage, she murdered her parents and feasted on their blood, abandoning her humanity in favor of her vampiric nature. It was from that moment that Eliana swore that she would please no one but herself. With no family to return to, Eliana traveled north to seek solace in the cold winters of Skyrim.

    Eliana made sure to blend in perfectly with society and became a mercenary, offering her services to those who could afford it as it was an easy way to prey on those who wouldn’t be missed without arousing suspicion. Combining her swordsmanship with the fabled charms of the vampires, Eliana became a deadly adversary, her loyalty bound to no one, but with the rise of the Dawnguard and an ancient vampire clan emerging from the shadows, trouble was bound to happen.
     
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    FrostWolf

    The "coolest" werewolf there is!
    Name: Ardvir the Wolf
    Race: Nord / Werewolf
    Class: Mage
    Gender: Male
    Age: 28

    Appearance: Though Ardvir is young, his medium length hair is light gray, the color of a ice wolf. He is clean shaven and has black eyes. Ardvir has the typical Nord body built for fighting and stand at about six feet. This Nord is almost always in is Expert Robes of Destruction and Adept Hood. He also has fur boots. In his werewolf form, he looks like most werewolves, except his fur is instead a light gray instead of black.

    Combat Prefs and Powers: Ardvir is a master of Destruction, Restoration, and Alteration. He prefers the Frost branch of Destruction, but can use Fire and Shock spells when needed. Unlike most burly Nords, Ardvir is very quick on his feet and also very agile. In situations where magic is not enough, Ardvir will transform into a powerful werewolf. Ardvirs werewolf form is stronger and faster than most werewolves. Unlike most werewolves, he can change into a werewolf whenever he wants with no consequences, and silver does not effect him. Ardvir could still be killed, though, he isn't invincible! If magic and lycanthropy cannot be used, he does have a steel waraxe to use. Even when he is in human form, Ardvir has the heightened senses of the wolf.

    Personality: Ardvir is a very cheerful person and very loyal to his allies. He also acts like a wild animal at times, and is known for his cheerful howl. He is known to be selfless and ready to help those in trouble. Ardvir makes friends easily and also has a good sense of humor. Can't talk to beautiful women without making a fool of himself. Although he is a happy person, his temper will rise quickly if someone offends him greatly. Ardvir loves the cold and dislikes the warmer regions of Skyrim. Unlike most people with lycanthropy, Ardvir is proud to be part wolf and is never afraid to boast about it.

    Bio: Years ago, an ice wolf pup was born. The pup was healthy and strong and longed to become the Alpha Wolf of his pack. Once he was old enough to run off and go on adventures on his own, the pup was always away from the safety of his pack, playing with his fellow young-lings.

    One day, the pup wandered too far from his pack and got lost. He refused to give up and searched for three long days. Soon the pup was too tired to go on. Looking for shelter, he found an old shrine of Hircine. The pup went up to the shrine and howled for help, and died soon after.

    Unknown to the young ice wolf, Hircine was the one to hear his call. He admired the pups strong spirit and decided bestow upon him a gift. With his Daedric magic, Hircine transformed the young pup, and the ice wolf was reborn into a young Nord boy. The boy lay asleep by the shrine and did not remember his previous life.

    The day after, a nice Nord couple from Winterhold found the boy wrapped in a wolfs pelt at their doorstep. They decided it was a gift from the gods. They named the boy Ardvir the Wolf, after the wolf pelt he was found in. Ardvir was never told that he was not the true child of the Nord couple, and thought he was just a normal boy.

    When Ardvir was old enough, he joined the College of Winterhold. Unlike most Nord boys who wanted to become great warriors, Ardvir was interested in the art of magic. While in the College, he surpassed most of the other students, even though he was the youngest and with the least experience. Ardvir excelled specifically in Destruction. He was also very skilled in Restoration and Alteration.

    In his adolescent years, Ardvir discovered his love for the wild. Whenever he had free time, Ardvir was hunting outside Winterhold. But he did not hunt with a bow and a quiver of arrows. Ardvir would get down on all fours and chase his prey at amazing speed. It was then that the Nord tapped into the powers of his previous life, but he did not know it.

    After a few years, Ardvir graduated from the college at the young age of 19. Though his parents did not wish for Ardvir to embrace himself with magic, they were very proud. But their happiness did not last long.

    The people of Winterhold never liked Ardvir, thinking he wasn't normal. A strong, burly Nord becoming a mage was unheard of, and shameful to them. When they discovered Ardvirs hunting sessions, the townspeople came to the conclusion that Ardvir the Wolf was a demon child. The townspeople brought torches and weapons to Ardvirs house and attempted to burn down the house, hoping to kill the inhabitants in it. Ardvir and his parents escaped the burning building, only to find an angry, armed mob at their door.

    Under all the pressure, and desire to protect his family, Ardvir changed into a werewolf for the first time. He woke up the next morning in the Frozen hearth inn with no recollection of the previous night. Though no one really told him, Ardvir knew that he had killed people last night. The townspeople didn't dare try to attack Ardvir again, and instead banished him from Winterhold.

    In the following years, instead of finding a cure for his lycanthropy, Ardvir lived in the wilds with a pack of wolves. Seeking to control his powers, he lived with the pack for six years. He did not plan to stay in the wilds for that long, but the thrill and the call of his inner wolf clouded his mind. Ardvir came back to Winterhold with full control of his lycan powers after this, and after some convincing, the townspeople welcomed him back into society.

    Ardvir went back to the College for a year, re-learning his magical abilities after locking them away for six long years. After this, the Nord decided that he would leave Winterhold and venture to other parts of Skyrim. Ardvir would also comeback to Winterhold every year, but for the most part, he is adventuring in the great land of Skyrim.
    Welp, due to school and other complications, I haven't been on the forums for almost a year now. I'm going to return from my absence and I think I'll continue using this character.
     

    Drag0nB0rn

    Ganron
    Name: Llywena
    Race: Bosmer
    Sex: Female
    Age: **Jury still out on that one**
    Place of Birth: Greenheart, Valenwood
    Religion: Y'ffre
    Class: Mage
    Fighting style: Duel-Handed Magic
    Main Skills: Destruction, Speech, Alchemy, Illusion
    Marital Status: Married to Mathis Sadri, a Dunmer native of Morrowind.
    Civil War: Leans more towards the Empire, but is neutral for the most part.
    Occupation: Scholar at the Mage's College
    Likes: Climbing trees, reading, studying all that she can about the Dunmer,
    Dislikes: The Thalmor, The Stormcloaks,vampires, and being called a "milk-drinker".
    Physical Description:
    Height: 5'4 (Quite intimidating, right?)
    Weight: 135
    Build: Small, but curvacious
    Skin tone: Pale w/pinkish undertones
    Hair: Chestnut Brown
    Eyes: Brown
    Personality:
    She's very shy and hates being the center of attention. Aside from that fact, she is actually very kind and motherly. She has a strange fascination with the Dunmer (their history, language, culture, etc...) and consequently ended up getting married to one, Mathis Sadri (who's quite the sarcastic, egotistical prick).
    Looks:
    34ryecx.png
    **I was too lazy to draw the other half of her face, but I'm sure what I drew is enough.


    Bio:
    Llywena was but a young girl of 8 years when she first came in contact with the Thalmor. Her birthplace, Eylsgrove, a remote village outside the city of Greenheart, came under occupation by a large party of Thalmor Justicars, who claimed that they sought only to recruit “willing” members into the Aldmeri military. It seemed, however, that this particular group of Thalmor had more in mind for the villagers than to simply recruit them, and would herd new recruits into a small camp they had established outside of the village. Unless they were Thalmor, no one person had ever left that camp alive. It became quickly apparent to the villagers that the Thalmor were not recruiting soldiers for their army, but were instead taking those whom they had recruited into that small camp, turning them into mere test-subjects for their sordid experiments. With more and more villagers disappearing by the day, the remaining villagers flew into a panic and resorted to shutting themselves up in their homes. The peaceful village that was once bustling with activity fell into a dead silence. Llywena’s father, Arannir, grew sick of living in fear of the Thalmor and had assembled a meeting of the remaining villagers, in secret, to contrive a plan of escape from the village. A few days later, Llywena’s family, with the few remaining villagers, snuck out in the dead of night, hoping to go somewhere far away as possible from their foreign aggressors. As they were making their way towards the Cyrodiil border, the refugees were ambushed by a handful of Thalmor who had been pursuing them since they escaped from the village. Arannir had told Llywena and her mother, Laenafil, to retreat to the woods while he stayed behind to fight. With the young Llywena in her arms, Laenafil ran as fast as her short legs would carry her, not once looking back at the bloody massacre taking place behind her. After having run some distance, Laenafil stopped to find a suitable hiding place, for she was sure that the Thalmor were in pursuit of any surviving refugees. Laenafil and Llywena found a hiding place in a hollowed out tree and remained hidden there for two days until they were quite sure that they were not being pursued. The mother and daughter kept on walking until they found themselves in the city of Arenthia and from there they made their way to the city of Skingrad in Cyrodiil.
    Llywena and her mother lived in Skingrad for only a few years before moving to Cheydinhal. After living in Cheydinhal for a year, the two moved on to Chorrol and from Chorrol to the Imperial city. Llywena quickly understood that the reason for their consistent change in scenery was that her mother had grown very paranoid; packing up the moment she suspected Thalmor activity. Laenafil and Llywena spent a number of years living in the Imperial City, working as maids at the King and Queen Tavern, earning only enough to barely get by. Though they had lived in squalor during their time in the Imperial city, the two were content in the fact that they had found solace from the insanity taking place back in their homeland of Valenwood. When they were both quite sure that they had finally found the security they had long sought for, three very high ranking officials from the Thalmor came to the Imperial City on some sort of business and chose to stay at the hotel where the two were working as maids. Laenafil advised Llywena to be as discreet as possible and to avoid contact with any of the three Thalmor agents during their stay. However, one of the three Thalmor agents, Andil, took quite an interest in Llywena and would eye her lasciviously as she worked. It was the final night of their stay that Andil had tried to charm Llywena. When Llywena politely refused him, he became quite furious and forcefully backed her against the wall, attempting to ravish her against her will. Laenafil, upon discovering this, and before he could commit the foul act, grabbed a chair from one of the tables and hit Andil over the head with it, disabling him for but a moment. When he regained his composure, he had Laenafil and Llywena arrested for assault against an official of the Thalmor. As the Aldmeri guards were arresting Laenafil, she yelled for her daughter to run.
    Hesitant at first, Llywena ran from the tavern, with angry guards in hot pursuit. Luckily, she managed to escape from the city before she was caught, but she was at conflict with the arrest of her mother, as she was allowed a chance to escape. Llywena vowed that she would better herself in combat and rescue her mom from her Thalmor captors. She had to get far from the Imperial City for now, lest she run the risk of being caught by the Thalmor, who were most probably searching the city for her. Llywena ventured to the far north, before being caught by Imperial Guards, who carried her off to Skyrim for execution. And so her story begins…
    This is a very very well written and drawn. I just wanted to say good job. :D
     

    Drag0nB0rn

    Ganron
    Name: Ganron
    Race: High Elf
    Gender: Male
    Age: 33
    Class: Necromancer
    Birthplace: Alinor, Summerset Isles
    Culture: Talos and Mara

    Physical description:
    He is 5'8 in height, thin body but very agile. He has pure black eyes that blend in with the dark. He has light skin and a little hair. He has a skull war paint on his face. For apparel he wears robes that have magika and destruction enchantments on the for combat. Nothing much else that important.

    Personality:
    He is very calm, sarcastic but serious. He doesn't talk much but isn't dark, scary or shy. He is kind if you are to him. He operates well under tight situations and is quick agile and a great fighter. He likes to go to The Winking Skeever and meet new people. He prefers magic in combat and sometimes uses stealth. Overall, he is a great companion and a good friend to have.

    Combat pref.:
    He prefers magic and light combat. Specifically, destruction magic. He has been in The Collage Of Winterhold for a long time and is a good with magic. He mostly uses dual flames to burn opponents and if in the certain situation for example fighting a giant, uses frost to drain his stamina and slow him down or of another mage or necromancer uses shock to drain their magika.


    Biography:
    Nothing much is known about Ganron but that he was born in Alinor of Summerset Isles and lived there for 24 years. Eventually he moved to skyrim because there was conflict in his family and never had contact with them again. He started to have a strong passion for magic from the age of 8 and studied it whenever he had the time. But now he lives in Solitude of Skyrim and is on the side of The Stormcloacks but doesn't ally with them much. Maybe the time will came when he will but not right now.

    Likes:
    -Magic
    -Stormcloacks
    -Fine jewelry(Selling it)
    -Elfs
    -Solitude
    -Dragons
    Dislikes:
    -Dragur
    -The Imperial Legion
    -The Dark Brotherhood
    -Frostbite Spiders
    -Chickens(I know it's weird I just hate them)
    -The Thalmor
     

    Tiaz Raydari

    Champion of Khorne
    Name: Tiaz Dir-kamal

    Mer name: Tiaz Raydari

    Gender: Male

    Alignment: Knightly Good

    Race: Kamal(snow-Demon)

    Class: Warrior/monk

    Age: Unknown(Believed to be immortal)

    Weapons: Carries a Kamal steel smith-ed claymore made in the ME ages.
    Semi steel Bronze Stiletto
    Capped gauntlets
    Arms and legs

    Description: Height of about 6'2 has spiky jet black hair, icy cold crystal-blue Coloured eyes
    skin is a light grey-blue(due to living in cold regions all of his life).
    has no horns after he cut them off to hide who he is after all of his companions
    were murdered by Red Mountain. Drains the life of animals to sustain his life
    and tends to avoid draining and harming humanoids. Can eat/drink 'Normal foods and drinks'.
    mainly stays to himself and avoids making friends, very adept at hiding and
    sneaking when forced. Dislikes the Stormcloaks and the empire.
    Wears Ancient Kamal samurai Armour(Heavy, but comfortable offers great mobility) with a heavy black cloak has cloth mask
    to hide his face while it revels his long spiky hair.

    History: He was forced to go to Skyrim from the continent Akavir as he was in the Kamal's royal army
    and followed his King Ada'Soom Dir-Kamal into the battlefield where he survived the Nords
    and Dunmer's army attack on Red Mountain. He retreated along with a small number of his fellow troops and companions back into skyrim but only he survived. After which he decided to give up feeding off of people of all sorts. He backed into the cold tundra's where he lived until he awoke from a deep slumber and discovered how the world had changed around him.

    Personality: Calm, tactical, strong, fearless in battle, quiet and tends to stick to himself but not scared of making friends among others.fears to be discovered for the creature he is, lived in the tundra wilds after he awoke until he decided it was time to find something to fulfill his long life. Has learned to hide from all but only the talented and Mages with ties to dark Arts can sense his Identity, but sometimes confuse him to be infected with vampirism.

    Likes:
    Mer cooked and brewed dishes.
    Fishing and hunting
    Alchemy
    Hand to hand fighting
    Sensing emotions
    Learning human and elvish history

    Dislikes:
    Harming Mer
    The Empire and the Stoamcloaks. . .depends
    The Thalmor
    Vampires and beasts who kill endless people
    The Kamal(After realizing how savage his people are)

    Misc:
    He learnt the ways of Kamal Smithing and was considered a great creator of Swords and Armour's
     

    Valin Oakthorn

    Vagabond Extraordinaire
    General
    • Name: Mithron Stormwatch
    • Race: Altmer/Vampire
    • Gender: Male
    • Birthsign: Serpent
    • Age: 75 (looks 32)
    • Height: 6'2
    • Weight: 137
    • Hometown: Born: Eldenroot, Valenwood. Raised: Firsthold, Summerset Isles
    • Current Residence: Bloodlet Throne
    • Personality: A dark and power craving man, he's young for both altmer and vampires making him naive and not nearly as wise as most of his peers. He wishes only to further his power, and the power of his allies.
    Appearance
    • Face
      - Bright red-gold eyes
      - A bone chilling stare
      - A evil smile, showing his fangs.
      - Long black hair down to his shoulders
      - A patch of hair on his chin
    • Body
      - Slim, but fit
      - Pale-Gold skin
      - Almost disappears under his robes
      - Very few visible scars
    • Apparel
      - Hooded Thalmor Robes, gold stitching has been customized to be much darker.
      - Gloveless, revealing sharp claw-like fingers
      - A hood that along with his hair, easily conceals his face.
      - pierced ears
      hunted_by_the_thalmor_by_kaelacroftart-d5ueai2.png
    Combat
    • Class: Dark Spellsword
    • Skills-Major
      *One Handed
      *Destruction
      *Illusion
      -Minor
      *Hand to Hand
      *Alteration
      *Restoration
      *Conjuration
      *Alchemy
    • Weapons
      *
      Elven Short Sword
      *His Magic (mostly frost attacks)
    • Battle Tactics: Mithron learned to fight under the ranks of the thalmor, never able to choose between a soldier and a wizard, he would use ice and one hand, along with a sword in the other. Though he relies mostly on magic, and his sword as a backup, he never had the interest in knowledge most mages have. He fights with ferocity and mercilessly
    Bio
    After returning home to somerset he was trained by his father until the day he was able to join the thalmor. I quick learner, he was assigned to a battalion led by Salthar Vivarian, after moving off and leaving the battalion, Mithron encountered a group of talos worshiping vampires that he was sent to destroy. In the fight he caught the disease, and the days later the signs were showing.

    Mithron panicked and went to the only place he could think of, the coven that Salthar had mention leading before. Upon getting there, he was helped and one day was accepted into the coven.
     

    CapObvious

    A Rotten Scroungeral
    Carenen Larethor

    pFeIpAwJ_L5fPNYLOrnveZGHd9mxaDfIwLJdHZKQToGWSKerhGxXSa3gbIEmIRtTNRWROsgiLJy4kPkVTWQr23O830xhIfI6JZB4lvNrTZVv2yIzZszf4zVGCQ


    Race: Altmer

    Gender: Male

    Religion: Divines; reverence for Kynareth

    Class(es?): Bard, Thief

    Age: Hundred Plus. He had been away from home so long, he stopped keeping track.

    Physical description
    Short sandy hair, slicked back with short but full sandy beard. Golden eyes. Roughly 6’3 in height. Well built, from his time in the military, but mostly from being on the run most of his life. Wears the blue variant of the Tavern clothes, gloves and black fine boots, as well as a gold amulet and copper circlet, both family heirlooms from his father’s days in the Songbirds.Carries two scimitars with him, Hawking, his father’s, and Oakthorne, his own.

    Skills

    Major
    One Handed, Alteration, Illusion

    Minor
    Speech, Destruction, Restoration

    Backstory
    Carenen was a was a bard on the Summerset Isles, a group known as the Summerset Songbirds. He was trained by his father, a fellow songbird, of the ways of the blade and song, until his father passed away from illness. After, Carenen swore to uphold his father’s tradition of performing, but in the time of his father’s passing, his family had fallen on hard times. To make up for it, he took his training of illusion and speech-craft to the streets and homes, lighting the load of the more prosperous citizens, doing his best to keep his own family fed and clothed.

    After a good time of this, he had met a young woman, a bosmer, who had been born to Altmer nobility, and was immediately smitten. He was near about to ask for her hand, but her parents, mostly her father, didn’t approve of his lifestyle, and forbade him from seeing his daughter any further. To make sure this was enforced, he had Carenen ported off to Cyrodiil to fight during the war, hoping he would die and be out of the father’s hair. Carenen fought during the Great War, but he didn’t do it because he wanted to. He did not see his people as the “rightful rulers of Tamriel” or beyond man and mer. He didn’t want to be apart of any of the, in his eyes, unnecessary wars and superiority complexes of his people. He just wanted to spend his days playing music and picking pockets.. Most of the battles he took part in, he was in disbelief. He saw the bodies of the empire’s men and women, as well as his own people flung about in disarray. Lives were being cut short in the name of pride and arrogance, and it baffled him. This war wasn’t necessary. Why must they conquer others? What was this pursuit of power for? It wasn’t until a traumatic incident occurred, which ended up with him being locked in a dungeon for days being beaten and broken, betrayed by a friend from home, that he had finally had enough of the lies.

    After his escape from their clutches, he shed his armor, shed his sword, and ran for the closest place he could consider himself free. Skyrim. The Nords wouldn’t let the Thalmor just waltz in and take over. Cyrodiil may not have had much time, but Skyrim just might. During the war, and after it ended, he took on the name Rumare, and he hopped from hold to hold, capital to capital, trying to avoid any and all thalmor. After spending time with a group of friends he had made on a caravan,, he decided to drop his ways of the cowardly illusionist and pick up his scimitars again and, in time, his real identity.

    Personality/Miscellaneous
    Very mellow in public places. Does his best to keep from drawing too much attention. However, there are times when he simply cannot sit still and must play his lute. He cannot stand the sight of blood for long, as it brings back memories of the war. However, when push comes to shove, he will defend himself with a scimitar, given to him by his father, known as Hawking. Has a love for spiced wine, as well as objects that could yield profit.
     

    TomLeViking

    Call me Tom; or don't
    Name: Saloman Valtieri
    Race: Breton
    Age: 93
    POB: Wayrest, High Rock
    Religion: Any and all. He has no chosen deities which he worships besides the Ancestor Moths. As such, he holds a reverence for moths and often talks to them whenever he comes across any, as well as any butterflies he finds.

    History: A man of noble birth and magic ability, Saloman was typical among Wayrest's elite. Driven out of the city at age 20 for illicitly impregnating the daughter of the city's most noble house, he began the career of an adventurer, and after a few years became a merchant, travelling the Northern provinces of Tamriel. 10 years after he left the city of his birth, he found himself in Hammerfell, where he heard a rumour of absolute knowledge lying in the North of Cyrodiil. Travelling East to the Jerall Mountains, he discovered the Temple of the Ancestor Moths.

    He joined the order as most men do, helping the older monks who had gone blind with their daily activities - which were minimal. Staying with the order for 30 years, he was an old hat by the time he left. Stricken almost completely blind, as all old priests are, he took up the relaxed life of a merchant once more, this time travelling to the places he'd only ever dreamed of.

    It was in this stage of Saloman's life that he picked up magic once more, and spent a further 20 years traveling the Southern and Eastern areas of Tamriel, spending lengthy amounts of time in Black Marsh and Morrowind, where he met occasional members of The Synod, an order which he would then join and contribute to whenever he could on his travels, delivering aid to researchers in remote areas and such. He took caravans between Elsweyr and Valenwood near the end of his working life, and by this point his wizardry had earned him a reputation, and he traveled with only an escort of 2 guards. On his 80th birthday he ordered that all the valuables from his each of his safehouses (of which he had many) from around Tamriel be collected and delivered to Wayrest, where they would be handed over to his child, of whom he had never met. A mass of caravans flooded to High Rock and on one of them Saloman sat, waiting til they passed through Skyrim where he would hop off (he had also ordered a small shack to be erected in The Rift's forest, along the river).

    An occasional member and patriarch of The Synod, Saloman does not get involved with the factions of the world, having disdain for all sides of every war. Those who come past him are amazed by his intuitive advice and wisdom of the world, an ability gained from years of dedicated study to the Elder Scrolls. His clairvoyance and slightly precognitive and "psychic" abilities make him known among the mages of the North, however most think him either dead or a dusty old relic with no knowledge to pass on.

    He is one of many blind mages who have overcome their physical drawbacks thanks to their magical ability and natural attribute to adapt. Though unable to recognise faces and things from a distance, he has a good awareness of his surroundings, as well as a high-powered perception of the people he comes across.

    Saloman has been in "retirement" for nearly 13 years and there are still things he wishes to do, so he has taken up traveling once more, though his hair is getting whiter and he walks with a cane and he often returns to his shack to recuperate after an adventure.

    Appearance: He is clearly an old man with long grey hair and a grizzled face, and very unkempt. Many say this is due to his blindness, but his left cheek is adorned with tribal warpaint, so in truth his long hair and beard are simply reflections of his relaxed lifestyle.

    He wears plain mage robes of a blue-black colour and nearly always has his face hidden by a dark hood, though his beard is always visible. When travelling he wears small brown boots, but usually only when it is cold. Otherwise he wears some non-assuming footwraps.
    On his face he has blunt scar, as if hit in the face by a furious troll many decades ago. In truth, this trophy is nothing more than the product of a stone staircase which he fell down the day he left the temple, shortly after he considered himself blind.
    Over his eyes is a white bandage he wears for common decency, as his eyes are not pleasant to gaze upon, (and when exposed to light his eyes give him painful visions as the images on the elder scrolls have been burnt onto his retinas) though when casting powerful spells an aura of light can be seen emulating from behind the white cloth.

    (Linked picture here - didn't want to clog up the thread any more than I already have)

    Weapons and combat: Uses magic almost exclusively, particularly fire spells but is adept in all types of magic besides conjuration and necromancy. Has a small silver dagger in a sheath which he wears on his belt whenever he leaves his shack, though he hardly ever uses it.

    Sorry for the boring CC design
     

    Kimrisvik

    King of Scandinavia
    Name: Garren Rivers
    Race: Nord
    Gender: Male
    Age: 28
    Religion: Mostly Arkay and Talos. But he also likes to think he is blessed by Dibella for his looks
    Hometown: Solitude

    History: As a son of soldier Arwin Rivers, he had fighting in his blood, and he quickly learned how to use weapons such as swords, daggers, axes and bows. At the age of 15 he was accepted in the army of Solitude, and fought in many important battles. As his experience in battle grew, also did his rangs in the army, and he was promoted to commander when he was only 19, as the youngest commander Solitude had ever seen.

    One day he is sent to High Rock to negotiate and make peace with the Orsimer. While in High Rock, the convoy gets attacked by Orsimer bandits. Garren is the only survivor of the attack, and starts his journey back to Skyrim alone. Since he failed his mission, General Tullius is furious, and forces him to retire from from the militia.

    Garren then leaves Solitude and starts his life on the road. The first year he lives together with some hunters on a cliffside retreat, south of Dragonbridge. But he gets tired of the calm and peaceful life in the wild, so he leaves his new friends to become a mercenary. So he now travels troughout Skyrim fighting for whoever can pay him.

    Wepons and armor: He has a high varity of wepons, but is most likely seen with a long sword and a heavy shield.
    He uses steel armor, no helmet and a red cape with the Solitude sigil on.


    Appearance: He is tall, has tan skin and brown hair and beard. He often paints two red lines under his green eyes when he's going to battle.

    Personality: He is very confident, and loves to drink mead and be with women. His year with the hunters has somehow made him more respectfull. He never underestemate his oponents, and always fight with honor.
     

    LordNaskill

    Active Member
    Name: Lurog Gro-Urgash

    Race: Orc

    Place Of Birth: Orsinium Wrothgarian Mountains

    Gender: Male

    Class: Barbarian

    Current Residence: Riften Ratways

    Height: 6'4

    Weight: 185

    Age: 25

    Religion: A former worshipper to Malacath and now a devoted worshipper of Molog Bal

    Looks:
    3489139-1326599930.jpg


    Personality: Tough,fearless and merciless he will not kneel to any man mer or beast, and unsafe to be around he may be a Orc but he is not dumb and that will always trick his opponent or who ever he meets into submission and allow him to get the first strike.

    Weapons:

    Glass Axe(One Handed):
    This he wields with power a quick slash or chop could decapitate an enemy in seconds and that's why this is Lurog's main weapon of choice how he acquired this was simple he crafted this himself with the necessary bits he needed.

    Steel Claymore(two-handed):
    his second weapon of choice this two handed blade if a firm and resilient it could cut a bear in half or slash a mammoth tusk off with barley any strength,Lurog gained this in battle off a dead corpse.

    Bio:
    Raised as a solider or combatant Lurog fought for his own survival day and night no matter the cost he killed for food and water.This was a harsh time for Lurog was young,skinny and weak but able to survive day by day against the others no one truly noes how he got to this some say he was born a slave turned a savage warrior other say he was sold into captivity but no one knows but Lurog

    Now what really happened yes he was a slave but his father was the one that did it to him his father threw him to a slave trader after his father was running low of money and he blamed Lurog when it was his father's gambling addictions that forced that upon him.

    14 years Lurog suffered the torture over and over until he was taken by a mercenary group of fighters warriors and barbarians he was then inducted into this small group and trained soon his skills were tested in a large battle were his group were hired to join the army and fight that's were he got his sword from other then that that is all you would know more secrets and mysteries hide behind this brute of an Orc.
     

    Patricia

    Not Death's Bitca
    BKJXjOPCQAAlK65.jpg:large
    Name: Corelas Calindil

    Race: Altmer
    Sex: Male
    Age: 387
    Birthday/Sign: 12th of Sun's Height, The Shadow
    Description: Face: Regular Altmer features, no scars, nothing special. Kind of looks like a jerk. Black hair and Amber eyes (The orangish setting, for those who think i'm trying to be romantic) Black short beard. Standard Altmer gold skin. Like I said, nothing special.
    D:Clothes: Blue Merchants clothes, sturdy boots, small silver bird pinned on his chest, brown strip of leather tied around his right wrist.
    D:C:Armor: Light Elven armor, full set.
    Weapon/style: Two Handed, one Epic Glass Sword, one Epic Elven Sword. Back ups are two plain Steel Swords and two Dwarven Daggers (He's armed to the teeth. You'll see why in a minute)
    Spells known: Restore Health and Sparks. That's it. He's not much of a mage...
    Relationship status: In one with my other character, Myra.
    History: Born and Raised in Skyrim to two Altmer, Corelas learned the meaning of fear at a very, very, VERY young age, resulting in paranoia and timidness. At all years of his life, his family had to be on the lookout for bears, wolves, angry Nords, and a whole manner of beasts and disgruntled natives. But they stood their ground, and raised their children in a hostile land. His sister, Gwendelyn, came out much more well adjusted to the land, and you could swear that she was one with the land. He decided to try and go to the land that his parents so harshly spoke of, the Summerset Isles. After all, it had a pretty name, it must have been more kind than Skyrim! Wrong. Once he was there, just about everyone he met could see that he had not been born in the Summerset Isles. He looked wild, and untamed, and they feared him a great deal more than they should have, which is not at all. Like I said, very meek individual. He eventually found work as a smith's assistant (NOT APPRENTICE, mind you.), and made enough money to buy himself the supplies to find himself his own fortune. He didn't find one, but he did gain the money he lost back by acting as a blacksmith for a small village. He smithed himself his backup swords, and left again, this time joining the Imperial forces, as the Thalmor recruiter literally laughed at him when he said he wanted to join. He was spindly, weak, hunched, greasy, and altogether an unappealling person to look at, and even moreso to talk to. But the Imperial army made a man of him. Or, should I say Mer? Anyway, he grew muscles, stop slouching, started practicing better hygiene, and learned another craft. He got even better at smithing, as well as becoming very good with swords. He even (partially) beat his fear. He's still afraid enough to be polite and a little bit terrifyed of sudden movements and noises. He moved back to Skyrim to show his family how strong he'd become. His sister didn't even recognize him when he came home, and by then she had a husband and two children of her own, who were just as feral. She was impressed, but still freaked him out for old time's sakes. He visited his parents who surprised him with another sibling, this time another boy, and he went to find a place and person to stake a home out with, where he would spend his days when he wasn't fighting or smithing.
    Personality: Slightly timid, rather paranoid, friendly, kind, a little thick, is scared of angry Nords still.
    Likes: Rabbits, being able to teach something, being told that he's intimidating, red hair (not a fetish), friends, pretty things like polished stone statuettes and well made jewelry, stories (especially scary ones), the color blue, sweetrolls, children, cleaning and tending to his swords and armor, pretending he's something else, the feeling of anger and/or irritation (it makes him much less of a wimp when he's mad. You wouldn't like him when he's mad.)
    Dislikes: Dogs, being mad fun of, loud/sudden noises and movements, pain, being afraid, being told he's afraid, angry Nords, people insulting his sweet beard, people being insulting Myra, Myra not letting him *protect* her (in actuallity, she does most of the protecting. When asked why she lets him think he's saving her, she replied "It's good for him to think that he's doing good once in awhile. Otherwise he gets all catatonic every time somehing happens after."), being told he's not doing a good job, being told he's working too hard, Myra being brash, Myra's calming tonic's taste (Like Iodine. Good God, never, under any circumstance, taste it when it's not absolutely needed, or with a strongly flavored drink nearby.), that one drink that Myra likes, Thorek scaring him,, those stupid pieces of fried bread they put on salads (Seriously, who eats those?! Wait, that's from *my* list...), when Myra's dad gives him the evil eye, when anyone gives him the evil eye, the color puce.
     

    TomLeViking

    Call me Tom; or don't
    Name: Corelas Calindil

    Kind of looks like a jerk.
    nothing special.
    very meek individual.
    Slightly timid, rather paranoid, friendly, kind, a little thick, is scared of angry Nords still.

    I love how you always make your characters believable, likeable and somewhat flawed, which can lead to character progression. Creative and original ideas, as usual
     

    Patricia

    Not Death's Bitca
    I love how you always make your characters believable, likeable and somewhat flawed, which can lead to character progression. Creative and original ideas, as usual
    Why, thank you!
     

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