Full Name: Idoma Avrecia Petirus.
Age in Years: Twenty-eight.
Gender: Female/feminine.
Race: Imperial.
Place of Birth: Although born in the Imperial City of Cyrodiil, she spent most of her childhood in Chorrol due to the events following the Great War – during the height of that war, the Thalmor burnt the city in the infamous Sacking of the Imperial City. The Imperial Palace was burned to the ground, the White-Gold Tower was looted, and all manners of atrocities were carried out on the innocent populace by the Aldmeri Dominion and the Thalmor Army. Idoma's mother and older brother were murdered during this time period, forcing Idoma's father to relocate them to a safer location. Chorrol would be an unstable home to Idoma for twelve years.
Birthdate: 6th of Frostfall, 4E 173.
Nickname(s)/Alias(es): This character does not initially have any common nicknames for casual use, although an alias may be given to her at any given point in time of any individual thread. The reason for this remains that it may disorient other members and make it more difficult for them to, initially, join the thread – for they would not call this character by a specialized name given to her by another source.
Religion: Idoma has always considered the Eight Divines her chosen religion – she has never known Talos as a god, only as an ancient hero of all Tamriel – despite her father's secret worshiping of this forbidden “deity”. Idoma does not challenge the religions of other people, preferring to leave the subject alone entirely.
Affliction(s): Idoma is a student at the College of Winterhold, under the subject of Illusion magic. She has no interest in joining any other factions as a full-fledged member, especially since most require that the participant must be an active member and, more importantly, must refrain from gaining bounties for criminal actions.
Political Views: Can be discussed at full length at a later date; feel free to contact me at any time or invite me into a discussion on this topic. A character form is never complete where politics are decided upon. This character may be questioned by another member's character concerning his/her political views at any given point in time of any individual thread. As it is, please do not challenge my decision to leave this section out of all character forms.
Physical Details: Idoma's near-black hair is rough yet silky, like her personality and specialization; it can just barely touch her collarbone when left done, and is often worn in several very small braids that disappear into a tight bun at the back of her head.
Her eyes are a dark, crystalline green. Her small widow's peak is stubborn and often lifts from the skin like a tiny cowlick, although it is hardly noticeable She often wears dark, faded green eyeshadow crafted from natural ingredients to compliment her eye color. Her eyes have a mixture of innocence and slyness in the shape of them – a disconcerting combination of the innocent curve of her lower eyelids, and the lax drop of her upper eyelids.
[Her] nose bridge is thin yet sturdy, and the tip of her nose is wide, as are her nostrils; her nose is long, straight, and slightly protruding from the rest of her face.
[Her] lips are a dark, faded plum color; both the lower and upper lips are of equal thicknesses. She does not usually hold a smile, although when she does it appears more like an uneasy smirk or a sultry grin. Her chin length is short, and although the chin bone itself is thin, the cheek skin near it makes it seem wider than it truly is. She does in part have a baby face, with high, slightly wide cheekbones and a rectangular “turtle-like” face, regarding her cheeks.
[Her] eyebrows are thick and have a nice, subtle curve and arch; they are often plucked and swept to look neat and clean, signifying that Idoma is one for aesthetics and organization.
[Her] build is slim, with muscular legs and thin arms. She has done much writing, strengthening her elbows, forearms, wrists and functions regarding the hands. Her wrists are thin and easily injured, and her fingers are long and thin, with large joins. Her shoulder-blades and upper back are also prone to easy injury. She has done much exercise that involves leg-work, resulting in strong thighs, sturdy knees and thick, well-rounded calves. Her neck is thinner than most people's, although no less stronger. She carries herself with a certain strength of spirit.
Specialization: “Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.”
Rogues are very much the “bad boys” of Tamriel, the ones that mothers warn their daughters to not get involved with. They look and act the part of the dashing hero. However, they frequently find themselves on the wrong side of the law, despite not utilizing any of the traditional skills used in stealing (Sneak, Pickpocket and Lockpicking). However, they use their silver tongues to manipulate people – and should that fail, will use Illusion magic as a last resort) as well as their skill with blades to stay one step ahead of those who might seek to capture them.
They start off battle with the usable of a few Frenzy or Fear spells to help even the odds, before jumping in themselves. They are garbed with nothing but light armor and basic blocking skill to protect themselves, although they carry no shields. They focus on avoiding hits or, at least, blocking them. To that end, quick, well-timed bashes are useful for briefly stunning opponents, especially when it comes to interrupting timed spells or power attacks. The Rogue uses power attacks of their own to stagger opponents. They utilize potions and are skilled in the use of poison and similar creations.
The most important piece of the character of the Rogue, however, is the roleplay. As previously mentioned, Rogues often find themselves on the wrong side of the law. To this end, periodically committing acts such as stealing items or simply causing a minor ruckus at a tavern will incur a small bounty upon his/her head. Rather than paying it off, however, the Rogue attempts to avoid the law. Useful strategies include bribery, the usable of Calm spells, or simply flat-out running. If one does get caught and jailed, they would attempt to escape and break out. The element of avoiding their bounty is what makes them particularly unique.
All credit concerning this build is to be directed to the original creator, Albino of The Skyrim Blog, and his/her thread “Character Build: The Rogue” found in the Character Building section of said website.
Skill Focuses: One-Handed (swords, sometimes daggers), Block (with blade), Light Armor, Speech, Illusion, Alchemy.
Initial Spells: (All Illusion) Fury, Calm, Fear, Muffle (all novice, all upgradeable).
Weapons: Milie, the name meaning “noble”, is Idoma's chosen, unenchanted sword – it is double-edged, straight and long, most similar to the historical Jian sword used in China about 2,500 years ago. Milie's history is currently unknown, and Idoma doesn't have much interest in recovering it. She “found” this sword in her father's private chest, supposedly belonging to her mother's ancestor, before she left home for good. She also has, in her possesion, a set of two dual-daggers; they come with specialized sheaths to hold and repel coated poisons.
Apparel: Idoma's Armor most symbolizes the True Thief Armor from the Skyrim Nexus, by newermind43. Check it out! Her particular version is hooded, and the metal piece is replaced by hard boiled leather. This armor is form-fitting and created from black leather. She has not revealed how she received this unique armor, but it can be assumed that she convinced a blacksmith to smith it with her in mind. When pressed, she becomes hostile; the smith had created the armor appropriately, but had decided to attempt to hand her over to the authorities. Whatever the full truth of that situation, she has the armor and it has server her exceedingly well in her endeavors, although it has also marked her as a known rogue of the land. Despite this, most people don't bother her, or are otherwise not bothered by her presence.
Items: Idoma carries a small knapsack made of worn, boiled black leather, although she is rarely seen wearing it, often finding an ideal place to hide it, or placing it at her feet when sitting or speaking, usually placing a foot within one of the straps. Inside this knapsack, she places containers of water and food for travelling purposes. She also places potions (for healing, resistance and fortification purposes) and poisons (including mild grenades).
Personality: Idoma is not a strict rogue. Although she has a silver tongue and will often use her gender to help manipulate those of the opposite sex, that does not define her personality. Idoma is an introvert, intending to spend her free time alone, although she does enjoy conversation and discussion amongst friends. Allies to her are just business associates, and strangers must remain exactly that – strange. She has a persistent, childish urge for excitement and exploration, usually working best under pressure. She can be very practical-minded and selfish, focusing on survival and self-satisfaction. Despite this, Idoma holds a great care and compassion for other people – oddly, more so for strangers than for friends. Family means stability to her, and although that also means safety, she is simply not happy leading a stable life. She prefers to live in areas for a short amount of time, and when she leaves, she often trails trouble in her wake. She is very open-minded, yet also very stubborn and eager to argue. She is a fierce woman of pride, struggling to find joy in all she does, making her especially prone to tavern fights. More of her personality will be defined within individual threads, as the best way to bring out any character's persona is in roleplay circumstances.
Interests: She adores the written word and maps, although she is horrible at geography. She has a particular interest in the creatures of Tamriel. Idoma specifically enjoys spending her time at night in a city, exploring it under the full and unbearably dark blanket of the night sky. She enjoys fine foods and mead. There are many other things that Idoma likes – mostly little things or great concepts in represented cultures – that have yet to be revealed. Like her personality, it is difficult to explain everything about a person; if curious, it is best to test in roleplay sessions in individual threads.
Background Summary: Idoma doesn't remember the two years she spent in the Imperial City, and although she wishes dearly to visit it someday, she does not wish to be reminded of the bad history she left there. She spent her childhood in Chorrol. She never had much interest in playing with other children, instead preferring to be around the mature adults. Early on, she developed a dislike of drug and alcohol use; wherever she went, these faults of society seemed to follow her, lingering in the air like a unshakeable plague upon all the world.
Her father was exceedingly protective of Idoma, and although she loves him dearly, she began to drift away from him at the age of eleven, which he considered too young to be introduced to the world in it's entirety. Despite his warnings and careful eye and management of her entire life, Idoma struck away from her father during her pre-teen years and became involved with a group of roaming thieves.
Finally, at the age of fourteen, she decided that this life was not what she wanted to lead. She stole from her thief-friends and her father before leaving home for good. She travelled throughout Cyrodiil, watching townsfolk and trying to determine her place in life. Much later, in Bruma, she heard of chaos beginning to stir in Skyrim. It reminded her of the horrors that her dad and herself left at the Imperial City … the horros that she could not recall. This brewing civil war drew her into Skyrim; by now, she had spent about five years in the shadows in Cyrodiil, and was now nineteen years old.
She was nearly caught by a band of Imperial guards patrolling the border, but they seem to have let her go. In Skyrim, Idoma has found it surprisingly difficult to get away with sneaking about and exploring the various issues surrounding the land. She got into trouble with the authorities after about three years after the snuck into this Nordic homeland – at that time, she was about twenty-two years old.
The excitement from being a Rogue drew her into a harsh and adventurous life; she did both good deeds and selfish ones – completing quests that the Jarls of Skyrim had put bounties out for (many of them being to kill bandits – she was renouned for being the mysterious character that placed a sack containing the head of a bandit leader inside a city near the front gates, at night.
Finally, she was sighted doing so by one guard who, frightened by the shadow near the gates, attacked her on sight. Idoma, however, also steals from the townsfolk at times, so his reaction was not so terribly unreasonable. Ever since then, she has been much more careful in her night-time endeavors. Guards, she realized, were much more cautious and cunning than she had originally thought.
So began the life of Idoma the Rogue, who riles up as much trouble as she solves.