I've seen this Topic alot.
I have some questions though, to those who really want an RPG made from the Elderscrolls,
Would it be ok with you if:
You couldn't use Dragon Shouts on any players or vendors or npcs?
You couldn't move items out in the world?
You couldn't use "Time slows" like "Focusing Arrows" and "Sheild block"?
You would have to wait on a timer to fight a bandit camp you find?
You would find no Treasure out in the world from just exploring?
I've thought about this. Truth is Every "MMORPG" is birthed from the open world RPG. The problem is when they went "MMO" they had to put restriction on the "Open World". The Original Everquest was " Daggerfall as an MMO" when it came out. After that, games had to go a certain direction for them to work as an MMO and not just an RPG>. If you took SKryim and made it a true open MMORPG to the public, after all the changes where made to convert it to that, it would just be World of Warcraft or these World of Warcraft equivelants. Believe me, all these Big Money Game Companies would LOVE to create a "Skryim online" type of game, but the reason they haven't isn't because they didn't research doing it.
One that was closer to an Elderscrolls MMO was a game called Darkfall. It was an Indy Idea to have and do anything you wanted. You even had Player Made Villages with working Stores and things players would run..... Know what happened? It became nothing but a PVP Fest despite all its features lol.