Blackdoom59
BATMAN!
Dagmar perhaves I am wrong however It seems that every character I make on master have about level 20 at the end of a certain storyline and on adept (even if it's the same king of character) they have about 13.
It depends. Interior cells scale enemies based on your level. Random outdoor encounters scale based on your level but you can still get lower level encounters and, with regards to Dragons at least, there is a chance that you can get a higher level encounter. Fixed outdoor encounters are always at a fixed level, e.g. Giants, the Frost Troll on the path to High Hrothgar, etc.One question though do enemies level scale with you as you level up or do they stay at a certain level.
It depends. Interior cells scale enemies based on your level. Random outdoor encounters scale based on your level but you can still get lower level encounters and, with regards to Dragons at least, there is a chance that you can get a higher level encounter. Fixed outdoor encounters are always at a fixed level, e.g. Giants, the Frost Troll on the path to High Hrothgar, etc.
Last time I checked the do stack? But I was just expanding on when he said to say the other resists can go on other armour/jewellery items.I don't think that's what he meant at all. He said they stack and elemental damage resistance doesn't stack with magic resistance. I think he meant exactly what he said.
So my character is level 25. He only has 25% Magic Resistance through the blessing of Mara and a +10 magic resist ring.
I am heading east out of Falkreath yesterday and am attacked on sight by 3 Thalmor. The mage was taking 1/3 of my health per lighting strike. I tried to sprint away, drank a few health pots, but he killed me easily.
Does Master ever get easier? I am not confident I could kill ANY mage unless I got some sneak attacks in. When I can't even escape something is wrong.
Any other ways to boost magic resist? I have some magic resist potions but they only add 9%.
In my second play through, I set the difficulty on Master from the onset. The way I like to travel(never on roads) I couldn't have made it without a follower. One attack from a Bear would almost kill me even with my shield raised early in the game.
So, I was level 34 or so and had upgraded Ebony armor and was running around near a Dwemer ruin in a valley when two Bandits approached. No big deal. I whipped out my trusty Dwarven Cross Bow (as I had started the DawnGuard quest at level ten to get Serana as my follower) drew a bead and let her rip. The bandit took the hit strangely well. He drew his bow and hit back. I watched my life bar go from completely full down to an 1/8 in one hit. I was constantly healing before I could jump out and take further shots. One hit was almost killing me multiple times. I kept thinking the guy had to have a very serious Bow or arrows. After literal minutes of fighting, using my follower and summoning my trusty Fire Antronach I searched the dead body to find a hunting bow and iron arrows. His armor was simple leather.
It didn't make any sense. I figured it might have been a damage calculator bug or something. I do notice some random things have uncanny health or damage ability on the Master setting.
Stacking would mean that one resistance simply gets added to the other against any applicable elemental damage attack. Magic resistance gets applied to the damage first and then elemental damage resistance gets applied to the remaining damage which is less damage resistance than if the effects stacked. It's been that way since launch.Last time I checked the do stack? But I was just expanding on when he said to say the other resists can go on other armour/jewellery items.
I don't normally hit the armor cap until I'm between level 35 and 40 or so but I use light armor for almost all my characters and I don't grind Smithing skill. Still even on my Nord warrior, who uses no magic and only uses steel weapons with her legendary Skyforge Steel Sword maxed out at less than 90 displayed damage, the game is playable. It's relatively tough but it's supposed to be.I often prefer to play on Expert for this very reason, unless my character smiths a sword which for example would do 120 damage, and hit the armour cap, then I'll play on Master happily. I agree that often there seems to be an unrealistic discrepancy.
I don't normally hit the armor cap until I'm between level 35 and 40 or so but I use light armor for almost all my characters and I don't grind Smithing skill. Still even on my Nord warrior, who uses no magic and only uses steel weapons with her legendary Skyforge Steel Sword maxed out at less than 90 displayed damage, the game is playable. It's relatively tough but it's supposed to be.
What you're observing is more noticeable on Master settings because of the damage multiplier for attacks against you but it isn't because of the difficulty setting itself. While most NPCs don't have perks from the player perk trees, some of them do have their own special perks and among them are damage multiplier perks including one for archery damage.....The bandit...drew his bow and hit back. I watched my life bar go from completely full down to an 1/8 in one hit. I was constantly healing before I could jump out and take further shots. One hit was almost killing me multiple times....I searched the dead body to find a hunting bow and iron arrows. His armor was simple leather.
It didn't make any sense. I figured it might have been a damage calculator bug or something. I do notice some random things have uncanny health or damage ability on the Master setting.
What you're observing is more noticeable on Master settings because of the damage multiplier for attacks against you but it isn't because of the difficulty setting itself. While most NPCs don't have perks from the player perk trees, some of them do have their own special perks and among them are damage multiplier perks including one for archery damage.
There may be an issue with crossbows that I'm not aware of because I don't use the Dawnguard DLC. You may want to try swapping it out for a Daedric Bow to see if there's a notable difference. Also what kind of Archery perks do you have and what tempering bonus do you have for your crossbow?
An Epic Dwarven Bow with 100 Archery Skill, 5 Overdraw perks and no Fortify Archery enchantments should have a displayed damage of about 90 plus another 14 damage for the Dwarven Bolt but that 104 total is reduced by 50% to 52 on Master Difficulty setting. A Bandit Marauder has 490 health. While their armor rating, like most NPC's that even have one, is pretty feeble it's still going to be somewhere in the neighborhood of 10 percent so that would further reduce your crossbow damage to about 47. Even if you have Fortify Archery enchantments, you wont be taking a leveled bandit down without several hits from your crossbow in normal combat.I'll have to open my game up and check but I believe my crossbow was a step right before Legendary, I think Epic? My archery is 100 and I have every perk on the left side of the tree all the way to the paralyze perk. I could try messing with a Daedric Bow to see if there is a difference, I just hate carrying weight around!