DrunkenMage
Intoxicated Arch-Mage
The ability to be evil and be recognized as such. In Oblivion there was a punishment for doing bad things and guards would comment on the fact, you couldn't get blessings from the gods but you could walk into a bandit area and not be attacked, the bandits would be friendly because you were bad. I wish skyrim had that, so you could mingle with evil like Necromancers and Bandits and people would react differently to you, like they fear you. Guards would threaten you and appear more aggressive around you.
Joining the Thalmor would of been interesting.
Better AI awareness, a bandit going "It must of been my imagination" with an arrow in his chest is just... They could be on alert and searching etc. Not just going about their business with an arrow sticking out of them like nothing happened.
The Civil war, that could of been done so much better, after the civil war nothing changed, they didn't even recognize who you were and would treat you like a common citizen, you're like one of their leaders and can't even give them orders. They could of thought of something like the Fighters Guild in Oblivion where you could issue your orders of what you wanted them to do.
As for the Companions that could of been longer and more thought out. It was over as quickly as it began, one second I'm like "Oh wow werewolves" next it's like I'm leader of them. As the leader of the factions you should of been able to do more, Thieves guild was like yeah you rebuilt them to glory but will still treat you like the new person. You can't even run the guild. But they could of added more random generic quests for factions, doing the leadership things as the Harbinger of the Companions you handle matters of honor and your word is apparently highly respected among the Jarls and people of Skyrim. Why are they saying I still fetch the mead? Could of at least made changes to dialogue when you get to a certain point within guilds. Like be recognized as the Arch-Mage not have an idiot say you should join the Mages College when you run it.
There was so much potential for things, it just seems like they focused less on the roleplay aspect for the action. Oblivion had better factions and Morrowind before that, I haven't played Morrowind but I heard to advance in the mages guild you needed to be a good bloody mage. Not end up as the leader of all the Mages and only have ever cast one spell.
Having your own fort would of been cool like in Oblivion. Which you could maintain and repair, have soldiers and maybe a little village outside the walls, pay tribute to the Jarl of whatever hold your fort is in. Get attacked by bandits and such, defending the fort and village. Generate money from it, which you can improve the fort and village. You're the greatest hero in the land and the best you get is a Title of Thane which doesn't even mean anything, you're not even considered apart of their court.
More styles of weapons, in Oblivion you had shortswords, normal swords then even a more special one fine sword, the different styles would of been nice, with like armor and weapons. As for shields it would of been cool to be able to place an image on it.
Benefits from hunting, like being able to track and such, create different things with skins, like cloaks and such, would of been nice to see in the really cold areas, watching guards walk around with short sleeves in Winterhold just doesn't seem right.
More spells, like evil spells that are just cool like more Necromancy type spells, where you can do necromancy rituals with other necromancers and gain powers from it, like transform into a Lich like you would a vampire lord or werewolf.
Being able to set up a camp would of been pretty cool, have random adventurers wander in and sit by the fire.
PC is the way for most of these, but it would of been nice for them to at least have things they have already done in the past.
Joining the Thalmor would of been interesting.
Better AI awareness, a bandit going "It must of been my imagination" with an arrow in his chest is just... They could be on alert and searching etc. Not just going about their business with an arrow sticking out of them like nothing happened.
The Civil war, that could of been done so much better, after the civil war nothing changed, they didn't even recognize who you were and would treat you like a common citizen, you're like one of their leaders and can't even give them orders. They could of thought of something like the Fighters Guild in Oblivion where you could issue your orders of what you wanted them to do.
As for the Companions that could of been longer and more thought out. It was over as quickly as it began, one second I'm like "Oh wow werewolves" next it's like I'm leader of them. As the leader of the factions you should of been able to do more, Thieves guild was like yeah you rebuilt them to glory but will still treat you like the new person. You can't even run the guild. But they could of added more random generic quests for factions, doing the leadership things as the Harbinger of the Companions you handle matters of honor and your word is apparently highly respected among the Jarls and people of Skyrim. Why are they saying I still fetch the mead? Could of at least made changes to dialogue when you get to a certain point within guilds. Like be recognized as the Arch-Mage not have an idiot say you should join the Mages College when you run it.
There was so much potential for things, it just seems like they focused less on the roleplay aspect for the action. Oblivion had better factions and Morrowind before that, I haven't played Morrowind but I heard to advance in the mages guild you needed to be a good bloody mage. Not end up as the leader of all the Mages and only have ever cast one spell.
Having your own fort would of been cool like in Oblivion. Which you could maintain and repair, have soldiers and maybe a little village outside the walls, pay tribute to the Jarl of whatever hold your fort is in. Get attacked by bandits and such, defending the fort and village. Generate money from it, which you can improve the fort and village. You're the greatest hero in the land and the best you get is a Title of Thane which doesn't even mean anything, you're not even considered apart of their court.
More styles of weapons, in Oblivion you had shortswords, normal swords then even a more special one fine sword, the different styles would of been nice, with like armor and weapons. As for shields it would of been cool to be able to place an image on it.
Benefits from hunting, like being able to track and such, create different things with skins, like cloaks and such, would of been nice to see in the really cold areas, watching guards walk around with short sleeves in Winterhold just doesn't seem right.
More spells, like evil spells that are just cool like more Necromancy type spells, where you can do necromancy rituals with other necromancers and gain powers from it, like transform into a Lich like you would a vampire lord or werewolf.
Being able to set up a camp would of been pretty cool, have random adventurers wander in and sit by the fire.
PC is the way for most of these, but it would of been nice for them to at least have things they have already done in the past.