Psiberzerker
Author
Stimulated by another thread, I thought I'd start anew one for general description of the type, rather than the specific one of the OP. first, some guidelines. This is not Dice&Dossiers, so I'm not sticking to the oft emulated standard of Maces. Some will use this, but only when Lore friendly. Also, IMO it ain't a Priest without some sort of Higher Power as patron, and to pray to. Here on Nirn, this means one, or more of the Aedra, and Daedra, of which there's a total of 25, which leaves plenty of room for variations. Some will be powerful, while others will be Nerfed, because they're allied with Mara, the Goddess of Love.
Stendarr:
The easiest, because there's already examples in the game, the Vigilants to emulate. Just kill one, and loot their body for the basic equipment. An Amulet of Stendarr, no brainer here, but note the Blessing it confers. Fortify Block, so I'm going to add a Shield right off the bat. Also usually a steel Mage, Boots, Gauntlets, and Novice Hood/Robes of Alter/Restoration. That should pretty much tell you what you've got, 1H(Mace) Block(Amulet) Alteration(Robes) Restoration(Healing, and Cure Disease, though there isn't a spell) Heavy Armor(Steel Accessories) and possibly Smith/Enchant. Right there, it screams Imperial, because they have all these skills at the start, plus the Voice of the Emperor to pacify those who stand in your way. (for Mercy, His Aspect.) Talk to the VoSs, their favorite quote is "Stendarr's Mercy doesn't extend to Daedra" so for RP purposes, your enemies are Dremora, Atronachs, Undead, Necromancers, Conjurors, and Vampires. (Just like all the randomly encountered VoS are fighting in the Wilderness.) Home base is the Hall of the Vigilants. You can also upgrade to Steel Plate, Spellbreaker, and up to Master Robes of Alteration/Destruction. Just like your Brethren, your spells will be: _Flesh, Dragonhide, Ward/Absorb, Healing/Hands, Bane of the Undead, Banish (the only Conjuration Spell, besides Soul Trap to train up to it. I RP that they take souls so the corpse can't be risen from the dead.) Healing Hands (mercy) and Guardian Circle.
Stendarr:
The easiest, because there's already examples in the game, the Vigilants to emulate. Just kill one, and loot their body for the basic equipment. An Amulet of Stendarr, no brainer here, but note the Blessing it confers. Fortify Block, so I'm going to add a Shield right off the bat. Also usually a steel Mage, Boots, Gauntlets, and Novice Hood/Robes of Alter/Restoration. That should pretty much tell you what you've got, 1H(Mace) Block(Amulet) Alteration(Robes) Restoration(Healing, and Cure Disease, though there isn't a spell) Heavy Armor(Steel Accessories) and possibly Smith/Enchant. Right there, it screams Imperial, because they have all these skills at the start, plus the Voice of the Emperor to pacify those who stand in your way. (for Mercy, His Aspect.) Talk to the VoSs, their favorite quote is "Stendarr's Mercy doesn't extend to Daedra" so for RP purposes, your enemies are Dremora, Atronachs, Undead, Necromancers, Conjurors, and Vampires. (Just like all the randomly encountered VoS are fighting in the Wilderness.) Home base is the Hall of the Vigilants. You can also upgrade to Steel Plate, Spellbreaker, and up to Master Robes of Alteration/Destruction. Just like your Brethren, your spells will be: _Flesh, Dragonhide, Ward/Absorb, Healing/Hands, Bane of the Undead, Banish (the only Conjuration Spell, besides Soul Trap to train up to it. I RP that they take souls so the corpse can't be risen from the dead.) Healing Hands (mercy) and Guardian Circle.