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Guys, I need a build. This is what appeals (and what doesn't) to me;
Im ok with sneaking.
I have never done melee (warrior not assassin) so i interested.
I LOVE MAGIC.
ENCHANTING > ALCHEMY > SMITHING.
im average with a bow.

Any help would be apreciated, im also interested in the perfect dragon hunting build.
PLEASE RESPOND.
Sounds like a Spellsword, or Battlemage. No sneaking, but that kind of diverges away from the whole Sneak/Assassin thing, which you've done. Destruction in one hand, and a trusty Blade in the other (I actually prefer an Axe) is one of the most versatile ways to play, because you have ranged, and close attack, all the various effects,of Magic at your disposal, and some fun Combos, like Flame Cloak, and melee for increased DPS. It's also a high endurance build, once you learn to time tactic switches. Use Stamina for charging, and power attacks while your Magicka recovers, then step back, and blast while you get your Stamina back.

Name: Up to You.

Race: Dunmer, Imperial, and Redguard all start with magic, and weapon skills. Imperials=Heavy, Dunmer=light Redguard=None, either, or both. (Don't start with any Armor levels, so can go any way you chose.) Dunmer also come with Fire resistance, so you don't have to worry as much about your own Fireballs, and a daily Flame Cloak, which is handy for Spellswords until you can cast it yourself. They also come with Illusion, which can be nice for crowd control. Imperials can Calm, and also start with some Enchanting, which is a slow leveler (and the top of your Crafting preferences. I agree, it's the most effective, with the least hassle.)

Skills: 1H(Duh) Destruction, Alteration is good to replace, or reinforce armor (without Smithing.) Also has a lot of utility effects. Restoration for healing, stamina recovery, and Ward to stop dragonbreath. (I don't use them for much else.) I like Heavy Armor, and Robes, just don't waste the Mage Armor, or Matched Set perks, and you should be good to take a few shots. Enchanting, because you like it. That's 5, which I find to be optimal for leveling with enough perks, if you don't waste them.

Perks: Just suggestions here, Skyrim Perk Calculator - Plan the perks for your Skyrim character before spending them! Maybe Avoid Death if you get that high. Smithing is avoidable, because you're going to be augmenting your Armor, and Weapon with Magic/Enchantments.

Spells: I like Flames, Healing, Firebolt, Lightning Bolt, Frost Rune, Ice Spike, Ice Storm, Fireball, Flame/Frost Cloak, Walls of Flame/Frost, Incinerate, Thunderbolt, Icy Spear, Lesser Ward, Fast Healing, Close Wounds, Oak/Stone/Ebony Flesh, Detect Life/Undead, and have various Battle Tactics for using them with a Weapon.

Important Enchantments: Master Robes of Destruction, and Nahkriin (Better than any thing you can make yourself, even with a Crafting Loop.) Otar, Magicka Regeneration, Stamina Regeneration, Firey Soul Trap, Absorb Health, and Absorb Stamina.

Stats: Spend it all on Magicka, until you need Health/Stamina. Then invest in them, but not to the detriment of Magicka. This is your bread, and butter, the other two are just to keep you alive, and moving. Magicka is what allows you to do everything else. Absorb/Regenerate Health/Stamina means you don't have to spend as many level points on them. Do the College of Winterhold quests, they have a lot of useful items including the Staff of Jyrik Gauldurson (Your backup, and a handy Dragonslayer. On the table in front of his chair.) His Amulet Fragment, (Collect them all!) Drainblood Battleaxe (Disenchant) Drainheart Sword (Disenchant one, and save the rest to drop in for dual wield.) Mage's Circlet, Archmage's Robes, and Morokei. Also where you'll buy most of your spellbooks, and robes. Then do the Main Quest, mostly for shouts, and Nahkriin. The Blades Boots, and Gauntlets also match the Mages' Robes nicely.
 

BigBad

Person of Interest
Stealth and Magic are both cool, but my main character is just a straight up fighter. As long as I get time to put a shield up, I'm ready for anything. The main issue is running low on stamina when blocking

Indestructible Warrior
Race: Orc
Guardian Stone: The Warrior, then The Lady
Favorite Shouts: Slow Time, Fire Breath, Clear Skies
Primary Skills: Smithing, Heavy Armor, Block, One-Handed
Secondary Skills: Archery, Enchanting, Alchemy
Perks:
1. Smithing: full Heavy branch, Arcane Blacksmith
2. Heavy Armor: full tree (unlike most trees, Juggernaut does not necessarily need to be maxed out, since a maxed out Smithing skill will usually allow you to hit the armor cap through upgrading with only a few purchases of Juggernaut.)
3. Block: full tree
4. One-Handed: Armsman (5), Fighting Stance, Savage Strike
5. Enchanting: Enchanter (5), Soul Squeezer, Fire Enchanter, Insightful Enchanter, Corprus Enchanter, Extra Effect
 

marcus9700

Member
In both of these builds where did you put you attribute points? Also have you taken these two Dawnguard yet? and if so who would you side with?
Posted this awhile back but here we go...

Spellsword (My Version)

Race: Dunmer

Skills & Perks:

Light Armor - Agile Defender 5/5
Destruction - All Perks
Restoration - Novice, Apprentice, Adept, Expert, Regeneration, Recovery 2/2
One Handed - Armsman 5/5, Fighting Stance
Enchanting - Enchanter 5/5, Insightful, Corpus, Extra Effect
Smithing - Steel, Elven, Advanced, Glass, Dragon, Arcane

=50 perks

Thoughts (scary thought lol):

Light Armor - I chose Light Armor for mobility mainly.

Destruction - Max Destruction for the AOE Master fire spell and maximum damage without a ridiculous Magicka cost. (Strongest Fire spell with sword Hotkeyed for #1)

Restoration - I mainly chose this for those tough fights, being able to cast Expert healing spells when needed is a great advantage and allows me to outlast my opponents. Not to mention the 50% Magicka regen from Recovery. (Strongest Heal with sword Hotkeyed for #2)

One Handed - Obvious reasons. Fighting Stance to give a break to my Stamina when I stagger opponents.

Enchanting - My main focus was getting Extra Effect so I can add not only Magicka Regen enchants, but bonuses to my One Handed/ Fortify Light Armor as well.

Smithing - Wanted the added bonuses of enhancing my own gear. Both defensive and offensive. Also wanted to be able to make my own Dragonscale.


Assassin (My Version)

Race: Wood Elf

Skills & Perks:

Light Armor - Agile Defender 5/5 ,Custom Fit, Unhindered, Wind Walker
Archery - All Perks except Bull's-eye
Sneak - All Perks
One Handed - Armsman 5/5
Illusion - Novice, Apprentice, Adept, Expert, Animage, Kindred Mage, Quiet Casting, Master of the Mind
Smithing - Steel, Arcane

=50 perks

Thoughts:

Light Armor - I chose Light Armor for mobility and stamina regen mainly. (Not to mention most Sneaky sets are light armor.)

Archery - Wanted a Archery focused Assassin.

Sneak - Wanted Shadow Warrior (amazing perk).

One Handed - Obvious reasons.

Illusion - Wanted Calm and Fear as well as Invisibility to add in with Shadow Warrior = Unstoppable. Spells in offhand with Blade of Woe in right. Got Master of Mind because there's a TON of undead in this game and needed to be able to use my spells on em ;).

Smithing - Wanted the added bonuses of enhancing my own gear. Both defensive and offensive. With all the Armor choices for stealth characters there wasn't really a need to make my own. Just needed to be able to enhance it (hence only taking Steel and Arcane.)



Sorry so long but figured i'd actually put the WHOLE builds on there for anyone that is actually looking for one ;).
 

WoodElf15

New Member
Warrior/Thief

Race: Imperial
Primary Skills: Light Armor, One Handed, Archery, Enchanting, Smithing
Secondary Skills: Speech, Pickpocket, Sneak, Lockpicking
Favorite Shout: Fire Breath or Unrelenting Force
Armor: Dragonscale full set, armor rating 675
Weapons, Duel Enchanted Daedric Swords and Ebony Bow
 

sesus

New Member
my favorite on yet
khajit - boxer

perks
all points in heavy armor, speach, lockpicking, sneak, and the middle row of enchanting

all lvl ups spent on health
 

Dirsocion

Member
I make the same kind of character in every character customization game as similarly as possible.

Name: Dirsocion
Race: Wood Elf
Build: Rune Archer
Archetype: Weapons specialist
Current level: 68

Perks:
Archery 14
Enchanting 12
One-handed 9
Destruction 8
Smithing 7
Illusion 6
Sneak 4
Alteration 4
Restoration 3

Playstyle:
Blow up high level enemies with my bow.
Blow up lower level enemies and control the flow of bigger/longer fights with daggers.

Capabilities:
Mess with armor enchantments.
-- 160% weapon damage
-- 100% magic school magicka reduction
-- 160% non-combat effectiveness
-- ~100% crafting effectiveness
-- ~200% magicka regen
-- ~100% stamina or health regen
-- ~180 health, or ~240 stamina, or magicka
Mess with weapon enchantments.
-- 7 second paralyze when not combined with non-respective enchantments
-- 60 elemental damage when combined with other elemental enchantments
-- 30 health or 40 stamina/magicka damage combined with their respective elemental damage enchantments.
-- 80 stamina or 55 magicka damage when combined with elemental damage enchantments
-- Level 39 Fear when combined with fire damage enchantment
-- Level 37 Turn Undead when combined with shock damage enchantment
 

Neveraine

BRINGER OF DEATH
my favorite on yet
khajit - boxer

perks
all points in heavy armor, speach, lockpicking, sneak, and the middle row of enchanting

all lvl ups spent on health
I too have a khajiit that is unarmed, but since you only really need one arm for punching, I use the left hand for blocking with a shield and I've always felt that I don't need perks in speach, lockpicking, or sneak, so instead I'm planning on doing for perks:

1. Heavy Armor (obviously to insure that I don't die as well as the glove bonus to unarmed attacks)
2. Enchanting (for unarmed enchantments)
3. Pickpocket (especially for the extra pockets perk because I hoard everything)
4. Block (so I can do the bash followed by a quick punch)
5. Illusion (for calming down some opponents, so I can focus on just one guy or maybe a couple of guys)
 

Albinos10

New Member
I am playing some sort of sneaky mage with some one-handed to back me up

Altmer for the magical bonus
1. Illusion (I use silent casting and invisibility when I am outnumbered to have an edge over my opponents by getting behind them)
2. Conjuration (Conjuration for someone to tank because of my very low health and for some nice extra damage)
3. Sneak (just for the extra stealth factor)
4. Destruction (somewhat obvious, my main source of damage)
5. Enchanting (not abusing it though)
6. One-handed (back-up with either bound sword or nightingale blade)
 

Alissa DeWitt

Beer Wench
My newest character:

Race: Khajiit
Build: Shaman
Archetype: Gypsy
Guardian Stone: The Lady
Primary Skills: Archery, Sneak, Alchemy, Smithing
Secondary Skills: Light Armor, One-Handed, Speech, Conjuration

Perks so far: Overdraw, Eagle Eye, Steel Smithing, Agile Defender, Stealth, Backstab, Deadly Aim, Novice Locks, Haggling, Alchemist, Physician
 
Currently playing:
Wood elf level 43
Heavy armor 89
Two handed 100
Speech 100
Archery 67
 

cd1003

Member
Level 30 Female Breton Vampire - New as of 8/ 10/ 12
Build - Mage Thief
All Magic Skills
All Stealth Skills
One - Handed
Light Armor
Smithing
 

ambiiientz

Member
Breton (m) - Jack of all Trades

Breton (f) - Necro Archer

Dunmer (m) - Vampire Hunter/Firewalker

Dunmer (f) - Nightblade/Poisiner

Nord (f) - Dragon Hunter/Stormcloak

Redguard (m) - Alik'r Warrior/Juglur (Psiberzerker's build)
 

Hunfar

Member
Altmer is my main char atm. I don't usually pay too much attention to my skills, but I'm mainly using destruction, alchemy and one handed.

Backstory: After being denied a position with the Thalmor, Indaar journeyed from Summerset Isle to Skyrim for one purpose - to eliminate Talos worshipers. Despite his original intentions, Indaar started killing Nords in general, as well as anyone who angers him. Death may even be served to anyone he dislikes, for any small reason.
 

Eury

Dovahkiin
My new character is a Nord, much like the one you saw in the trailer. I do not pick up any armor from enemies, I make my own gear and weapons.

One-Handed ( Armsman, Fighting Stance, Savage Strike, Critical Charge, Bladesman )
Block ( All )
Smithing ( All )
Heavy Armor ( Juggernaut )
Light Armor ( Agile Defender )
Lockpicking ( Novice Locks, Apprentice Locks, Adept Locks, Golden Touch, Treasure Hunter )
Speech ( Haggling, Bribery, Persuasion, Intimidation )

That's all that I have planned for this character so far.

Divide points in Health and Stamina.
 
J

Jeremius

Guest
Here is an idea of mine i tried to do in the past:

Warrior priest of Stendarr

Race: unknown (I cannot decide)

Skills
  1. 2 handed for warhammer
  2. Heavy armor obvious
  3. Smithing to keep me better protected
  4. Restoration, another obvious one
  5. Destruction for the wrath of Stendarr
  6. Alteration for light and paralyze spells
health/magicka/Stamina even until 200 each then alternate between heath and magicka.
this is all i have for now.
 

Neveraine

BRINGER OF DEATH
I am playing the orc, who doesn't like Alduin because I should DESTROY THE WORLD and NOT Alduin.
 
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