Panda Rawrlord
Herald of Panda-Monium
Restoration. Perks like Necromage and Avoid Death sound amazing but all my characters only ever need is the Healing spell.
I really do need to do a character that is in to Restoration. I sometimes have fun with the turn undead and set undead on fire scrolls, so, who know.Restoration. Perks like Necromage and Avoid Death sound amazing but all my characters only ever need is the Healing spell.
I'm too busy upping my melee skills and armor on my warriors and my destruction/conjuration as we as melee on my spell swords (and, of course, I always up my enchanting, speech, sneak and smithing - ALWAYS!). Sorry everybody that thinks smithing and enchantment isn't important. I do. I HAVE to have them. Otherwise my armor and weapons are just terrible and I can never get enough regeneration or skill bonuses.There are a couple Restoration perks that are great to have. "Regeneration" (Healing Spells cure 50% more) and "Recovery 1/2" (Magicka regenerates 25%/50% faster).
On the other side of the coin, I don't use Alteration much, but I do like to spend a few perks to get some Magic Resistance.
I'm too busy upping my melee skills and armor on my warriors and my destruction/conjuration as we as melee on my spell swords (and, of course, I always up my enchanting, speech, sneak and smithing - ALWAYS!). Sorry everybody that thinks smithing and enchantment isn't important. I do. I HAVE to have them. Otherwise my armor and weapons are just terrible and I can never get enough regeneration or skill bonuses.There are a couple Restoration perks that are great to have. "Regeneration" (Healing Spells cure 50% more) and "Recovery 1/2" (Magicka regenerates 25%/50% faster).
On the other side of the coin, I don't use Alteration much, but I do like to spend a few perks to get some Magic Resistance.
I rarely do the TG quests and always turn the key in. Somehow, it just doesn't seem right. Even my most evil characters are smart enough to know not to piss off a Daedra.I never put perk points into Lockpicking. Seems pointless especially when equipped with the Skeleton key.
I rarely do the TG quests and always turn the key in. Somehow, it just doesn't seem right. Even my most evil characters are smart enough to know not to piss off a Daedra.I never put perk points into Lockpicking. Seems pointless especially when equipped with the Skeleton key.
I didn't realize you weren't supposed to be able to absorb souls from skeletons and drauger because I absorb them too! If that's true, then finally I got a useful glitch.While I agree that you can make some powerful potions, do you really use them? I don't. Pretty much the only potions ever use are healing, the occassional invisibility (if I'm doing a thief or assassin) and your standard fortifying smithing or enchanting (and frankly I can guzzle multiple ones I find (they do stack in my game apparently) along with items (ring, necklace, gauntlets, etc...). Of course they may just stack because of the glitches in my game. Hey, I even get souls from Drauger and skeletons, which you not supposed to, so maybe I've got some cool glitches. Never use poisons (not even paralysis or slow, although they sell for good money). I'll stick with potions of ultimate healing. By level 30 I usually have a couple dozen anyhow.I never do lockpicking and never will. If you had to pick locks in real time and there was a chance of a guard walking past or getting attacked and having to start again, maybe it would be useful. Otherwise, no.
For those that haven't tried alchemy, I highly recommend it. You can create far better potions than you'll ever come across in the game. Paralysis for 20+ seconds, invisibility for well over a minute, +100% fortify smithing/one handed/two handed etc. Slow poisons to make enemies move at 50% speed for well over a minute. Every health potion you make can be better than potions of extreme healing. These potions fetch a lot of money too
Anyway, I use the basic health restoration spell a lot in the early game without ever putting perks into it. I should do a game using that tree next time
Well really I never found the skeleton key useful a lot, so I turn it in too, plus it's the right thing to doI rarely do the TG quests and always turn the key in. Somehow, it just doesn't seem right. Even my most evil characters are smart enough to know not to piss off a Daedra.I never put perk points into Lockpicking. Seems pointless especially when equipped with the Skeleton key.
At least according to the latest Skyrim bible you're not supposed to be able to (http://ebookbrowsee.net/the-elder-scrolls-v-skyrim-manual-pdf-d318701940). I just thought it was amusing. After some research, apparently it's not something new although I do wonder why zombies do not have souls but skeletons and draugers do?I didn't realize you weren't supposed to be able to absorb souls from skeletons and drauger because I absorb them too! If that's true, then finally I got a useful glitch.While I agree that you can make some powerful potions, do you really use them? I don't. Pretty much the only potions ever use are healing, the occassional invisibility (if I'm doing a thief or assassin) and your standard fortifying smithing or enchanting (and frankly I can guzzle multiple ones I find (they do stack in my game apparently) along with items (ring, necklace, gauntlets, etc...). Of course they may just stack because of the glitches in my game. Hey, I even get souls from Drauger and skeletons, which you not supposed to, so maybe I've got some cool glitches. Never use poisons (not even paralysis or slow, although they sell for good money). I'll stick with potions of ultimate healing. By level 30 I usually have a couple dozen anyhow.I never do lockpicking and never will. If you had to pick locks in real time and there was a chance of a guard walking past or getting attacked and having to start again, maybe it would be useful. Otherwise, no.
For those that haven't tried alchemy, I highly recommend it. You can create far better potions than you'll ever come across in the game. Paralysis for 20+ seconds, invisibility for well over a minute, +100% fortify smithing/one handed/two handed etc. Slow poisons to make enemies move at 50% speed for well over a minute. Every health potion you make can be better than potions of extreme healing. These potions fetch a lot of money too
Anyway, I use the basic health restoration spell a lot in the early game without ever putting perks into it. I should do a game using that tree next time
Absolutely. Think about the Master & Expert locks in Shrouded Hearth Barrow. I'm doing them at level 5 when I'm heading up to High Hrothgar for the first time.Lockpicking easily. Everyone uses it frequently at one time or another, and I can pick "master" level locks without leveling the skill up at all.
Damn you seem to know a lot about alchemy which I am clueless in. Every time I try to level it up, it seems to take forever. What's the most efficient way to level alchemy? If you don't mind sharing
While I agree that you can make some powerful potions, do you really use them? I don't. Pretty much the only potions ever use are healing, the occassional invisibility (if I'm doing a thief or assassin) and your standard fortifying smithing or enchanting (and frankly I can guzzle multiple ones I find (they do stack in my game apparently) along with items (ring, necklace, gauntlets, etc...). Of course they may just stack because of the glitches in my game. Hey, I even get souls from Drauger and skeletons, which you not supposed to, so maybe I've got some cool glitches. Never use poisons (not even paralysis or slow, although they sell for good money). I'll stick with potions of ultimate healing. By level 30 I usually have a couple dozen anyhow.
I'm too busy upping my melee skills and armor on my warriors and my destruction/conjuration as we as melee on my spell swords (and, of course, I always up my enchanting, speech, sneak and smithing - ALWAYS!). Sorry everybody that thinks smithing and enchantment isn't important. I do. I HAVE to have them. Otherwise my armor and weapons are just terrible and I can never get enough regeneration or skill bonuses.There are a couple Restoration perks that are great to have. "Regeneration" (Healing Spells cure 50% more) and "Recovery 1/2" (Magicka regenerates 25%/50% faster).
On the other side of the coin, I don't use Alteration much, but I do like to spend a few perks to get some Magic Resistance.