SchererPower
New Member
I think I have this straight, but can someone confirm this?
Ok, say you're a level 50 archer who has maxed out skills in Archery, Light Armor, Sneak, and Alchemy. Now, people have told me that the benefits of making a skill legendary and resetting it back to 15 would be so your archer could continue to level up by just using his primary skills instead of going out of his way to train magic skills for the sake of leveling. But the huge problem that I'm seeing is that if you make all of you level 100 skills legendary, you're suddenly trying to survive in a level 50 world with level 15 primary skills. You suddenly go from being a kickass stealthy dragonborn sniper to being a bumbling rookie just trying to stay alive. Not only do you lose all of the perks that were buffing your combat skills, but you also lose 85 levels of your PRIMARY skills--you know, the very skills you rely on to stay alive? I mean, how am I supposed to be a stealthy archer fighting *leveled* enemies if my Sneak and Archery skills are all the way back to 15? Am I just supposed to turn the difficulty down? Am I understanding this correctly?
^I don't mean to sound like I'm ranting. I'm just trying to figure this out. I really like the idea of being able to keep leveling our primary skills in order to continue leveling overall as a character, but it sounds like it would be impossible to survive after making those skills legendary. Wouldn't it be better to either 1) keep all the perks in their perk trees, or 2) just have the skills keep growing beyond level 100?
(I understand that the other reason for making skills legendary is to break the level cap and go beyond level 81. But seriously, who really *needs* to go past level 81? What's the point--nobody actually needs that much health/magicka/stamina. I just want to be able to get higher than level 50 without spending hours and hours with my archer trying to train destruction, pickpocket, and all the other skills I won't actually be using.)
Ok, say you're a level 50 archer who has maxed out skills in Archery, Light Armor, Sneak, and Alchemy. Now, people have told me that the benefits of making a skill legendary and resetting it back to 15 would be so your archer could continue to level up by just using his primary skills instead of going out of his way to train magic skills for the sake of leveling. But the huge problem that I'm seeing is that if you make all of you level 100 skills legendary, you're suddenly trying to survive in a level 50 world with level 15 primary skills. You suddenly go from being a kickass stealthy dragonborn sniper to being a bumbling rookie just trying to stay alive. Not only do you lose all of the perks that were buffing your combat skills, but you also lose 85 levels of your PRIMARY skills--you know, the very skills you rely on to stay alive? I mean, how am I supposed to be a stealthy archer fighting *leveled* enemies if my Sneak and Archery skills are all the way back to 15? Am I just supposed to turn the difficulty down? Am I understanding this correctly?
^I don't mean to sound like I'm ranting. I'm just trying to figure this out. I really like the idea of being able to keep leveling our primary skills in order to continue leveling overall as a character, but it sounds like it would be impossible to survive after making those skills legendary. Wouldn't it be better to either 1) keep all the perks in their perk trees, or 2) just have the skills keep growing beyond level 100?
(I understand that the other reason for making skills legendary is to break the level cap and go beyond level 81. But seriously, who really *needs* to go past level 81? What's the point--nobody actually needs that much health/magicka/stamina. I just want to be able to get higher than level 50 without spending hours and hours with my archer trying to train destruction, pickpocket, and all the other skills I won't actually be using.)