Actually yes. And I based Beran from When Gods Fall on space marines from 40K. So anyways, here's my new char.
Name: Djor Blackmane
Alias: The lone wolf, Butcher of Riverwood
Age: 34
Sex: Male
Race: Nord
Sexuality: Heterosexual
Relationship/Marital status: Single
Laterality: Ambidextrous, but prefers to use his sword in his right hand.
Afflictions: None
Appearance: Djor stands at a little under two metres tall, with a broad chest, and well muscled body. He is heavily scarred from numerous battles, and more than a few from sparring lessons in his younger years. His eyes are a light blue, similar to the sky. His hair is black and long, falling nearly to his shoulders. He braids it to keep it out his face, and binds it with leather ties. Despite the fact that he spends most of his time in the wilds, he keeps his beard trimmed short, but still thick and long enough that he has worked short braids into the sides of it.
Armour: He keeps the steel cuirass and gauntlets from his days as a soldier, still in good condition despite its age. The rest of his gear he has replaced with a fine shirt of chainmail, and sturdy leather boots, that don't quite reach his knees. His thighs are also protected by steel, strapped over his warm, comfortable trousers. He doesn't wear a helmet, something that he used to be chastised for many times during his career as a soldier. He owns a tattered brown traveling cloak, with a hood to protect against foul weather.
Weapons: The weapon he relies upon the most is his bastard sword, which he has affectionately dubbed 'Woolftooth'. Not a horribly creative name, and given because of the wolfs' head pommel. The blade of the weapon is a dark grey, an unusual coloration, though the reason for it is known only to its' creator. His second weapon is a single headed steel war axe, that he wears on his belt. The weapon is unique in two ways; one, the head of the axe is slightly larger, curving down more along the haft than the standard hand axe. The haft of the weapon too is several inches longer than usual. This allows him to wield the axe with two hands if he desires. Finally,, he carries and ashwood longbow, that he uses for ranged combat and hunting, with steel arrows.
Class: Ranger/Warrior
Combat preference: Djor opens combat with shots from his ashwood longbow, striking down foes with near unerring precision. He can't compete with bosmeri path finders, but he is relatively skilled among men. When closing to melee, he either relies on his axe, a variant of the nordic steel axe, with an elongated haft, so that it may be used in two hands, or his sword, Wolftooth. He's a skilled but cautious warrior, prefering to end a fight as quickly as possible.
Personality: Djor is a grim, quiet individual, at first meeting.The actions of his past haunt him still, and so he is slow to make friends and slow to open up. However, he is a steadfast ally, and once he has spent enough time around them, he is a loyal companion.
Religion: Nine Divines
Positive traits: Thoughtful, careful, considerate
Negative traits: antisocial (initially), slightly paranoid.
Likes: Solitude, wandering the wilderness.
Dislikes:Arrogance, crowded areas/cities, enclosed spaces.
Fears: Being unable to redeem himself, recalling his past. Others finding out about his past.
History: Djor was never a 'peaceful' lad, always playing at war with the other boys in the small village near the city of Whiterun. His family, the Blackmanes, owned several acres of farmland, and sold their produce to the city. Despite his familys' expectations, Djor had no intention of becoming a farmer. Instead, he wandered the wilds, hunting for pelts and meat to sell, when he was not murmuring with his like-minded nords about the empire.
As he grew older, he, like most of the people of Skyrim, were appalled by the new 'god-emperors' decrees, the banning of the old faith, and the unnatural Archons and confessors. When the jarls of Skyrim rebelled, Djor was the first to take up arms. He was present at the great slaughter near Windhelm, and several other savage battles besides. He quickly climbed the ranks, due to keeping a calm head in the heat of battle and his knack for tactical thinking. He lead a small band of men that waylaid imperial troops and supplies near Falkreath. Unfortunately for him, this was enough to garner the empires' attention.
While moving from Falkreath hold to Whiterun, they were ambushed and cut down nearly to a man. Djor himself was wounded in a holding action, but recovered by his comrades before he could be captured. As he healed, word reached him that the inhabitants of Riverwood had informed the imperials of Djors' location, and were responsible for the ambush. Once recovered, a furious Djor lead his reformed band to Riverwood, and slaughtered every living thing in the village, burning it down afterwards, as a warning to other informers.
Several days later, however, a runner found his band hiding out near Falkreath once more. The message the man relayed struck Djor to his core. The people of Riverwood had been innocent, and the reports that they were working with the empire fabricated by imperial agents. Djor was cast out of his family, and left Skyrim in shame, becoming a ranger that roamed the wilds near the Jerall mountains. Recently, he has heard word of a call for mercenaries, and though he holds no love for the empire, hope to redeem himself, in some small way.
Dialogue Colour: How about this?