Suggestions for The Elder Scrolls 6

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scotty

New Member
I think it's time the snow elves (falmer) became a playable race. (adding in some that evaded the dwemer would be completely reasonable) I don't see why it wouldn't be a good idea.
 

rzot742

New Member
I agree with you about guilds and custom armor. One thing i think they should put more thought into is more mounts, more armor, weapons, robes, etc. They also need to add co-op and raids and loot rare items from bosses. Make it more a world of warcraft style rpg except not massive multyplayer
 
It better be in Black Marsh. Hammerfell is also possible but if the redguard dlc is real then I doubt they'd make a full game set there yet. I think Black Marsh because it could be set at the start of Argonian expansionism and you were captured during a raid but escape into black marsh and you either join a rebel group of former legion soldiers to overthrow the an xileel or join the an xileel to support the new argonian empire and help the argonians exact revenge for all the suffering they've been through over the years. since the central part of it is pretty hostile to foreigners it could add a sense of survival and make you take risks to make it through and the hard to navigate terrain could add more problem solving to find the quickest and safest route through the marsh and make looting more rewarding when you've spent ages battling the strange mosnters of the marsh and finding your way to a treasure chest or lost caravan full of rare goods that are much harder to get without exploring and salvaging what you find to make high risk high reward situations. Also the lore is untouched and perfect to uncover as it would help move tamrielic lore as a whole on even further. There's also many hidden ruins and lost cities of past civilisations to discover which would make way more interesting dungeons than draugr after draugr barrows that look alike and have no real variation. Lastly because of the next gen consoles (which still aren't powerful enough to hold all of tamriel) dlc's would be much larger and the potential to have a new province to explore in dlc form is much greater than now. Also a return of the shadowscales would be very exciting!
 

Shadow King

Grand master of the Order of Talos.
I want greenery I want lush tropical jungles or beautiful forests Im sick of avoiding Northern Skyrim the snow is crap I guess I want Valenwood or Elswyr ;)
 

Neveraine

BRINGER OF DEATH
I wish there were more guilds like in Morrowind where you had your assassin, fighter, mage, and thieves guilds, but you also had the Imperial Cult, the Temple, a great house of your choice, and the Imperial Legion, but not at time of war so they kept order.
 

Panthera

Don Gato
I would love to play as a Snow Elf. It would also be coo, to be able to recolor armor/robes/clothes
It would be nice if you could go to tailor and customize your cloths by having stock version and than tweak it by choosing from few options of what kind of sleeves, pants, collar, belt... you want. And choosing color for each part.

The same thing when it comes to armor except for the color part. Maybe just an option for different shade when it comes to leather armor or being able to color accessories on armor like some part of cloth on it. I wouldn't like to see steel plate armor in purple or something, so instead of color to be able to choose a different pattern carved on the armor.
 

sticky runes

Well-Known Member
Elsweyr! I want to meet lots and lots of Khajiits, with more than one voice. Khajiit NPCs that we can marry. And some nice desert scenery, with desert monsters like giant scorpions and stuff. Probably some rocky/sandy monsters. Factions could include some sort of nomadic bandit group that you can join and eventually take leadership of, and a cult of magic using priests who inhabit some ancient temple.
Perhaps run your own trade caravan that becomes larger with more staff recruiting as you progress, and you have to hire guards to protect your wares.
Camels as mounts would be nice, or possibly some sort of fantasy creature that is indigenous to the desert.
Build your own house near an oasis and grow crops there.

And I think there should be apparel items that are exclusively for certain races. It seems kind of silly, with khajiits squishing their ears underneath a human helm, and argonians tucking their horns inside. Have some exclusive weapons and armour available to make the experience for each race a bit more unique.
 

Aniratak

Active Member
I would love it if the NPC's could move a bit more randomly around... We see them at the same spots, doing the same thing, saying the same thing over and over again. Of course the shop owners need to be bound to their shop.. But what about travelling characters? When you walk around in Skyrim visiting different Inn's, it's the same ppl hanging out there. The Inn's in the middle of nowhere never has anyone random staying there. That would be fun to see. It would make the game more interesting and less "static". And it would be even cooler if traveling characters sometimes had quests for you, so you could randomly stumble upon a quest in a place no one else has. And even cooler would be if the characters had different dialogs for different places. So that they could tell you a bit what they are doing there, where they are going an so on.. But perhaps this is a bit too advanced for a game at this scale. But you can always dream...
And a totally different wish: What about season changes? From summer to winter?
 

Zexks

New Member
1: Reputations. This was one dynamic lost since Morrowind that I feel really added an extra layer of depth to simple questing.
2: Several factions. Not just the typical, Fighter, Mage, Theif, Assassin guilds. A local rebel force, seperate religious institutions, maybe an 'dark' mages guild.
3: Custom Spells. This irked me so much when I read about Skyrim. Sure they did alright countering it, but in the process they took out spell types, and severely reduced complexity in enchanting.
4: Store owners who are actually able to buy the stuff I find without perks, or needing to wait through weeks or months of in game time to empty my inventory from a single run. Make tiered shops or tie it into reputation, but don't make me clog my inventory with soul gems just so they have enough gold to buy an enchanted ebony sword I found.
5: More armor slots, seperate hands, feet, shoulders, at least 2 rings (3 if argonian or kahjit cause they have tails). I miss the glass gauntlet Pimp Hand I had in morrowind. This would also allow for increased enchanting complexity.
6: No more table alchemy and enchanting, or at least ways to do it without a table. Maybe not as powerful, or some other restriction. It was nice to be able to gear up and go on a potion run, and just clear the landscape of ingredients while making potions on the go to clear up inventory space.
7: Adjustable enchants, high power single use, or low power multi use. If I want to make a weapon to blow a who grand soul gem in a single stroke, let me please.
8: Armor and weapon damage. At least armor dmg if not weapons. After you reach your max armor in Skyrim, there's really no need to touch the blacksmith again.
9: Arrow crafting and enchanting. Nothing is more irritating that having to carry around 2 or 3 different bows for different effects. This is especially poinient if some of the bows are one offs like the Dawnguard bow you shoot the sun with.
10: Property escalation. Small house, to medium residence, to large manor, to external castle. And a couple of options in each catagory would be nice. Instead of the straight incline we see today. Maybe 4 small house choices, 3 medium residences, 2 manors and maybe 3 castle choices. Each of these could be spread amonst the towns so that maybe one town only has 2 small houses, another has 1 small and 2 medium, another has 1 medium and one large and another has only 1 large.
11: Different options for decorating said houses. Maybe in one small house I want to be able to craft a lot of things, so I'll need crafting things and lots of storage, while another I want to use as a show off house, so I'll need lots of weapon/armor racks and showcases, while in another I may want it to be a library of sorts so lots of bookshelfs. This way having multiple houses can actually serve a purpose instead of them just being coin sinks.
12: An actual pack mule companion. Maybe I'm so bad ass I don't need someone to fight with me, but being that bad ass, has cost me the ability to carry much more than a single warhammer out. Would be nice to have something I could park in front of a dungeon that I could step out and dump everything on, and that would have massive carrying capacity (especially for moving houses).
13: Auto run on horses, and multiple fast travel options. Boats to some villages, Carriages to others, maybe even occational groups of NPCs that setout from unconnected/connected settlements, and travel to connected/unconnected settlements. So when you're low level and can't afford the boat you can get with a group (or put one together) to travel to the next nearest city.
14: Replaceable semi-essential characters. People like shop owners or quest givers. If one of them dies, they should be replaced by a random NPC that acts like say a cousin (quest) or a new owner (shop). This way you don't have to worry as much about large battles around or in villages. I'm always terrified when some event happens in a city and people start fighting. I never know if I'm going to have someone to sell stuff to after the battles over, but I don't like the idea of having completely immortal NPC's walking around. Even if I had to wait a while it would be nice to not have that fear.
15: Some static loot. Some things like the deadric artifacts should be powerful through-out the game. I shouldn't have to wait till 46+ to pick up chill rend because it's damage will be gimped if I don't. On the converse obtaining these items should require a certain level or proficiency to obtain. Chillrend should have the same damage if you get it at level 1 as it does if you get it at or after 46. But it should be so difficult to get that only a 46+ person should be able to get it.
16: Sneak and invisibility should be less game bypassing. Bosses, and maybe lieutenants should be able to see through most (100% for one 90% the other) sneaking, and magical type bosses should be able to see past invisibility. Making better traps would help a lot with this.
17: Plateauing potion and enchanting effects, so as to eliminate stacking "God" buffs. So that to become immune to something or to cast for free you would need fully enchanted armor/racial perk and some potions.
18: Better planning with weapons and armor for expansion. So that the armor you get in expansions isn't out shined by the armor in the original game. This basically means, planning the leveling curve to include future expansions rather than basing it off the vanilla framework.
19: A storage option in the beginning of the game. Maybe some form of bought public storage area. Like a shop that sells storage spaces. Cause there's a lot of things you get in the early game that some people would like to keep (special armors) but can't due to low inventory space and a lack of home at the beginning of the game.
20: And Finally: More planning and expansion on the late game. The last 2 installments have changed significantly with the addition of leveled mobs. The game has become where you can run any dungeon at any level with success. This leads to people either simply sneaking all the way through, or just barreling through to get the goods at the end. If there were certain dungeons that were leveled and others that were adjustable it would make players question repeating what they just died to, rather than simply blunt forcing or using a gimmick just to get through. Things like the deadric artifacts should be end game quests, not things you can do straight out of Riverwood. They any many a side quest should be things you GET to do after you've helped people around town, or reached a high enough level to speak with whatever deadra.
 

Coffeegirl11

New Member
THESE ARE VERY IMPORTANT BESTHESDA! LOOK AT IT. ANYONE WHO AGREES RESPOND OR ADD INPUT.
  1. I hope we would be able to make our own guilds, or join evil guilds or something like that. It always frustrated me when i became a vampire and the feral vampires wouldn't be friendly or ask if i wanted to join.
  2. Also I would like to make our own clothing designs. Maybe there could be a tailor shop where they make clothes with cloth and dyes.
  3. also to add to my list it would be awesome if they made more animal breeds like more dog breeds because then we would be able to have a special breed and tell apart our animal from other npc's in the game.
  4. It would make sense that wood elves have a special bond to animals. Like instead of riding a horse they could have a pet deer or sabre cat. It would be so awesome. All you could do in skyrim was make animals fight for you. So Besthesda if you are reading this make it so they interact more with them.
  5. Now in all the elder scrolls games you can role play. But i find it frustrating that there is not a special thing the main character does when they eat or drink or are just standing there. The npc's out there had on their hip and use arm movements but i feel like the main character is a robot compared to them. i liked the dawnguard questline because they actually made the main character fall to the floor or be injured for a second. also that if your getting married in game you dont kiss at the ceremony or you cant date first. It's like just going to "court" in-game...
  6. Also it would be awesome if we could actually use voices to talk to an npc. I have xbox 360 so i dont know how it would work. A kinect or headset maybe?
  7. I hope TES 6 is in Valenwood
This is all my main ideas so i'd aprecciate it if Besthesda looked at it. And took them into consideration.
 

Be brezzious

New Member
generally i don't care where the next location is, whatever they pick would be just fine with me(as long as its big, maybe a combination of 2 or more provinces) however, while i thought skyrim was amazing id rather play oblivion and heres why;
1.) there were way more dangerous, exotic creatures in oblivion. yes i know it had a lot to do with the oblivion gates being open but it was way fun to run up on a deadroth/ clanfear/ minitaur and get my a*s handed to me on a silver platter. i could go on for pages about the creatures in oblivion and why they were awesome(and with the shivering isles expansion i could write a term paper or something) but in skyrim they spent so much time on dragons they neglected to put any other special creatures in the game besides giants and mammoths.
2.) they took out so many spells that were in oblivion. telekinesis was one of the greatest spells i could ever think of putting in a game, it was bad a*s to start of a fight be whirling a tea cup into someones face. and don't even get me started on conjuration spells there were soo many in oblivion and the were replaced with like, what?.. three atronachs what is that? and spell creation was one of the best things ever
3.) cave and dungeon exploration in oblivion was wwwaaayyy better having caves underwater and completely hidden was fairly cool, also you got way more rare items in oblivion than in skyrim especially with enchanted arrows and what not i also felt like deadric artifacts were better in oblivion

with all that being said i do think skyrim was a very good game with the addition of a lot of new amazing things they took out a lot of things that made the last game what it was so with the the new elder scrolls on the table i hope they see this and take it into consideration (since i know i'm not the only one who feels this way) i would also like the ability to fly on dragons or any other creature, horses are cool and were definitely made better, when it comes down to it, its still just a regular horse with very low ability to help out in a fight (since for some reason they always feel like they have too) and if i made an evil character i want him to look evil and i want people to know he's evil like with kotor or mass effect
 

Neveraine

BRINGER OF DEATH
generally i don't care where the next location is, whatever they pick would be just fine with me(as long as its big, maybe a combination of 2 or more provinces) however, while i thought skyrim was amazing id rather play oblivion and heres why;
1.) there were way more dangerous, exotic creatures in oblivion. yes i know it had a lot to do with the oblivion gates being open but it was way fun to run up on a deadroth/ clanfear/ minitaur and get my a*s handed to me on a silver platter. i could go on for pages about the creatures in oblivion and why they were awesome(and with the shivering isles expansion i could write a term paper or something) but in skyrim they spent so much time on dragons they neglected to put any other special creatures in the game besides giants and mammoths.
2.) they took out so many spells that were in oblivion. telekinesis was one of the greatest spells i could ever think of putting in a game, it was bad a*s to start of a fight be whirling a tea cup into someones face. and don't even get me started on conjuration spells there were soo many in oblivion and the were replaced with like, what?.. three atronachs what is that? and spell creation was one of the best things ever
3.) cave and dungeon exploration in oblivion was wwwaaayyy better having caves underwater and completely hidden was fairly cool, also you got way more rare items in oblivion than in skyrim especially with enchanted arrows and what not i also felt like deadric artifacts were better in oblivion

with all that being said i do think skyrim was a very good game with the addition of a lot of new amazing things they took out a lot of things that made the last game what it was so with the the new elder scrolls on the table i hope they see this and take it into consideration (since i know i'm not the only one who feels this way) i would also like the ability to fly on dragons or any other creature, horses are cool and were definitely made better, when it comes down to it, its still just a regular horse with very low ability to help out in a fight (since for some reason they always feel like they have too) and if i made an evil character i want him to look evil and i want people to know he's evil like with kotor or mass effect

There is still telekinesis in skyrim.
 

NiteMare

Presto Change'O !!
I would Like More immersive Guilds Better quality quests(Thoughtful puzzle quests). More Guild Options. Maybe one or two added Race. Such as the Snow Elves or maybe the Dwemer can make a come back. Better Housing Options including customization of those houses. Better creation options for characters, Create your own Follower, that scales in lvl. Better threats, The same old Monsters that do the same old think = Boring. Give Hunting/gathering more of a role. Adding small bits and bobs you can add to armor and weapons to make them more unique to each character. More specializing perks for each weapon class Swords, Axes, Hammers.. Need this. The spells are absolutely boring re healing options. Bring back Duration on weapons and armor. Bring back Unarmed/Unarmored(Can make Flesh spells more effective for mages)More passive perks for skills. Maybe a Weapon/Armor proficiency system. So That becoming good requires effort. Better Drop rate and chest loot lists. LESS BUGGY!!!

Good and Evil Sway bar.... Faction Rep.

Maybe killing a Lord to take over a Town or city and running it your own way
 

Panthera

Don Gato
I would like throwing knifes/stars back. Hand to to hand, Acrobatics and Athletics (they could join those 2 skills together in to one).

All skills to start from zero. Starting skills would be actually just racial bonus. So after you would reach 100 in certain skill you would have on top of that also racial bonus. It would make races more distinct from one another even in end game. I want races to be superior in certain skills from others not only in start (if you can call it superior but even later.

Also I would like when you start you don't have any spells at beginning unless you are some High Elf, Dark Elf or Breton.

When making Khajiit character I would really like if there would be option for body pattern. It sucks that I can create tiger like face but the rest of the body is in spots!!! My first Khajiit character that I made had tiger like face white stripes and black fur... but the rest of body was black and if you looked closely you could see black spots. -.-

I was so disappointed... I wanted white stripes on the body. My awesome idea of black tiger with white stripes was ruined. :sadface:
 

Daelon DuLac

How do you backstab a Dragon?
I would like throwing knifes/stars back. Hand to to hand, Acrobatics and Athletics (they could join those 2 skills together in to one).

All skills to start from zero. Starting skills would be actually just racial bonus. So after you would reach 100 in certain skill you would have on top of that also racial bonus. It would make races more distinct from one another even in end game. I want races to be superior in certain skills from others not only in start (if you can call it superior but even later.

Also I would like when you start you don't have any spells at beginning unless you are some High Elf, Dark Elf or Breton.

When making Khajiit character I would really like if there would be option for body pattern. It sucks that I can create tiger like face but the rest of the body is in spots!!! My first Khajiit character that I made had tiger like face white stripes and black fur... but the rest of body was black and if you looked closely you could see black spots. -.-

I was so disappointed... I wanted white stripes on the body. My awesome idea of black tiger with white stripes was ruined. :sadface:
I love these ideas! I always wondered why an assassin couldn't throw daggers. ALL assassins can throw daggers. Particularly with Khajit and some Dunmers the acrobatics would be so appropriate. Starting at zero is a great idea too. That would make the initial leveling up so much more gratifying.
 

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